Talk:Ifbulletnear

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Revision as of 19:57, 20 January 2008 by Usurper (talk | contribs) (New page: I rolled back the changes from ilovefoxes because they make no sense. ::If condition returning 'true' if a projectile is near the actor. The projectile can be either a moving actor (such ...)
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I rolled back the changes from ilovefoxes because they make no sense.

If condition returning 'true' if a projectile is near the actor. The projectile can be either a moving actor (such as, RPG) or a even impossible to dodge hitscan (such as, SHOTSPARK1).
Despite being a if condition, this command automatically set the actor in a new angle, even without using move.

First off, all horrible grammar aside, let's address the first point that needs clarified: by detecting if a hitscan projectile is near, does the command only return true if the point of impact is near, or if the "path" of the projectile is near?

Secondly, when you say that the command automatically sets the actor in a new angle, you don't say why or how the angle is determined. Does it make it face the projectile? I don't think angle-changing is the intended purpose of this command, so is this a bug? --Usurper 18:57, 20 January 2008 (PST)