Event list: Difference between revisions

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Fox (talk | contribs)
This is a important formatation, this is a very good way of creating lists without need to count the number of lines per column every time, etc...
Fox (talk | contribs)
I feel much easy this way. See what you think. But I am not sure about the visual. ===//=== Note: The WEPKEYx doesn't control the keyboard, but rather which weapon is being selected...
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{{EDuke32 Intro}}
{{EDuke32 Intro}}
<div style="float:right;">[1] [[unsynchronized events|Unsynchronized events]]<br />
All [[events]] are accessed using the [[onevent]] command.</div>


This is a list of every event in the current release of EDuke32.
This is a list of every event in the current release of EDuke32.


__NOTOC__
===Misc events===
<div style="column-count:3;-moz-column-count:3;">
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_AIMDOWN]]
*[[EVENT_INIT]][1]
*[[EVENT_AIMUP]]
*[[EVENT_NEWGAME]]
*[[EVENT_ANIMATESPRITES]][1]
*[[EVENT_ENTERLEVEL]][1]
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_FAKEDOMOVETHINGS]][1]
*[[EVENT_CHEATGETBOOT]][1]
*[[EVENT_CHEATGETBOOT]][1]
*[[EVENT_CHEATGETFIRSTAID]][1]
*[[EVENT_CHEATGETFIRSTAID]][1]
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*[[EVENT_CHEATGETSHIELD]][1]
*[[EVENT_CHEATGETSHIELD]][1]
*[[EVENT_CHEATGETSTEROIDS]][1]
*[[EVENT_CHEATGETSTEROIDS]][1]
*[[EVENT_CROUCH]]
</div>
*[[EVENT_DISPLAYBONUSSCREEN]][1]
 
*[[EVENT_DISPLAYCROSSHAIR]][1]
===Actor controlling events===
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
*[[EVENT_LOADACTOR]]
*[[EVENT_DISPLAYMENU]][1]
*[[EVENT_DISPLAYMENUREST]][1]
*[[EVENT_DISPLAYREST]][1]
*[[EVENT_DISPLAYROOMS]][1]
*[[EVENT_DISPLAYSBAR]][1]
*[[EVENT_DISPLAYWEAPON]][1]
*[[EVENT_DOFIRE]]
*[[EVENT_DRAWWEAPON]][1]
*[[EVENT_EGS]]
*[[EVENT_EGS]]
*[[EVENT_ENTERLEVEL]][1]
*[[EVENT_SPAWN]]
*[[EVENT_FAKEDOMOVETHINGS]][1]
*[[EVENT_FIRE]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_GAME]]
*[[EVENT_GAME]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_GETLOADTILE]][1]
*[[EVENT_GETMENUTILE]][1]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_HOLSTER]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_INIT]][1]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_JUMP]]
*[[EVENT_KILLIT]]
*[[EVENT_KILLIT]]
*[[EVENT_LOADACTOR]]
*[[EVENT_ANIMATESPRITES]][1]
*[[EVENT_LOGO]]
 
*[[EVENT_LOOKDOWN]]
===Player controlling events===
*[[EVENT_LOOKLEFT]]
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_LOOKRIGHT]]
*[[EVENT_LOOKUP]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_NEWGAME]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_RESETINVENTORY]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_RESETINVENTORY]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_SOARDOWN]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_SOARUP]]
*[[EVENT_DOFIRE]]
*[[EVENT_SPAWN]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_SWIMUP]]
*[[EVENT_TURNAROUND]]
*[[EVENT_TURNLEFT]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_USE]]
*[[EVENT_USEJETPACK]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_WEAPKEY10]]
*[[EVENT_WEAPKEY10]]
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*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
*[[EVENT_WEAPKEY9]]
*[[EVENT_PROCESSINPUT]]
</div>
===Keyboard controlling events===
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_MOVEFORWARD]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_TURNLEFT]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_TURNAROUND]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKRIGHT]]
*[[EVENT_AIMUP]]
*[[EVENT_AIMDOWN]]
*[[EVENT_LOOKUP]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_JUMP]]
*[[EVENT_CROUCH]]
*[[EVENT_SOARUP]]
*[[EVENT_SOARDOWN]]
*[[EVENT_SWIMUP]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_FIRE]]
*[[EVENT_QUICKKICK]]
*[[EVENT_HOLSTER]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_USE]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_USEJETPACK]]
*[[EVENT_USENIGHTVISION]]
</div>
</div>


[1] [[unsynchronized events|Unsynchronized events]]
===Screen drawing events===
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_DISPLAYMENU]][1]
*[[EVENT_DISPLAYMENUREST]][1]
*[[EVENT_GETMENUTILE]][1]
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
*[[EVENT_GETLOADTILE]][1]
*[[EVENT_DISPLAYBONUSSCREEN]][1]
*[[EVENT_LOGO]][1?]
*[[EVENT_DISPLAYSBAR]][1]
*[[EVENT_DISPLAYCROSSHAIR]][1]
*[[EVENT_DISPLAYREST]][1]
*[[EVENT_DISPLAYWEAPON]][1]
*[[EVENT_DRAWWEAPON]][1]
*[[EVENT_DISPLAYROOMS]][1]
</div>


All [[events]] are accessed using the [[onevent]] command.


[[Category:Event manipulation]]
[[Category:Event manipulation]]

Revision as of 04:44, 4 October 2009

EDuke32 Scripting
[1] Unsynchronized events
All events are accessed using the onevent command.

This is a list of every event in the current release of EDuke32.


Misc events

Actor controlling events

Player controlling events

Keyboard controlling events

Screen drawing events