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This is a list of every CON primitive in the current release of EDuke32. | |||
[[actor]] | *[[action]] | ||
*[[actor]] | |||
[[addammo]] | *[[addammo]] | ||
*[[addinventory]] | |||
[[addinventory]] | *[[addkills]] | ||
*[[addlog]] | |||
[[addkills]] | *[[addlogvar]] | ||
*[[addphealth]] | |||
[[addlog]] | *[[addstrength]] | ||
*[[addvar]] | |||
[[addlogvar]] | *[[addvarvar]] | ||
*[[addweapon]] | |||
[[addphealth]] | *[[addweaponvar]] | ||
*[[ai]] | |||
[[addstrength]] | *[[andvar]] | ||
*[[andvarvar]] | |||
[[addvar]] | *[[angoff]] | ||
*[[angoffvar]] | |||
[[addvarvar]] | *[[betaname]] | ||
*[[break]] | |||
[[addweapon]] | *[[cactor]] | ||
*[[clipdist]] | |||
[[addweaponvar]] | *[[cos]] | ||
*[[count]] | |||
[[ai]] | *[[cstat]] | ||
*[[cstator]] | |||
[[andvar]] | *[[debris]] | ||
*[[debug]] | |||
[[andvarvar]] | *[[define]] | ||
*[[definelevelname]] | |||
[[angoff]] | *[[defineprojectile]] | ||
*[[definequote]] | |||
[[angoffvar]] | *[[defineskillname]] | ||
*[[definesound]] | |||
[[betaname]] | *[[definevolumename]] | ||
*[[digitalnumber]] | |||
[[break]] | *[[displayrand]] | ||
*[[divvar]] | |||
[[cactor]] | *[[divvarvar]] | ||
*[[else]] | |||
[[clipdist]] | *[[enda]] | ||
*[[endevent]] | |||
[[cos]] | *[[endofgame]] | ||
*[[ends]] | |||
[[count]] | *[[enhanced]] | ||
*[[eqspawn]] | |||
[[cstat]] | *[[eqspawnvar]] | ||
*[[eshoot]] | |||
[[cstator]] | *[[eshootvar]] | ||
*[[espawn]] | |||
[[debris]] | *[[espawnvar]] | ||
*[[eventloadactor]] | |||
[[debug]] | *[[fall]] | ||
*[[findnearactor]] | |||
[[define]] | *[[findnearactor3d]] | ||
*[[findnearactor3dvar]] | |||
[[definelevelname]] | *[[findnearactorvar]] | ||
*[[flash]] | |||
[[defineprojectile]] | *[[gamestartup]] | ||
*[[gametext]] | |||
[[definequote]] | *[[gamevar]] | ||
*[[getactor]] | |||
[[defineskillname]] | *[[getactorangle]] | ||
*[[getactorvar]] | |||
[[definesound]] | *[[getangletotarget]] | ||
*[[getlastpal]] | |||
[[definevolumename]] | *[[getplayer]] | ||
*[[getplayerangle]] | |||
[[digitalnumber]] | *[[getsector]] | ||
*[[gettextureceiling]] | |||
[[displayrand]] | *[[gettexturefloor]] | ||
*[[gettexturewall]] | |||
[[divvar]] | *[[getuserdef]] | ||
*[[getwall]] | |||
[[divvarvar]] | *[[globalsound]] | ||
*[[gmaxammo]] | |||
[[else]] | *[[guts]] | ||
*[[hitradius]] | |||
[[enda]] | *[[ifaction]] | ||
*[[ifactioncount]] | |||
[[endevent]] | *[[ifactor]] | ||
*[[ifactornotstayput]] | |||
[[endofgame]] | *[[ifai]] | ||
*[[ifangdiffl]] | |||
[[ends]] | *[[ifawayfromwall]] | ||
*[[ifbulletnear]] | |||
[[enhanced]] | *[[ifcansee]] | ||
*[[ifcanseetarget]] | |||
[[eqspawn]] | *[[ifcanshoottarget]] | ||
*[[ifceilingdistl]] | |||
[[eqspawnvar]] | *[[ifcount]] | ||
*[[ifdead]] | |||
[[eshoot]] | *[[iffloordistl]] | ||
*[[ifgapzl]] | |||
[[eshootvar]] | *[[ifgotweaponce]] | ||
*[[ifhitspace]] | |||
[[espawn]] | *[[ifhitweapon]] | ||
*[[ifinouterspace]] | |||
[[espawnvar]] | *[[ifinspace]] | ||
*[[ifinwater]] | |||
[[eventloadactor]] | *[[ifmove]] | ||
*[[ifmultiplayer]] | |||
[[fall]] | *[[ifnosounds]] | ||
*[[ifnotmoving]] | |||
[[findnearactor]] | *[[ifonwater]] | ||
*[[ifoutside]] | |||
[[findnearactor3d]] | *[[ifp]] | ||
*[[ifpdistg]] | |||
[[findnearactor3dvar]] | *[[ifpdistl]] | ||
*[[ifphealthl]] | |||
[[findnearactorvar]] | *[[ifpinventory]] | ||
*[[ifrespawn]] | |||
[[flash]] | *[[ifrnd]] | ||
*[[ifsound]] | |||
[[gamestartup]] | *[[ifspawnedby]] | ||
