Difference between revisions of "Event list"

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(This is a important formatation, this is a very good way of creating lists without need to count the number of lines per column every time, etc...)
(I feel much easy this way. See what you think. But I am not sure about the visual. ===//=== Note: The WEPKEYx doesn't control the keyboard, but rather which weapon is being selected...)
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{{EDuke32 Intro}}
 
{{EDuke32 Intro}}
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 +
<div style="float:right;">[1] [[unsynchronized events|Unsynchronized events]]<br />
 +
All [[events]] are accessed using the [[onevent]] command.</div>
  
 
This is a list of every event in the current release of EDuke32.
 
This is a list of every event in the current release of EDuke32.
  
 +
__NOTOC__
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===Misc events===
 
<div style="column-count:3;-moz-column-count:3;">
 
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_AIMDOWN]]
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*[[EVENT_INIT]][1]
*[[EVENT_AIMUP]]
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*[[EVENT_NEWGAME]]
*[[EVENT_ANIMATESPRITES]][1]
+
*[[EVENT_ENTERLEVEL]][1]
*[[EVENT_CHANGEWEAPON]]
+
*[[EVENT_FAKEDOMOVETHINGS]][1]
 
*[[EVENT_CHEATGETBOOT]][1]
 
*[[EVENT_CHEATGETBOOT]][1]
 
*[[EVENT_CHEATGETFIRSTAID]][1]
 
*[[EVENT_CHEATGETFIRSTAID]][1]
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*[[EVENT_CHEATGETSHIELD]][1]
 
*[[EVENT_CHEATGETSHIELD]][1]
 
*[[EVENT_CHEATGETSTEROIDS]][1]
 
*[[EVENT_CHEATGETSTEROIDS]][1]
*[[EVENT_CROUCH]]
+
</div>
*[[EVENT_DISPLAYBONUSSCREEN]][1]
+
 
*[[EVENT_DISPLAYCROSSHAIR]][1]
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===Actor controlling events===
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
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*[[EVENT_LOADACTOR]]
*[[EVENT_DISPLAYMENU]][1]
 
*[[EVENT_DISPLAYMENUREST]][1]
 
*[[EVENT_DISPLAYREST]][1]
 
*[[EVENT_DISPLAYROOMS]][1]
 
*[[EVENT_DISPLAYSBAR]][1]
 
*[[EVENT_DISPLAYWEAPON]][1]
 
*[[EVENT_DOFIRE]]
 
*[[EVENT_DRAWWEAPON]][1]
 
 
*[[EVENT_EGS]]
 
*[[EVENT_EGS]]
*[[EVENT_ENTERLEVEL]][1]
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*[[EVENT_SPAWN]]
*[[EVENT_FAKEDOMOVETHINGS]][1]
 
*[[EVENT_FIRE]]
 
*[[EVENT_FIREWEAPON]]
 
 
*[[EVENT_GAME]]
 
*[[EVENT_GAME]]
*[[EVENT_GETAUTOAIMANGLE]]
 
*[[EVENT_GETLOADTILE]][1]
 
*[[EVENT_GETMENUTILE]][1]
 
*[[EVENT_GETSHOTRANGE]]
 
*[[EVENT_HOLODUKEOFF]]
 
*[[EVENT_HOLODUKEON]]
 
*[[EVENT_HOLSTER]]
 
*[[EVENT_INCURDAMAGE]]
 
*[[EVENT_INIT]][1]
 
*[[EVENT_INVENTORY]]
 
*[[EVENT_INVENTORYLEFT]]
 
*[[EVENT_INVENTORYRIGHT]]
 
*[[EVENT_JUMP]]
 
 
*[[EVENT_KILLIT]]
 
*[[EVENT_KILLIT]]
*[[EVENT_LOADACTOR]]
+
*[[EVENT_ANIMATESPRITES]][1]
*[[EVENT_LOGO]]
+
 
*[[EVENT_LOOKDOWN]]
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===Player controlling events===
*[[EVENT_LOOKLEFT]]
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<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_LOOKRIGHT]]
 
*[[EVENT_LOOKUP]]
 
*[[EVENT_MOVEBACKWARD]]
 
*[[EVENT_MOVEFORWARD]]
 
*[[EVENT_NEWGAME]]
 
*[[EVENT_NEXTWEAPON]]
 
*[[EVENT_PRESSEDFIRE]]
 
*[[EVENT_PREVIOUSWEAPON]]
 
*[[EVENT_PROCESSINPUT]]
 
*[[EVENT_QUICKKICK]]
 
*[[EVENT_RESETINVENTORY]]
 
 
*[[EVENT_RESETPLAYER]]
 
*[[EVENT_RESETPLAYER]]
 
*[[EVENT_RESETWEAPONS]]
 
