EVENT DAMAGECEILING
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DAMAGECEILING | -1 | Damage Source | 2-6 values |
EVENT_DAMAGECEILING is a Game Event.
This event is triggered whenever a ceiling is hit by a weapon.
This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.
THISACTOR equals the ID of the projectile or source of damage.
RETURN or the userdef return 0 is the sectnum of the ceiling being damaged.
Setting RETURN to -1 aborts the ceiling damage code, preventing hardcoded textures such as ceiling lights from being destroyed. Setting this to -1 will also prevent EVENT_DAMAGEHPLANE from executing.
The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.
See also EVENT_DAMAGEFLOOR, EVENT_DAMAGEWALL, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.