PROJ ISOUND: Difference between revisions

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PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet projectiles.
PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet-type projectiles.


Syntax is:
Syntax is:
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Set PROJ_ISOUND to -1 to disable impact sounds.
Set PROJ_ISOUND to -1 to disable impact sounds.
[[Category:Projectile_structure_members]]

Revision as of 19:10, 13 June 2007

PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet-type projectiles.

Syntax is:

defineprojectile <tile number> PROJ_ISOUND <name>

Where <name> is the name of the sound you wish to play.

Set PROJ_ISOUND to -1 to disable impact sounds.