Make one actor face another
In this example code, the actor will find the closest PIGCOP actor within 2048 units and face towards it. This code does not contain the gamevar definitions, which must be placed outside of the actor code.
findnearactor PIGCOP 2048 TEMP ifvarn TEMP -1 { getactor[TEMP].x MX getactor[TEMP].y MY getactor[THISACTOR].x x getactor[THISACTOR].y y subvarvar MX x subvarvar MY y getangle ANGVAR MX MY setactor[THISACTOR].ang ANGVAR }