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5 July 2025
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15:52 | Updatesector 2 changes history +406 [Oasiz (2×)] | |||
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15:52 (cur | prev) +8 Oasiz talk contribs | ||||
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15:52 (cur | prev) +398 Oasiz talk contribs |
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N 08:31 | Movesector 6 changes history +542 [Oasiz (6×)] | |||
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08:31 (cur | prev) +2 Oasiz talk contribs | ||||
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08:29 (cur | prev) −26 Oasiz talk contribs | ||||
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08:28 (cur | prev) +33 Oasiz talk contribs | ||||
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08:26 (cur | prev) +65 Oasiz talk contribs | ||||
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08:24 (cur | prev) +12 Oasiz talk contribs | ||||
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08:23 (cur | prev) +456 Oasiz talk contribs (Created page with "'''movesector''' <sprite ID> A function commonly called by the game code for moving sectors in X and Y axes (but not Z) during events such as earthquakes, rotating sectors, swinging doors and escalators. The sprite ID and it's xvel and yvel will determine the new x-y and the rotation angle can be accessed through EVENT_MOVESECTOR. Source code says that sprite's T1, T2 and T3 are used, where T2 is originIdx, T3 for rotateAngle but nothing for T1.") |