WEAPONx RELOADSOUND2

From EDukeWiki
Revision as of 20:02, 12 August 2012 by Hendricks266 (talk | contribs) (Created page with "If WEAPON_RELOAD_TIMING is enabled in the WEAPONx_FLAGS bitfield, '''WEAPONx_RELOADSOUND2''' is the second sound to be played in the weapon's reload sequence. [[WEAPON...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

If WEAPON_RELOAD_TIMING is enabled in the WEAPONx_FLAGS bitfield, WEAPONx_RELOADSOUND2 is the second sound to be played in the weapon's reload sequence. WEAPONx_RELOADSOUND1 is the first.

All weapons have this value set to INSERT_CLIP by default but only WEAPON 1 (the pistol) utilizes it.