Pre-defined gamevars: Difference between revisions
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These are [[gamevar]]s which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. | |||
Please note that the values of most of these variables will be different on each peer, so you must be careful for anything that could possibly have an effect on sync. | |||
* | The "Current actor or player" group of variables point to the current actor/player. The other ones point to internal and usually global variables. | ||
* | |||
* | '''Do not attempt to redefine these unless you know what you are doing or you will have problems.''' | ||
* | |||
* | == List == | ||
* | |||
* | <div style="column-count:3;-moz-column-count:3;"> | ||
* | '''Map''' | ||
* | |||
*[[FFIRE]] | |||
* | *[[LEVEL]] | ||
* | *[[MARKER]] | ||
* | *[[MONSTERS_OFF]] | ||
* | *[[numsectors]] | ||
* | *[[NUMSECTORS]] | ||
* | *[[NUMWALLS]] | ||
* | *[[Numsprites]] | ||
* | *[[RESPAWN_INVENTORY]] | ||
* | *[[RESPAWN_ITEMS]] | ||
* | *[[RESPAWN_MONSTERS]] | ||
*[[VOLUME]] | |||
'''Multiplayer''' | |||
*[[COOP]] | |||
*[[MULTIMODE]] | |||
*[[gametype_flags]] | |||
*[[lastsavepos]] | |||
*[[myconnectindex]] | |||
*[[numplayers]] | |||
*[[randomseed]] | |||
*[[screenpeek]] | |||
'''Current actor or player''' | |||
*[[ANGRANGE]] | |||
*[[AUTOAIMANGLE]] | |||
*[[GRENADE_LIFETIME]] | |||
*[[GRENADE_LIFETIME_VAR]] | |||
*[[PIPEBOMB_CONTROL]] | |||
*[[RETURN]] | |||
*[[STICKYBOMB_LIFETIME]] | |||
*[[STICKYBOMB_LIFETIME_VAR]] | |||
*[[THISACTOR]] | |||
*[[TRIPBOMB_CONTROL]] | |||
*[[WORKSLIKE]] | |||
*[[ZRANGE]] | |||
'''Screen drawing''' | |||
*[[MENU_TILE]] | |||
*[[gs]] | |||
*[[gun_pos]] | |||
*[[looking_angSR1]] | |||
*[[looking_arc]] | |||
*[[totalclock]] | |||
*[[weapon_xoffset]] | |||
*[[weaponcount]] | |||
*[[windowx1]] | |||
*[[windowx2]] | |||
*[[windowy1]] | |||
*[[windowy2]] | |||
*[[xdim]] | |||
*[[ydim]] | |||
'''Renderer''' | |||
*[[framerate]] | |||
*[[rendmode]] | |||
*[[yxaspect]] | |||
*[[viewingrange]] | |||
'''Misc''' | |||
*[[CLIPMASK0]] | |||
*[[CLIPMASK1]] | |||
*[[LOGO_FLAGS]] | |||
*[[current_menu]] | |||
*[[currentweapon]] | |||
*[[display_mirror]] | |||
*[[gravitationalconstant]] | |||
'''Camera''' | |||
*[[cameraang]] | |||
*[[cameraclock]] | |||
*[[cameradist]] | |||
*[[camerahoriz]] | |||
*[[camerasect]] | |||
*[[camerax]] | |||
*[[cameray]] | |||
*[[cameraz]] | |||
'''Player weapons''' | |||
*[[WEAPONx_WORKSLIKE]] | |||
*[[WEAPONx_CLIP]] | |||
*[[WEAPONx_RELOAD]] | |||
*[[WEAPONx_FIREDELAY]] | |||
*[[WEAPONx_TOTALTIME]] | |||
*[[WEAPONx_HOLDDELAY]] | |||
*[[WEAPONx_FLAGS]] | |||
*[[WEAPONx_SPAWNTIME]] | |||
*[[WEAPONx_SPAWN]] | |||
*[[WEAPONx_SHOTSPERBURST]] | |||
