Make one actor face another

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Revision as of 20:35, 16 February 2005 by Usurper (talk | contribs)
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In this example code, the actor will find the closest PIGCOP actor within 2048 units and face towards it. This code does not contain the gamevar definitions, which must be placed outside of the actor code.

findnearactor PIGCOP 2048 TEMP
ifvarn TEMP -1
{
        getactor[TEMP].x MX
        getactor[TEMP].y MY
        getactor[THISACTOR].x x
        getactor[THISACTOR].y y
        subvarvar MX x
        subvarvar MY y
        getangle ANGVAR MX MY
        setactor[THISACTOR].ang ANGVAR
}