Full command list: Difference between revisions

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[[action]]
This is a list of every CON primitive in the current release of EDuke32.


[[actor]]
*[[action]]
 
*[[actor]]
[[addammo]]
*[[addammo]]
 
*[[addinventory]]
[[addinventory]]
*[[addkills]]
 
*[[addlog]]
[[addkills]]
*[[addlogvar]]
 
*[[addphealth]]
[[addlog]]
*[[addstrength]]
 
*[[addvar]]
[[addlogvar]]
*[[addvarvar]]
 
*[[addweapon]]
[[addphealth]]
*[[addweaponvar]]
 
*[[ai]]
[[addstrength]]
*[[andvar]]
 
*[[andvarvar]]
[[addvar]]
*[[angoff]]
 
*[[angoffvar]]
[[addvarvar]]
*[[betaname]]
 
*[[break]]
[[addweapon]]
*[[cactor]]
 
*[[clipdist]]
[[addweaponvar]]
*[[cos]]
 
*[[count]]
[[ai]]
*[[cstat]]
 
*[[cstator]]
[[andvar]]
*[[debris]]
 
*[[debug]]
[[andvarvar]]
*[[define]]
 
*[[definelevelname]]
[[angoff]]
*[[defineprojectile]]
 
*[[definequote]]
[[angoffvar]]
*[[defineskillname]]
 
*[[definesound]]
[[betaname]]
*[[definevolumename]]
 
*[[digitalnumber]]
[[break]]
*[[displayrand]]
 
*[[divvar]]
[[cactor]]
*[[divvarvar]]
 
*[[else]]
[[clipdist]]
*[[enda]]
 
*[[endevent]]
[[cos]]
*[[endofgame]]
 
*[[ends]]
[[count]]
*[[enhanced]]
 
*[[eqspawn]]
[[cstat]]
*[[eqspawnvar]]
 
*[[eshoot]]
[[cstator]]
*[[eshootvar]]
 
*[[espawn]]
[[debris]]
*[[espawnvar]]
 
*[[eventloadactor]]
[[debug]]
*[[fall]]
 
*[[findnearactor]]
[[define]]
*[[findnearactor3d]]
 
*[[findnearactor3dvar]]
[[definelevelname]]
*[[findnearactorvar]]
 
*[[flash]]
[[defineprojectile]]
*[[gamestartup]]
 
*[[gametext]]
[[definequote]]
*[[gamevar]]
 
*[[getactor]]
[[defineskillname]]
*[[getactorangle]]
 
*[[getactorvar]]
[[definesound]]
*[[getangletotarget]]
 
*[[getlastpal]]
[[definevolumename]]
*[[getplayer]]
 
*[[getplayerangle]]
[[digitalnumber]]
*[[getsector]]
 
*[[gettextureceiling]]
[[displayrand]]
*[[gettexturefloor]]
 
*[[gettexturewall]]
[[divvar]]
*[[getuserdef]]
 
*[[getwall]]
[[divvarvar]]
*[[globalsound]]
 
*[[gmaxammo]]
[[else]]
*[[guts]]
 
*[[hitradius]]
[[enda]]
*[[ifaction]]
 
*[[ifactioncount]]
[[endevent]]
*[[ifactor]]
 
*[[ifactornotstayput]]
[[endofgame]]
*[[ifai]]
 
*[[ifangdiffl]]
[[ends]]
*[[ifawayfromwall]]
 
*[[ifbulletnear]]
[[enhanced]]
*[[ifcansee]]
 
*[[ifcanseetarget]]
[[eqspawn]]
*[[ifcanshoottarget]]
 
*[[ifceilingdistl]]
[[eqspawnvar]]
*[[ifcount]]
 
*[[ifdead]]
[[eshoot]]
*[[iffloordistl]]
 
*[[ifgapzl]]
[[eshootvar]]
*[[ifgotweaponce]]
 