*[[WEAPONx_INITIALSOUND]] | |||
*[[WEAPONx_FIRESOUND]] | |||
*[[WEAPONx_SOUND2TIME]] | |||
*[[WEAPONx_SOUND2SOUND]] | |||
*[[WEAPONx_RELOADSOUND1]] | |||
*[[WEAPONx_RELOADSOUND2]] | |||
*[[WEAPONx_SELECTSOUND]] | |||
*[[WEAPONx_FLASHCOLOR]] | |||
'''Deprecated''' | |||
*[[HITAG]] | |||
*[[LOTAG]] | |||
*[[PLR_MORALE]] | |||
*[[TEXTURE]] | |||
*[[WEAPON]] | |||
*[[lastvisinc]] | |||
*[[myang]] | |||
*[[mycursectnum]] | |||
*[[myhardlanding]] | |||
*[[myhoriz]] | |||
*[[myhorizoff]] | |||
*[[myjumpingcounter]] | |||
*[[myjumpingtoggle]] | |||
*[[myonground]] | |||
*[[myreturntocenter]] | |||
*[[myx]] | |||
*[[myxvel]] | |||
*[[myy]] | |||
*[[myyvel]] | |||
*[[myz]] | |||
*[[myzvel]] | |||
*[[omyang]] | |||
*[[omyhoriz]] | |||
*[[omyhorizoff]] | |||
*[[omyx]] | |||
*[[omyy]] | |||
*[[omyz]] | |||
</div> | |||
== Aliases == | |||
Some gamevars point to values that are also exposed as [[Full_list_of_structure_members|structure members]]. | |||
{| {{prettytable}} | |||
{| | ! Gamevar !! Same as | ||
! !! | |- | ||
|- | | COOP || [[coop]] | ||
| | |- | ||
| | | FFIRE || [[ffire]] | ||
|- | |||
| LEVEL || [[level_number]] | |||
|- | |||
| MARKER || [[marker]] | |||
|- | |||
| MONSTERS_OFF || [[monsters_off]] | |||
|- | |||
| MULTIMODE || [[multimode]] | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[ | | RESPAWN_INVENTORY || [[respawn_inventory]] | ||
|- | |- | ||
| | | RESPAWN_ITEMS || [[respawn_items]] | ||
| | |||
|- | |- | ||
|[[ | | RESPAWN_MONSTERS || [[respawn_monsters]] | ||
|- | |- | ||
|[[ | | RETURN || [[return]] | ||
| | |- | ||
| | | VOLUME || [[volume_number]] | ||
| | |- | ||
| | | gametype_flags || [[gametypeflags]] | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== Initial values == | |||
Some functions require changing the initial values of gamevars. | |||
var GRENADE_LIFETIME 120 | |||
var GRENADE_LIFETIME_VAR 30 | |||
var PIPEBOMB_CONTROL 1 | |||
var STICKYBOMB_LIFETIME 120 | |||
var STICKYBOMB_LIFETIME_VAR 30 | |||
var TRIPBOMB_CONTROL 1 | |||
var LOGO_FLAGS 255 | |||
=== Weapon properties === | |||
{{Weapon gamevars}} | |||
[[Category:Gamevar manipulation]] | |||
[[Category:Scripting documentation]] |
Latest revision as of 00:39, 23 February 2020
These are gamevars which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game.
Please note that the values of most of these variables will be different on each peer, so you must be careful for anything that could possibly have an effect on sync.
The "Current actor or player" group of variables point to the current actor/player. The other ones point to internal and usually global variables.
Do not attempt to redefine these unless you know what you are doing or you will have problems.
