randvar <gamevar> <value>
This function generates a random number from 0 to <value> and assigns it to <gamevar>.
This command should not be used in unsynchronized code. See the list of unsynchronized events for a full list.
In prior releases of DOS EDuke, randvar and randvarvar contained a flaw that would desynchronize multiplayer. The bug has since been corrected for post-1.0 releases of EDuke32.