EVENT DAMAGEFLOOR
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DAMAGEFLOOR | -1 | Damage Source | 2-6 values |
EVENT_DAMAGEFLOOR is a Game Event.
This event is triggered whenever a floor is hit by a weapon.
This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.
THISACTOR equals the ID of the projectile or source of damage.
RETURN or the userdef return 0 equals the sectnum of the floor being damaged.
If RETURN is set to -1, EVENT_DAMAGEHPLANE will not be executed. Unlike the ceiling equivalent, there are no hardcoded floor damage effects in Duke3D that this could prevent.
The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.
See also EVENT_DAMAGECEILING, EVENT_DAMAGEWALL, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.