User contributions for Doom64hunter
A user with 715 edits. Account created on 3 October 2019.
6 April 2024
- 12:3112:31, 6 April 2024 diff hist +600 EVENT USESTEROIDS Clarify description of return value and add example current
21 January 2024
- 12:3412:34, 21 January 2024 diff hist +62 Pre-defined values →Arrays: Add gotsector current
7 January 2024
- 13:4313:43, 7 January 2024 diff hist +238 EVENT PREWEAPONSHOOT No edit summary current
- 13:4213:42, 7 January 2024 diff hist +129 EVENT POSTWEAPONSHOOT clarify current
- 10:5210:52, 7 January 2024 diff hist +294 N Prependstate Created page with "'''prependstate''' allows appending additional code to the beginning of an existing state. It is essentially the analog to onevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also appendstate. Category:EDuke32 specific commands" current
- 10:5110:51, 7 January 2024 diff hist +292 N Appendstate Created page with "'''appendstate''' allows appending additional code to the end of an existing state. It is essentially the analog to appendevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also prependstate. Category:EDuke32 specific commands" current
- 10:4010:40, 7 January 2024 diff hist +703 N EVENT POSTWEAPONSHOOT Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe..."
- 10:3710:37, 7 January 2024 diff hist +657 N EVENT PREWEAPONSHOOT Created page with "{{EventTable|1=EVENT_PREWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_PREWEAPONSHOOT is a game event. This event is called when the player fires a projectile, just before the projectile has been spawned. See also EVENT_POSTWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: Setting this to any non-zero value prevents spawning the projectile that is b..."
- 10:2310:23, 7 January 2024 diff hist +722 N EVENT PREACTORDAMAGE Created page with "{{EventTable|1=EVENT_PREACTORDAMAGE|2=closest player to sprite|3=sprite being damaged|4=1 value}} '''EVENT_PREACTORDAMAGE''' is a Game Event. This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra. RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to..." current
- 10:0610:06, 7 January 2024 diff hist +79 Event list Add EVENT_PREACTORDAMAGE, EVENT_PREWEAPONSHOOT, EVENT_POSTWEAPONSHOOT current
- 10:0310:03, 7 January 2024 diff hist +35 Full command list No edit summary current
- 10:0210:02, 7 January 2024 diff hist +35 Category:All commands →Subroutines current
- 09:5909:59, 7 January 2024 diff hist +48 Grpinfo No edit summary current
- 09:5809:58, 7 January 2024 diff hist +2,365 N Grpinfo Created page with "<span {{code}}>'''grpinfo''' { [...]}</span> Grpinfo is a special token that declares a custom game GRP. If defined properly, the corresponding package can be selected and loaded in the eduke32 startup window. Unlike other DEF tokens, each grpinfo token must be defined in a separate file, corresponding to the game package to be loaded by eduke32. == Tokens == <span {{code}}> '''name''' <name> </span> Required token. Defines the title of the GRP file that will be dis..."
- 09:5709:57, 7 January 2024 diff hist +2,276 N Template:Grpinfo flags Created page with "<noinclude>{{Template}}</noinclude> The following values are game flags to be used within the grpinfo definition. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 1 || GAMEFLAG_DUKE || Enables Duke3D-specific behavior in the engine. |- | Yes || 2 || GAMEFLAG_NAM || Enables NAM-specific behavior in the engine, e.g. cheat names. |- | Yes || 4 || GAMEFLAG_NAPALM || Enables NAPALM-specific behavior in the engine, e.g. differences in default RTS fil..." current
- 09:5709:57, 7 January 2024 diff hist +3,463 N Template:Predefined grpinfo crc32 Created page with "<noinclude>{{Template}}</noinclude> The following values are predefined CRC32 values in eduke32, that can be used within the grpinfo definition for the dependency token. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 0x982AFE4A || DUKEWT_CRC || Duke Nukem 3D: Atomic Edition (World Tour) |- | Yes || 0xFD3DCFF1 || DUKE15_CRC || Duke Nukem 3D: Atomic Edition (1.5) |- | Yes || 0xF514A6AC || DUKEPP_CRC || Duke Nukem 3D: Plutonium Pak |- | Yes || 0x..." current
- 07:0507:05, 7 January 2024 diff hist +22 m DEF Language No edit summary current
- 05:2405:24, 7 January 2024 diff hist +38 Terminate No edit summary current
- 05:2405:24, 7 January 2024 diff hist +1,117 N Terminate Created page with "The '''terminate''' command is used to exit the current state early, without propagating down the entire call chain. By contrast, the return command propagates along a call chain of states and completely terminates the execution of the innermost event or actor code. For clarity, this should be used instead of the break command. == Examples == When the following code snippet is run, quote 125 ("SPAWNED HEAVYHBOMB") and quote 126 ("RAN EVENT_EGS") a..."
- 05:2005:20, 7 January 2024 diff hist +75 Return No edit summary current