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  • ...e the text which activates the hard coded cheats. There are a total of 27 cheats, the first 26 of which can be redefined with [[definecheat]]. {{Cheats}} ...
    705 bytes (104 words) - 02:48, 2 August 2020
  • ...h index ''<cheat_id>''. This changes the name of the entries inside the '''Cheats''' menu. {{Cheats}} ...
    525 bytes (76 words) - 07:58, 10 January 2021
  • ...respectively episode and level inside the event. Also note that, if those cheats were called and RETURN is altered, these values will automatically be reset {{Cheats}} ...
    978 bytes (153 words) - 03:36, 4 February 2022
  • See [[definecheat]] for a list of cheats and their codes. ...
    243 bytes (36 words) - 02:49, 2 August 2020
  • {{Cheats}} ...
    415 bytes (54 words) - 07:20, 9 January 2021
  • ...evel as the secret map. For example, if you warp to E2L10 (Spin Cycle) via cheats, exit the map with the nuke button, then complete E2L6, you will be transpo ...
    1 KB (192 words) - 09:00, 15 July 2021
  • It is used to activate cheats, spawn actors, change game's configuration, render and other parammeters. ...
    279 bytes (43 words) - 07:20, 20 November 2011
  • ...ndofgame]] primitive; the [[startlevel]] primitive; or one of the reserved cheats enabled with [[definecheat]]), the game will be reset back to the title scr ...
    431 bytes (64 words) - 15:40, 8 August 2007
  • ...ompleted in the time alotted, it is reset to 0. Setting this to 0 disables cheats. ...
    500 bytes (87 words) - 16:30, 24 September 2005
  • === Cheats === [[Template:Cheats]] ...
    8 KB (846 words) - 12:34, 21 January 2024
  • | configure what cheats show in the cheats menu ...
    23 KB (2,975 words) - 17:39, 28 January 2016