Difference between revisions of "Setgamepalette"

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It sets the palette that the game uses to 0, the normal game palette. (Remember that these palettes include underwater palette, night vision palette etc. so this can be used to block them)
 
It sets the palette that the game uses to 0, the normal game palette. (Remember that these palettes include underwater palette, night vision palette etc. so this can be used to block them)
  
palette
+
palette<br/>
0         normal
+
0 - normal<br/>
1         under water
+
1 - under water<br/>
2         night vision
+
2 - night vision<br/>
3         looks horrible with tiles made for standard palette
+
3 - looks horrible with tiles made for standard palette<br/>
4         similar to normal with some colors changed
+
4 - similar to normal with some colors changed<br/>
5         looks horrible with tiles made for standard palette
+
5 - looks horrible with tiles made for standard palette<br/>
6         looks horrible with tiles made for standard palette
+
6 - looks horrible with tiles made for standard palette<br/>
 +
 
  
 
[[Category:EDuke32 specific commands]]
 
[[Category:EDuke32 specific commands]]
 
[[Category:Game manipulation]]
 
[[Category:Game manipulation]]

Revision as of 00:15, 11 April 2009

setgamepalette <pal_ID>

Switches between the palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.

It sets the palette that the game uses to 0, the normal game palette. (Remember that these palettes include underwater palette, night vision palette etc. so this can be used to block them)

palette
0 - normal
1 - under water
2 - night vision
3 - looks horrible with tiles made for standard palette
4 - similar to normal with some colors changed
5 - looks horrible with tiles made for standard palette
6 - looks horrible with tiles made for standard palette