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RETURNTOCENTER]]
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*[[EVENT_RESETINVENTORY]]
*[[EVENT_SELECTWEAPON]]
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*[[EVENT_INCURDAMAGE]]
*[[EVENT_SOARDOWN]]
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*[[EVENT_FIREWEAPON]]
*[[EVENT_SOARUP]]
+
*[[EVENT_DOFIRE]]
*[[EVENT_SPAWN]]
+
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_STRAFELEFT]]
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*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_STRAFERIGHT]]
+
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_SWIMDOWN]]
 
*[[EVENT_SWIMUP]]
 
*[[EVENT_TURNAROUND]]
 
*[[EVENT_TURNLEFT]]
 
*[[EVENT_TURNRIGHT]]
 
*[[EVENT_USE]]
 
*[[EVENT_USEJETPACK]]
 
*[[EVENT_USEMEDKIT]]
 
*[[EVENT_USENIGHTVISION]]
 
*[[EVENT_USESTEROIDS]]
 
 
*[[EVENT_WEAPKEY1]]
 
*[[EVENT_WEAPKEY1]]
 
*[[EVENT_WEAPKEY10]]
 
*[[EVENT_WEAPKEY10]]
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*[[EVENT_WEAPKEY8]]
 
*[[EVENT_WEAPKEY8]]
 
*[[EVENT_WEAPKEY9]]
 
*[[EVENT_WEAPKEY9]]
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*[[EVENT_PROCESSINPUT]]
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</div>
 +
 +
===Keyboard controlling events===
 +
<div style="column-count:3;-moz-column-count:3;">
 +
*[[EVENT_MOVEFORWARD]]
 +
*[[EVENT_MOVEBACKWARD]]
 +
*[[EVENT_STRAFELEFT]]
 +
*[[EVENT_STRAFERIGHT]]
 +
*[[EVENT_TURNLEFT]]
 +
*[[EVENT_TURNRIGHT]]
 +
*[[EVENT_TURNAROUND]]
 +
*[[EVENT_LOOKLEFT]]
 +
*[[EVENT_LOOKRIGHT]]
 +
*[[EVENT_AIMUP]]
 +
*[[EVENT_AIMDOWN]]
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*[[EVENT_LOOKUP]]
 +
*[[EVENT_LOOKDOWN]]
 +
*[[EVENT_RETURNTOCENTER]]
 +
*[[EVENT_JUMP]]
 +
*[[EVENT_CROUCH]]
 +
*[[EVENT_SOARUP]]
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*[[EVENT_SOARDOWN]]
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*[[EVENT_SWIMUP]]
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*[[EVENT_SWIMDOWN]]
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*[[EVENT_SELECTWEAPON]]
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*[[EVENT_FIRE]]
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*[[EVENT_QUICKKICK]]
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*[[EVENT_HOLSTER]]
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*[[EVENT_INVENTORY]]
 +
*[[EVENT_INVENTORYLEFT]]
 +
*[[EVENT_INVENTORYRIGHT]]
 +
*[[EVENT_USE]]
 +
*[[EVENT_USEMEDKIT]]
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*[[EVENT_USESTEROIDS]]
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*[[EVENT_HOLODUKEON]]
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*[[EVENT_HOLODUKEOFF]]
 +
*[[EVENT_USEJETPACK]]
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*[[EVENT_USENIGHTVISION]]
 
</div>
 
</div>
  
[1] [[unsynchronized events|Unsynchronized events]]
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===Screen drawing events===
 +
<div style="column-count:3;-moz-column-count:3;">
 +
*[[EVENT_DISPLAYMENU]][1]
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*[[EVENT_DISPLAYMENUREST]][1]
 +
*[[EVENT_GETMENUTILE]][1]
 +
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
 +
*[[EVENT_GETLOADTILE]][1]
 +
*[[EVENT_DISPLAYBONUSSCREEN]][1]
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*[[EVENT_LOGO]][1?]
 +
*[[EVENT_DISPLAYSBAR]][1]
 +
*[[EVENT_DISPLAYCROSSHAIR]][1]
 +
*[[EVENT_DISPLAYREST]][1]
 +
*[[EVENT_DISPLAYWEAPON]][1]
 +
*[[EVENT_DRAWWEAPON]][1]
 +
*[[EVENT_DISPLAYROOMS]][1]
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</div>
  
All [[events]] are accessed using the [[onevent]] command.
 
  
 
[[Category:Event manipulation]]
 
[[Category:Event manipulation]]

Revision as of 03:44, 4 October 2009

EDuke32 Scripting
[1] Unsynchronized events
All events are accessed using the onevent command.

This is a list of every event in the current release of EDuke32.


Misc events

Actor controlling events

Player controlling events

Keyboard controlling events

Screen drawing events