List
Map
- FFIRE
- LEVEL
- MARKER
- MONSTERS_OFF
- numsectors
- NUMSECTORS
- NUMWALLS
- Numsprites
- RESPAWN_INVENTORY
- RESPAWN_ITEMS
- RESPAWN_MONSTERS
- VOLUME
Multiplayer
Current actor or player
- ANGRANGE
- AUTOAIMANGLE
- GRENADE_LIFETIME
- GRENADE_LIFETIME_VAR
- PIPEBOMB_CONTROL
- RETURN
- STICKYBOMB_LIFETIME
- STICKYBOMB_LIFETIME_VAR
- THISACTOR
- TRIPBOMB_CONTROL
- WORKSLIKE
- ZRANGE
Screen drawing
- MENU_TILE
- gs
- gun_pos
- looking_angSR1
- looking_arc
- totalclock
- weapon_xoffset
- weaponcount
- windowx1
- windowx2
- windowy1
- windowy2
- xdim
- ydim
Renderer
Misc
Camera
Player weapons
- WEAPONx_WORKSLIKE
- WEAPONx_CLIP
- WEAPONx_RELOAD
- WEAPONx_FIREDELAY
- WEAPONx_TOTALTIME
- WEAPONx_HOLDDELAY
- WEAPONx_FLAGS
- WEAPONx_SPAWNTIME
- WEAPONx_SPAWN
- WEAPONx_SHOTSPERBURST
- WEAPONx_INITIALSOUND
- WEAPONx_FIRESOUND
- WEAPONx_SOUND2TIME
- WEAPONx_SOUND2SOUND
- WEAPONx_RELOADSOUND1
- WEAPONx_RELOADSOUND2
- WEAPONx_SELECTSOUND
- WEAPONx_FLASHCOLOR
Deprecated
Aliases
Some gamevars point to values that are also exposed as structure members.
Gamevar | Same as |
---|---|
COOP | coop |
FFIRE | ffire |
LEVEL | level_number |
MARKER | marker |
MONSTERS_OFF | monsters_off |
MULTIMODE | multimode |
RESPAWN_INVENTORY | respawn_inventory |
RESPAWN_ITEMS | respawn_items |
RESPAWN_MONSTERS | respawn_monsters |
RETURN | return |
VOLUME | volume_number |
gametype_flags | gametypeflags |
Initial values
Some functions require changing the initial values of gamevars.
var GRENADE_LIFETIME 120 var GRENADE_LIFETIME_VAR 30 var PIPEBOMB_CONTROL 1 var STICKYBOMB_LIFETIME 120 var STICKYBOMB_LIFETIME_VAR 30 var TRIPBOMB_CONTROL 1 var LOGO_FLAGS 255
Weapon properties
The following table lists the values of WEAPONS pre-defined gamevars.
KNEE | PISTOL | SHOTGUN | CHAINGUN | RPG | HANDBOMB | SHRINKER | DEVISTATOR | TRIPBOMB | FREEZE | HANDREMOTE | GROW | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
WORKSLIKE | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
CLIP | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOAD | 0 | 27 | 13 | 0 | 0 | 30 | 0 | 0 | 16 | 0 | 10 | 0 |
FIREDELAY | 7 | 2 | 4 | 3 | 4 | 6 | 10 | 3 | 3 | 3 | 2 | 3 |
TOTALTIME | 14 | 5 | 30 | 12 | 20 | 19 | 12 | 6 | 16 | 5 | 10 | 5 |
HOLDDELAY | 0 | 0 | 0 | 3 | 0 | 12 | 0 | 5 | 7 | 0 | 0 | 0 |
FLAGS | 292 | 32768 | 1024 | 73812 | 0 | 512 | 2 | 72 | 3072 | 65536 | 384 | 2 |
NOVISIBLE RANDOMRESTART AUTOMATIC |
RELOAD_TIMING | CHECKATRELOAD | AUTOMATIC FIREEVERYTHIRD AMMOPERSHOT SPAWNTYPE3 RESET |
THROWIT | GLOWS | FIREEVERYOTHER AMMOPERSHOT |
STANDSTILL CHECKATRELOAD |
RESET | BOMB_TRIGGER NOVISIBLE |
GLOWS | ||
SPAWNTIME | 0 | 2 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SPAWN | 0 | SHELL | SHOTGUNSHELL | SHELL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SHOTSPERBURST | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
INITIALSOUND | 0 | 0 | 0 | 0 | 0 | 0 | SHRINKER_FIRE | CAT_FIRE | 0 | CAT_FIRE | 0 | 0 |
FIRESOUND | 0 | PISTOL_FIRE | SHOTGUN_FIRE | CHAINGUN_FIRE | 0 | 0 | 0 | 0 | 0 | CAT_FIRE | 0 | EXPANDERSHOOT |
SOUND2TIME | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SOUND2SOUND | 0 | 0 | SHOTGUN_COCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOADSOUND1 | EJECT_CLIP | |||||||||||
RELOADSOUND2 | INSERT_CLIP | |||||||||||
SELECTSOUND | 0 | INSERT_CLIP | SHOTGUN_COCK | SELECT_WEAPON | SELECT_WEAPON | 0 | SELECT_WEAPON | SELECT_WEAPON | 0 | SELECT_WEAPON | 0 | SELECT_WEAPON |
FLASHCOLOR | 0 | 24575 | 24575 | 24575 | 24575 | 0 | 8454016 | 24575 | 0 | 16744576 | 0 | 24575 |
Defines |
var WEAPON0_WORKSLIKE 0 GAMEVAR_PERPLAYER var WEAPON0_CLIP 0 GAMEVAR_PERPLAYER var WEAPON0_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON0_FIREDELAY 7 GAMEVAR_PERPLAYER var WEAPON0_TOTALTIME 14 GAMEVAR_PERPLAYER var WEAPON0_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON0_FLAGS 292 GAMEVAR_PERPLAYER var WEAPON0_SHOOTS KNEE GAMEVAR_PERPLAYER var