Operatesectors: Difference between revisions

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operatesectors <sector> <actor>
'''operatesectors''' <sector> <actor>


Placed inside an actor code, it allows an actor to trigger elevator/lift sectors.
Placed inside an actor code, it allows an actor to trigger elevator/lift sectors. The actor need not be in the sector you wish to activate, so long as you are able to pass the correct sector number to it.
 
[[Category:EDuke32 specific commands]]
[[Category:Sector manipulation]]

Latest revision as of 13:13, 4 May 2009

operatesectors <sector> <actor>

Placed inside an actor code, it allows an actor to trigger elevator/lift sectors. The actor need not be in the sector you wish to activate, so long as you are able to pass the correct sector number to it.