*[[ifspritepal]] | |||
[[gametext]] | *[[ifsquished]] | ||
*[[ifstrength]] | |||
[[gamevar]] | *[[ifvarand]] | ||
*[[ifvare]] | |||
[[getactor]] | *[[ifvarg]] | ||
*[[ifvarl]] | |||
[[getactorangle]] | *[[ifvarn]] | ||
*[[ifvarvarand]] | |||
[[getactorvar]] | *[[ifvarvare]] | ||
*[[ifvarvarg]] | |||
[[getangletotarget]] | *[[ifvarvarl]] | ||
*[[ifvarvarn]] | |||
[[getlastpal]] | *[[ifwasweapon]] | ||
*[[include]] | |||
[[getplayer]] | *[[insertspriteq]] | ||
*[[killit]] | |||
[[getplayerangle]] | *[[lockplayer]] | ||
*[[lotsofglass]] | |||
[[getsector]] | *[[mail]] | ||
*[[mikesnd]] | |||
[[gettextureceiling]] | *[[minitext]] | ||
*[[modvar]] | |||
[[gettexturefloor]] | *[[modvarvar]] | ||
*[[money]] | |||
[[gettexturewall]] | *[[move]] | ||
*[[mulvar]] | |||
[[getuserdef]] | *[[mulvarvar]] | ||
*[[music]] | |||
[[getwall]] | *[[myos]] | ||
*[[myospal]] | |||
[[globalsound]] | *[[myospalx]] | ||
*[[myosx]] | |||
[[gmaxammo]] | *[[nullop]] | ||
*[[onevent]] | |||
[[guts]] | *[[operate]] | ||
*[[orvar]] | |||
[[hitradius]] | *[[orvarvar]] | ||
*[[palfrom]] | |||
[[ifaction]] | *[[paper]] | ||
*[[pkick]] | |||
[[ifactioncount]] | *[[pstomp]] | ||
*[[qspawn]] | |||
[[ifactor]] | *[[qspawnvar]] | ||
*[[quote]] | |||
[[ifactornotstayput]] | *[[randvar]] | ||
*[[randvarvar]] | |||
[[ifai]] | *[[resetactioncount]] | ||
*[[resetcount]] | |||
[[ifangdiffl]] | *[[resetplayer]] | ||
*[[respawnhitag]] | |||
[[ifawayfromwall]] | *[[rotatesprite]] | ||
*[[sectgethitag]] | |||
[[ifbulletnear]] | *[[sectgetlotag]] | ||
*[[setactor]] | |||
[[ifcansee]] | *[[setactorangle]] | ||
*[[setactorvar]] | |||
[[ifcanseetarget]] | *[[setplayer]] | ||
*[[setplayerangle]] | |||
[[ifcanshoottarget]] | *[[setprojectile]] | ||
*[[setsector]] | |||
[[ifceilingdistl]] | *[[setuserdef]] | ||
*[[setvar]] | |||
[[ifcount]] | *[[setvarvar]] | ||
*[[setwall]] | |||
[[ifdead]] | *[[shoot]] | ||
*[[sin]] | |||
[[iffloordistl]] | *[[sizeat]] | ||
*[[sizeto]] | |||
[[ifgapzl]] | *[[sleeptime]] | ||
*[[smaxammo]] | |||
[[ifgotweaponce]] | *[[sound]] | ||
*[[soundonce]] | |||
[[ifhitspace]] | *[[spawn]] | ||
*[[spgethitag]] | |||
[[ifhitweapon]] | *[[spgetlotag]] | ||
*[[spritepal]] | |||
[[ifinouterspace]] | *[[spriteshadow]] | ||
*[[sqrt]] | |||
[[ifinspace]] | *[[startlevel]] | ||
*[[starttrack]] | |||
[[ifinwater]] | *[[state]] | ||
*[[stopsound]] | |||
[[ifmove]] | *[[strength]] | ||
*[[subvar]] | |||
[[ifmultiplayer]] | *[[subvarvar]] | ||
*[[tip]] | |||
[[ifnosounds]] | *[[tossweapon]] | ||
*[[updatesector]] | |||
[[ifnotmoving]] | *[[useractor]] | ||
*[[wackplayer]] | |||
[[ifonwater]] | *[[xorvar]] | ||
*[[xorvarvar]] | |||
[[ifoutside]] | |||
[[ifp]] | |||
[[ifpdistg]] | |||
[[ifpdistl]] | |||
[[ifphealthl]] | |||
[[ifpinventory]] | |||
[[ifrespawn]] | |||
[[ifrnd]] | |||
[[ifsound]] | |||
[[ifspawnedby]] | |||
[[ifspritepal]] | |||
[[ifsquished]] | |||
[[ifstrength]] | |||
[[ifvarand]] | |||
[[ifvare]] | |||
[[ifvarg]] | |||
[[ifvarl]] | |||
[[ifvarn]] | |||
[[ifvarvarand]] | |||
[[ifvarvare]] | |||
[[ifvarvarg]] | |||
[[ifvarvarl]] | |||
[[ifvarvarn]] | |||
[[ifwasweapon]] | |||
[[include]] | |||
[[insertspriteq]] | |||
[[killit]] | |||
[[lockplayer]] | |||
[[lotsofglass]] | |||
[[mail]] | |||
[[mikesnd]] | |||
[[minitext]] | |||
[[modvar]] | |||
[[modvarvar]] | |||
[[money]] | |||
[[move]] | |||
[[mulvar]] | |||
[[mulvarvar]] | |||
[[music]] | |||
[[myos]] | |||
[[myospal]] | |||
[[myospalx]] | |||