WEAPON0_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON0_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON0_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON0_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON0_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON0_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON0_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON0_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON0_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON0_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON0_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON1_WORKSLIKE 1 GAMEVAR_PERPLAYER var WEAPON1_CLIP 12 GAMEVAR_PERPLAYER var WEAPON1_RELOAD 27 GAMEVAR_PERPLAYER var WEAPON1_FIREDELAY 2 GAMEVAR_PERPLAYER var WEAPON1_TOTALTIME 5 GAMEVAR_PERPLAYER var WEAPON1_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON1_FLAGS 32768 GAMEVAR_PERPLAYER var WEAPON1_SHOOTS SHOTSPARK1 GAMEVAR_PERPLAYER var WEAPON1_SPAWNTIME 2 GAMEVAR_PERPLAYER var WEAPON1_SPAWN SHELL GAMEVAR_PERPLAYER var WEAPON1_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON1_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON1_FIRESOUND PISTOL_FIRE GAMEVAR_PERPLAYER var WEAPON1_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON1_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON1_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON1_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON1_SELECTSOUND INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON1_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON2_WORKSLIKE 2 GAMEVAR_PERPLAYER var WEAPON2_CLIP 0 GAMEVAR_PERPLAYER var WEAPON2_RELOAD 13 GAMEVAR_PERPLAYER var WEAPON2_FIREDELAY 4 GAMEVAR_PERPLAYER var WEAPON2_TOTALTIME 30 GAMEVAR_PERPLAYER var WEAPON2_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON2_FLAGS 1024 GAMEVAR_PERPLAYER var WEAPON2_SHOOTS SHOTGUN GAMEVAR_PERPLAYER var WEAPON2_SPAWNTIME 24 GAMEVAR_PERPLAYER var WEAPON2_SPAWN SHOTGUNSHELL GAMEVAR_PERPLAYER var WEAPON2_SHOTSPERBURST 7 GAMEVAR_PERPLAYER var WEAPON2_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON2_FIRESOUND SHOTGUN_FIRE GAMEVAR_PERPLAYER var WEAPON2_SOUND2TIME 15 GAMEVAR_PERPLAYER var WEAPON2_SOUND2SOUND SHOTGUN_COCK GAMEVAR_PERPLAYER var WEAPON2_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON2_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON2_SELECTSOUND SHOTGUN_COCK GAMEVAR_PERPLAYER var WEAPON2_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON3_WORKSLIKE 3 GAMEVAR_PERPLAYER var WEAPON3_CLIP 0 GAMEVAR_PERPLAYER var WEAPON3_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON3_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON3_TOTALTIME 12 GAMEVAR_PERPLAYER var WEAPON3_HOLDDELAY 3 GAMEVAR_PERPLAYER var WEAPON3_FLAGS 73812 GAMEVAR_PERPLAYER var WEAPON3_SHOOTS CHAINGUN GAMEVAR_PERPLAYER var WEAPON3_SPAWNTIME 1 GAMEVAR_PERPLAYER var WEAPON3_SPAWN SHELL GAMEVAR_PERPLAYER var WEAPON3_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON3_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON3_FIRESOUND CHAINGUN_FIRE GAMEVAR_PERPLAYER var WEAPON3_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON3_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON3_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON3_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON3_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON3_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON4_WORKSLIKE 4 GAMEVAR_PERPLAYER var WEAPON4_CLIP 0 GAMEVAR_PERPLAYER var WEAPON4_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON4_FIREDELAY 4 GAMEVAR_PERPLAYER var WEAPON4_TOTALTIME 20 GAMEVAR_PERPLAYER var WEAPON4_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON4_FLAGS 0 GAMEVAR_PERPLAYER var WEAPON4_SHOOTS RPG GAMEVAR_PERPLAYER var WEAPON4_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON4_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON4_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON4_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON4_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON4_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON4_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON4_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON4_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON4_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON4_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON5_WORKSLIKE 5 GAMEVAR_PERPLAYER var WEAPON5_CLIP 0 