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Show new changes starting from 15:38, 7 July 2025
 
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5 July 2025

     15:52  Updatesector 2 changes history +406 [Oasiz (2×)]
     
15:52 (cur | prev) +8 Oasiz talk contribs
     
15:52 (cur | prev) +398 Oasiz talk contribs
N    08:31  Movesector 6 changes history +542 [Oasiz (6×)]
     
08:31 (cur | prev) +2 Oasiz talk contribs
     
08:29 (cur | prev) −26 Oasiz talk contribs
     
08:28 (cur | prev) +33 Oasiz talk contribs
     
08:26 (cur | prev) +65 Oasiz talk contribs
     
08:24 (cur | prev) +12 Oasiz talk contribs
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08:23 (cur | prev) +456 Oasiz talk contribs (Created page with "'''movesector''' <sprite ID> A function commonly called by the game code for moving sectors in X and Y axes (but not Z) during events such as earthquakes, rotating sectors, swinging doors and escalators. The sprite ID and it's xvel and yvel will determine the new x-y and the rotation angle can be accessed through EVENT_MOVESECTOR. Source code says that sprite's T1, T2 and T3 are used, where T2 is originIdx, T3 for rotateAngle but nothing for T1.")