EVENT CROUCH: Difference between revisions
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EVENT_CROUCH is a [ | {{EventTable|1=EVENT_CROUCH|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | ||
EVENT_CROUCH is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is fired when | This [[event]] is fired when the player is crouching (down key pressed when jetpack is not on). Note that this event only fires if the player is not in the air. | ||
Set gamevar [[RETURN]] to any non-zero value to disable crouching. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 14:25, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_CROUCH | player that executed the input | player->i | 1 value |
EVENT_CROUCH is a Game Event.
This event is fired when the player is crouching (down key pressed when jetpack is not on). Note that this event only fires if the player is not in the air.
Set gamevar RETURN to any non-zero value to disable crouching.