Members of the wall structure: Difference between revisions

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*[[extra]]
*[[extra]]


[[Category:Sector manipulation]]
[[Category:Structure member documentation]]
[[Category:Structure member documentation]]

Revision as of 18:01, 5 October 2006

Walls are the secondary building blocks of sectors. They connect points.

Syntax:

<get/set>wall[<wall id>].<member> <gamevar>

<get/set> - getwall to set the gamevar <gamevar> to the value of <member>. setwall to set the value of <member> to the gamevar <gamevar>.

Here is the list of members of the wall struct: