Useractor: Difference between revisions

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Similar to [[actor]]. This defines a new [[actor]] in a slightly more specific manner, and it does so without restraining the amount of [[define]]d [[actor]]s. Version 1.3D only allowed so many [[actor]]s so to add a new one required replacing another. Version 1.5 remedied this with useractor.
#REDIRECT [[actor]]
 
useractor <actortype> <name> <strength> <action> <move> <ai> { actor code } enda
 
<actortype> can either be "enemy," "enemystayput," or "notenemy." 
*The "enemy" type makes an [[actor]] that is intended to be used as a character who commences actions on player sight.
*The "enemystayput" works the same as "enemy," except that the [[actor]] will not leave the sector it is placed in. 
*The "notenemy" type is primarily intended to make an [[actor]] that is a decoration or otherwise not a threat to the player.  This type of actor will have no shadow by default, and it will not be targeted if autoaim is enabled; you may wish to use this to code an enemy with these inate properties.
 
<name> is the name/tile of the [[actor]]. You can either input a defined name, or the tile number directly.
 
<strength> is the health of the [[actor]].
 
<action> is the intial [[action]] an [[actor]] uses (optional).
 
<move> is the initial [[move]] of the actor (optional).
 
<ai> is the actor's initial [[ai]] routine (optional).
 
{ actor code } is obviously the code for the actor.
 
[[enda]] ends an actor.

Latest revision as of 23:42, 19 February 2020

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