*[[ifhitspace]]
[[espawn]]
*[[ifhitweapon]]
 
*[[ifinouterspace]]
[[espawnvar]]
*[[ifinspace]]
 
*[[ifinwater]]
[[eventloadactor]]
*[[ifmove]]
 
*[[ifmultiplayer]]
[[fall]]
*[[ifnosounds]]
 
*[[ifnotmoving]]
[[findnearactor]]
*[[ifonwater]]
 
*[[ifoutside]]
[[findnearactor3d]]
*[[ifp]]
 
*[[ifpdistg]]
[[findnearactor3dvar]]
*[[ifpdistl]]
 
*[[ifphealthl]]
[[findnearactorvar]]
*[[ifpinventory]]
 
*[[ifrespawn]]
[[flash]]
*[[ifrnd]]
 
*[[ifsound]]
[[gamestartup]]
*[[ifspawnedby]]
 
*[[ifspritepal]]
[[gametext]]
*[[ifsquished]]
 
*[[ifstrength]]
[[gamevar]]
*[[ifvarand]]
 
*[[ifvare]]
[[getactor]]
*[[ifvarg]]
 
*[[ifvarl]]
[[getactorangle]]
*[[ifvarn]]
 
*[[ifvarvarand]]
[[getactorvar]]
*[[ifvarvare]]
 
*[[ifvarvarg]]
[[getangletotarget]]
*[[ifvarvarl]]
 
*[[ifvarvarn]]
[[getlastpal]]
*[[ifwasweapon]]
 
*[[include]]
[[getplayer]]
*[[insertspriteq]]
 
*[[killit]]
[[getplayerangle]]
*[[lockplayer]]
 
*[[lotsofglass]]
[[getsector]]
*[[mail]]
 
*[[mikesnd]]
[[gettextureceiling]]
*[[minitext]]
 
*[[modvar]]
[[gettexturefloor]]
*[[modvarvar]]
 
*[[money]]
[[gettexturewall]]
*[[move]]
 
*[[mulvar]]
[[getuserdef]]
*[[mulvarvar]]
 
*[[music]]
[[getwall]]
*[[myos]]
 
*[[myospal]]
[[globalsound]]
*[[myospalx]]
 
*[[myosx]]
[[gmaxammo]]
*[[nullop]]
 
*[[onevent]]
[[guts]]
*[[operate]]
 
*[[orvar]]
[[hitradius]]
*[[orvarvar]]
 
*[[palfrom]]
[[ifaction]]
*[[paper]]
 
*[[pkick]]
[[ifactioncount]]
*[[pstomp]]
 
*[[qspawn]]
[[ifactor]]
*[[qspawnvar]]
 
*[[quote]]
[[ifactornotstayput]]
*[[randvar]]
 
*[[randvarvar]]
[[ifai]]
*[[resetactioncount]]
 
*[[resetcount]]
[[ifangdiffl]]
*[[resetplayer]]
 
*[[respawnhitag]]
[[ifawayfromwall]]
*[[rotatesprite]]
 
*[[sectgethitag]]
[[ifbulletnear]]
*[[sectgetlotag]]
 
*[[setactor]]
[[ifcansee]]
*[[setactorangle]]
 
*[[setactorvar]]
[[ifcanseetarget]]
*[[setplayer]]
 
*[[setplayerangle]]
[[ifcanshoottarget]]
*[[setprojectile]]
 
*[[setsector]]
[[ifceilingdistl]]
*[[setuserdef]]
 
*[[setvar]]
[[ifcount]]
*[[setvarvar]]
 
*[[setwall]]
[[ifdead]]
*[[shoot]]
 
*[[sin]]
[[iffloordistl]]
*[[sizeat]]
 
*[[sizeto]]
[[ifgapzl]]
*[[sleeptime]]
 
*[[smaxammo]]
[[ifgotweaponce]]
*[[sound]]
 
