Myospal: Difference between revisions

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myospal <x> <y> <tilenum> <shade> <orientation> <pal>
myospal <x> <y> <tilenum> <shade> <orientation> <pal>


Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].
Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).


<x> and <y> are on-screen coordinates.
<x> and <y> are on-screen coordinates.

Revision as of 09:00, 25 December 2004

myospal <x> <y> <tilenum> <shade> <orientation> <pal>

Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).

<x> and <y> are on-screen coordinates.

<tilenum> is the tile number.

<shade> is 0 normally but can be any standard shade up to 31 or 63.

<orientation> translucency, masking, etc...

<pal> is the palette.

Example code:

setvar x 30

setvar y 30

setvar tilenum 3350

setvar shade 0

setvar pal 2

setvar orientation 1 // transparency

myospal x y tilenum shade orientation pal