[[myosx]] | |||
[[nullop]] | |||
[[onevent]] | |||
[[operate]] | |||
[[orvar]] | |||
[[orvarvar]] | |||
[[palfrom]] | |||
[[paper]] | |||
[[pkick]] | |||
[[pstomp]] | |||
[[qspawn]] | |||
[[qspawnvar]] | |||
[[quote]] | |||
[[randvar]] | |||
[[randvarvar]] | |||
[[resetactioncount]] | |||
[[resetcount]] | |||
[[resetplayer]] | |||
[[respawnhitag]] | |||
[[rotatesprite]] | |||
[[sectgethitag]] | |||
[[sectgetlotag]] | |||
[[setactor]] | |||
[[setactorangle]] | |||
[[setactorvar]] | |||
[[setplayer]] | |||
[[setplayerangle]] | |||
[[setprojectile]] | |||
[[setsector]] | |||
[[setuserdef]] | |||
[[setvar]] | |||
[[setvarvar]] | |||
[[setwall]] | |||
[[shoot]] | |||
[[sin]] | |||
[[sizeat]] | |||
[[sizeto]] | |||
[[sleeptime]] | |||
[[smaxammo]] | |||
[[sound]] | |||
[[soundonce]] | |||
[[spawn]] | |||
[[spgethitag]] | |||
[[spgetlotag]] | |||
[[spritepal]] | |||
[[spriteshadow]] | |||
[[sqrt]] | |||
[[startlevel]] | |||
[[starttrack]] | |||
[[state]] | |||
[[stopsound]] | |||
[[strength]] | |||
[[subvar]] | |||
[[subvarvar]] | |||
[[tip]] | |||
[[tossweapon]] | |||
[[updatesector]] | |||
[[useractor]] | |||
[[wackplayer]] | |||
[[xorvar]] | |||
[[xorvarvar]] |
Revision as of 03:28, 27 December 2004
This is a list of every CON primitive in the current release of EDuke32.
- action
- actor
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- andvar
- andvarvar
- angoff
- angoffvar
- betaname
- break
- cactor
- clipdist
- cos
- count
- cstat
- cstator
- debris
- debug
- define
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumename
- digitalnumber
- displayrand
- divvar
- divvarvar
- else
- enda
- endevent
- endofgame
- ends
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- fall
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- flash
- gamestartup
- gametext
- gamevar
- getactor
- getactorangle
- getactorvar
- getangletotarget
- getlastpal
- getplayer
- getplayerangle
- getsector
- gettextureceiling
- gettexturefloor
- gettexturewall
- getuserdef
- getwall
- globalsound
- gmaxammo
- guts
- hitradius
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifai
- ifangdiffl
- ifawayfromwall
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifcount
- ifdead
- iffloordistl
- ifgapzl
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifmove
- ifmultiplayer
- ifnosounds
- ifnotmoving
- ifonwater
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifrespawn
- ifrnd
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvarand
- ifvare
- ifvarg
- ifvarl
- ifvarn
- ifvarvarand
- ifvarvare
- ifvarvarg
- ifvarvarl
- ifvarvarn
- ifwasweapon
- include
- insertspriteq
- killit
- lockplayer
- lotsofglass
- mikesnd
- minitext
- modvar
- modvarvar
- money
- move
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- nullop
- onevent
- operate
- orvar
- orvarvar
- palfrom
- paper
- pkick
- pstomp
- qspawn
- qspawnvar
- quote
- randvar
- randvarvar
- resetactioncount
- resetcount
- resetplayer
- respawnhitag
- rotatesprite
- sectgethitag
- sectgetlotag
- setactor
- setactorangle
- setactorvar
- setplayer
- setplayerangle
- setprojectile
- setsector
- setuserdef
- setvar
- setvarvar
- setwall
- shoot
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- spawn
- spgethitag
- spgetlotag
- spritepal
- spriteshadow
- sqrt
- startlevel
- starttrack
- state
- stopsound
- strength
- subvar
- subvarvar
- tip
- tossweapon
- updatesector
- useractor
- wackplayer
- xorvar
- xorvarvar