EVENT UPDATESCREENAREA: Difference between revisions
Jump to navigation
Jump to search
Created page with "EVENT_UPDATESCREENAREA is a Game Event. Use this event to change the size of the game view, similar to when you press + or - Category:Events" |
Doom64hunter (talk | contribs) mNo edit summary |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
EVENT_UPDATESCREENAREA | {{EventTable|1=EVENT_UPDATESCREENAREA |2=[[screenpeek]]|3=[[i|player->i]]|4=4 values}} | ||
Use this [[event]] to change the size of the game view, similar to when you press + or - | EVENT_UPDATESCREENAREA is a [[EDuke32_event_list|Misc Event]]. | ||
This event is triggered whenever the visible game area is updated. Use this [[event]] to change the size of the game view, similar to when you press '''+''' or '''-''' | |||
The struct members [[RETURN|ud.return[0] to ud.return[3]]] hereby store '''x1''', '''y1''', '''x2''' and '''y2''' in sequence. Alter these in order to resize the screen area. | |||
See also struct members [[screenarea_x1]], [[screenarea_y1]], [[screenarea_x2]], [[screenarea_y2]], which are aliases for [[RETURN|ud.return]]. | |||
== Return Values == | |||
:; userdef.return 0 (alias RETURN) | |||
:: Alias [[screenarea_x1]]. This value describes the leftmost boundary (x-axis) of the screen. | |||
:; userdef.return 1 | |||
:: Alias [[screenarea_y1]]. This value describes the topmost boundary (y-axis) of the screen. | |||
:; userdef.return 2 | |||
:: Alias [[screenarea_x2]]. This value describes the rightmost boundary (x-axis) of the screen. | |||
:; userdef.return 3 | |||
:: Alias [[screenarea_y2]]. This value describes the bottom boundary (y-axis) of the screen. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 04:42, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_UPDATESCREENAREA | screenpeek | player->i | 4 values |
EVENT_UPDATESCREENAREA is a Misc Event.
This event is triggered whenever the visible game area is updated. Use this event to change the size of the game view, similar to when you press + or -
The struct members ud.return[0] to ud.return[3] hereby store x1, y1, x2 and y2 in sequence. Alter these in order to resize the screen area.
See also struct members screenarea_x1, screenarea_y1, screenarea_x2, screenarea_y2, which are aliases for ud.return.
Return Values
- userdef.return 0 (alias RETURN)
- Alias screenarea_x1. This value describes the leftmost boundary (x-axis) of the screen.
- userdef.return 1
- Alias screenarea_y1. This value describes the topmost boundary (y-axis) of the screen.
- userdef.return 2
- Alias screenarea_x2. This value describes the rightmost boundary (x-axis) of the screen.
- userdef.return 3
- Alias screenarea_y2. This value describes the bottom boundary (y-axis) of the screen.