action
actor
addammo
addinventory
addkills
addlog
addlogvar
addphealth
addstrength
addvar
addvarvar
addweapon
addweaponvar
ai
andvar
andvarvar
angoff
angoffvar
betaname
break
cactor
clipdist
cos
count
cstat
cstator
debris
debug
define
definelevelname
defineprojectile
definequote
defineskillname
definesound
definevolumename
digitalnumber
displayrand
divvar
divvarvar
else
enda
endevent
endofgame
ends
enhanced
eqspawn
eqspawnvar
eshoot
eshootvar
espawn
espawnvar
eventloadactor
fall
findnearactor
findnearactor3d
findnearactor3dvar
findnearactorvar
flash
gamestartup
gametext
gamevar
getactor
getactorangle
getactorvar
getangletotarget
getlastpal
getplayer
getplayerangle
getsector
gettextureceiling
gettexturefloor
gettexturewall
getuserdef
getwall
globalsound
gmaxammo
guts
hitradius
ifaction
ifactioncount
ifactor
ifactornotstayput
ifai
ifangdiffl
ifawayfromwall
ifbulletnear
ifcansee
ifcanseetarget
ifcanshoottarget
ifceilingdistl
ifcount
ifdead
iffloordistl
ifgapzl
ifgotweaponce
ifhitspace
ifhitweapon
ifinouterspace
ifinspace
ifinwater
ifmove
ifmultiplayer
ifnosounds
ifnotmoving
ifonwater
ifoutside
ifp
ifpdistg
ifpdistl
ifphealthl
ifpinventory
ifrespawn
ifrnd
ifsound
ifspawnedby
ifspritepal
ifsquished
ifstrength
ifvarand
ifvare
ifvarg
ifvarl
ifvarn
ifvarvarand
ifvarvare
ifvarvarg
ifvarvarl
ifvarvarn
ifwasweapon
include
insertspriteq
killit
lockplayer
lotsofglass
mail
mikesnd
minitext
modvar
modvarvar
money
move
mulvar
mulvarvar
music
myos
myospal
myospalx
myosx
nullop
onevent
operate
orvar
orvarvar
palfrom
paper
pkick
pstomp
qspawn
qspawnvar
quote
randvar
randvarvar
resetactioncount
resetcount
resetplayer
respawnhitag
rotatesprite
sectgethitag
sectgetlotag
setactor
setactorangle
setactorvar
setplayer
setplayerangle
setprojectile
setsector
setuserdef
setvar
setvarvar
setwall
shoot
sin
sizeat
sizeto
sleeptime
smaxammo
sound
soundonce
spawn
spgethitag
spgetlotag
spritepal
spriteshadow
sqrt
startlevel
starttrack
state
stopsound
strength
subvar
subvarvar
tip
tossweapon
updatesector
useractor
wackplayer
xorvar
xorvarvar