#redirect [[palette data files]]
[[Category:Palette editing]]
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62 bytes (7 words) - 20:55, 10 March 2026
#redirect [[palette data files]]
[[Category:Palette editing]]
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62 bytes (7 words) - 20:55, 10 March 2026
.../code> contains the ID of the ''basepalette'' currently in use. The screen palette determines the overall look of the scene, such as underwater, night vision,
...rsions of EDuke32, it was necessary to use [[setgamepalette]] to change '''palette'''. This is no longer necessary.
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Finds the closest palette index to the <color> given.
...of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights
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...Palette (environment)#Global Palettes|palette listing]] for previews and [[palette]] for the player structure member that this command modifies.
[[Category:Palette editing]]
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Undefines the [[palookup (DEF)|lookup palette]] within the specified range.
[[Category:Palette editing]]
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...stead, you need to edit the shade lookup tables, which are stored in <code>PALETTE.DAT</code> in the original game, and can also be redefined using the [[palo
[[Category:Palette editing]]
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The '''shadefactor''' is pre-calculated based on the game palette. In the case of Duke 3D, the value is 30.
[[Category:Palette editing]]
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Defines a Hightile texture tint to simulate palette effects normally used on ART-file tiles. <red>, <green>, and <blue> are num
[[Category:Palette editing]]
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Loads a [[palette|base palette]] from a [[raw image file]].
...ts own. Each pixel from the image will be converted to a color in the base palette.
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<span {{code}}>'''fogpal''' <palette number> <red> <green> <blue></span>
'''fogpal''' defines a palette a sector-based fog effect. To use it, change the pal of your sector to the
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601 bytes (87 words) - 21:02, 10 March 2026
...enderer to replicate the software renderer's 8-bit [[palette (environment)|palette swaps]] on 32-bit assets such as models and high resolution textures.
...s from the [http://hrp.duke4.net/ HRP]. It declares the basic night vision palette. More examples can be seen [http://svn.eduke32.com/polymer_hrp/highpal/high
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Loads a [[pal|lookup palette]] from a [[raw image file]].
...hadefactor (DEF)|shadefactor]] and [[Palette (environment)#Global Palettes|palette listing]].
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Palette: none
[[Category:Level editing documentation]]
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369 bytes (47 words) - 14:32, 25 October 2014
...can create this effect by placing a [[SECTOREFFECTOR]] into their map and editing its properties.
! Palette
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Interface to creating palette lookups containing both color index remapping (only in effect for non-hight
The palette number, must be from 1 to 250.
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Mappers can create an SE3 by placing a [[SECTOREFFECTOR]] into their map and editing its properties in 2D Mode.
! Palette
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Palette: none
[[Category:Level editing documentation]]
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The palette number the tint applies to.
[[Category:Palette editing]]
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...ome may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Ma
:STEP 4: Change the palette of *both* the key and the access pad (use [ALT]+[P] in 3D mode) to the foll
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1,017 bytes (168 words) - 16:46, 10 April 2012