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16 August 2025
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N 01:23 | Mouse support improvements 6 changes history +2,992 [Hendricks266 (6×)] | |||
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00:44 (cur | prev) +2,870 Hendricks266 talk contribs (Created page with "How is mouse support improved in EDuke32 over the original release of Duke Nukem 3D? #The original input code contains a strange condition that prevents motion along more than one axis at a time. EDuke32 removes this limitation. (This is fixable even in DOS through use of an external input driver: SwissCM's bMouse.) #This original input code also contains a bug where motion along one direction of each axis is completely dropped if movement is too slow. This is c...") |
01:18 | Polymer diffhist +193 Hendricks266 talk contribs |
01:12 | Polymost diffhist +556 Hendricks266 talk contribs |
15 August 2025
20:46 | EDuke32 Project Family diffhist +66 Hendricks266 talk contribs |
14 August 2025
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N 16:08 | EDuke32 Project Family 4 changes history +632 [Hendricks266 (4×)] | |||
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16:08 (cur | prev) +166 Hendricks266 talk contribs | ||||
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16:02 (cur | prev) +18 Hendricks266 talk contribs | ||||
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16:01 (cur | prev) +42 Hendricks266 talk contribs | ||||
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15:57 (cur | prev) +406 Hendricks266 talk contribs (Created page with "*Using officially-published source code: **EDuke32 ***Duke Nukem 3D ***Ion Fury ***NAM ***WWII GI **Mapster32 ***level editor **NetDuke32 ***multiplayer **VoidSW ***Shadow Warrior *Using reverse-engineered source code: **NBlood **Rednukem ***Duke Nukem 3D (demo-accurate) ***Redneck Rampage ***Duke Nukem 64 **PCExhumed **ETekWar **EWitchaven") |