*[[soundonce]]
[[ifhitspace]]
*[[spawn]]
 
*[[spgethitag]]
[[ifhitweapon]]
*[[spgetlotag]]
 
*[[spritepal]]
[[ifinouterspace]]
*[[spriteshadow]]
 
*[[sqrt]]
[[ifinspace]]
*[[startlevel]]
 
*[[starttrack]]
[[ifinwater]]
*[[state]]
 
*[[stopsound]]
[[ifmove]]
*[[strength]]
 
*[[subvar]]
[[ifmultiplayer]]
*[[subvarvar]]
 
*[[tip]]
[[ifnosounds]]
*[[tossweapon]]
 
*[[updatesector]]
[[ifnotmoving]]
*[[useractor]]
 
*[[wackplayer]]
[[ifonwater]]
*[[xorvar]]
 
*[[xorvarvar]]
[[ifoutside]]
 
[[ifp]]
 
[[ifpdistg]]
 
[[ifpdistl]]
 
[[ifphealthl]]
 
[[ifpinventory]]
 
[[ifrespawn]]
 
[[ifrnd]]
 
[[ifsound]]
 
[[ifspawnedby]]
 
[[ifspritepal]]
 
[[ifsquished]]
 
[[ifstrength]]
 
[[ifvarand]]
 
[[ifvare]]
 
[[ifvarg]]
 
[[ifvarl]]
 
[[ifvarn]]
 
[[ifvarvarand]]
 
[[ifvarvare]]
 
[[ifvarvarg]]
 
[[ifvarvarl]]
 
[[ifvarvarn]]
 
[[ifwasweapon]]
 
[[include]]
 
[[insertspriteq]]
 
[[killit]]
 
[[lockplayer]]
 
[[lotsofglass]]
 
[[mail]]
 
[[mikesnd]]
 
[[minitext]]
 
[[modvar]]
 
[[modvarvar]]
 
[[money]]
 
[[move]]
 
[[mulvar]]
 
[[mulvarvar]]
 
[[music]]
 
[[myos]]
 
[[myospal]]
 
[[myospalx]]
 
[[myosx]]
 
[[nullop]]
 
[[onevent]]
 
[[operate]]
 
[[orvar]]
 
[[orvarvar]]
 
[[palfrom]]
 
[[paper]]
 
[[pkick]]
 
[[pstomp]]
 
[[qspawn]]
 
[[qspawnvar]]
 
[[quote]]
 
[[randvar]]
 
[[randvarvar]]
 
[[resetactioncount]]
 
[[resetcount]]
 
[[resetplayer]]
 
[[respawnhitag]]
 
[[rotatesprite]]
 
[[sectgethitag]]
 
[[sectgetlotag]]
 
[[setactor]]
 
[[setactorangle]]
 
[[setactorvar]]
 
[[setplayer]]
 
[[setplayerangle]]
 
[[setprojectile]]
 
[[setsector]]
 
[[setuserdef]]
 
[[setvar]]
 
[[setvarvar]]
 
[[setwall]]
 
[[shoot]]
 
[[sin]]
 
[[sizeat]]
 
[[sizeto]]
 
[[sleeptime]]
 
[[smaxammo]]
 
[[sound]]
 
[[soundonce]]
 
[[spawn]]
 
[[spgethitag]]
 
[[spgetlotag]]
 
[[spritepal]]
 
[[spriteshadow]]
 
[[sqrt]]
 
[[startlevel]]
 
[[starttrack]]
 
[[state]]
 
[[stopsound]]
 
[[strength]]
 
[[subvar]]
 
[[subvarvar]]
 
[[tip]]
 
[[tossweapon]]
 
[[updatesector]]
 
[[useractor]]
 
[[wackplayer]]
 
[[xorvar]]
 
[[xorvarvar]]

Revision as of 03:28, 27 December 2004

This is a list of every CON primitive in the current release of EDuke32.