GAMEVAR_PERPLAYER var WEAPON5_RELOAD 30 GAMEVAR_PERPLAYER var WEAPON5_FIREDELAY 6 GAMEVAR_PERPLAYER var WEAPON5_TOTALTIME 19 GAMEVAR_PERPLAYER var WEAPON5_HOLDDELAY 12 GAMEVAR_PERPLAYER var WEAPON5_FLAGS 512 GAMEVAR_PERPLAYER var WEAPON5_SHOOTS HEAVYHBOMB GAMEVAR_PERPLAYER var WEAPON5_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON5_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON5_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON5_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON5_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON5_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON5_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON5_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON5_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON5_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON5_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON6_WORKSLIKE 6 GAMEVAR_PERPLAYER var WEAPON6_CLIP 0 GAMEVAR_PERPLAYER var WEAPON6_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON6_FIREDELAY 10 GAMEVAR_PERPLAYER var WEAPON6_TOTALTIME 12 GAMEVAR_PERPLAYER var WEAPON6_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON6_FLAGS 2 GAMEVAR_PERPLAYER var WEAPON6_SHOOTS SHRINKER GAMEVAR_PERPLAYER var WEAPON6_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON6_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON6_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON6_INITIALSOUND SHRINKER_FIRE GAMEVAR_PERPLAYER var WEAPON6_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON6_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON6_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON6_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON6_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON6_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON6_FLASHCOLOR 8454016 GAMEVAR_PERPLAYER var WEAPON7_WORKSLIKE 7 GAMEVAR_PERPLAYER var WEAPON7_CLIP 0 GAMEVAR_PERPLAYER var WEAPON7_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON7_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON7_TOTALTIME 6 GAMEVAR_PERPLAYER var WEAPON7_HOLDDELAY 5 GAMEVAR_PERPLAYER var WEAPON7_FLAGS 72 GAMEVAR_PERPLAYER var WEAPON7_SHOOTS RPG GAMEVAR_PERPLAYER var WEAPON7_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON7_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON7_SHOTSPERBURST 2 GAMEVAR_PERPLAYER var WEAPON7_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER var WEAPON7_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON7_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON7_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON7_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON7_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON7_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON7_FLASHCOLOR 24575 GAMEVAR_PERPLAYER var WEAPON8_WORKSLIKE 8 GAMEVAR_PERPLAYER var WEAPON8_CLIP 0 GAMEVAR_PERPLAYER var WEAPON8_RELOAD 16 GAMEVAR_PERPLAYER var WEAPON8_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON8_TOTALTIME 16 GAMEVAR_PERPLAYER var WEAPON8_HOLDDELAY 7 GAMEVAR_PERPLAYER var WEAPON8_FLAGS 3072 GAMEVAR_PERPLAYER var WEAPON8_SHOOTS HANDHOLDINGLASER GAMEVAR_PERPLAYER var WEAPON8_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON8_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON8_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON8_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON8_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON8_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON8_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON8_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON8_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON8_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON8_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON9_WORKSLIKE 9 GAMEVAR_PERPLAYER var WEAPON9_CLIP 0 GAMEVAR_PERPLAYER var WEAPON9_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON9_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON9_TOTALTIME 5 GAMEVAR_PERPLAYER var WEAPON9_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON9_FLAGS 65536 GAMEVAR_PERPLAYER var WEAPON9_SHOOTS FREEZEBLAST GAMEVAR_PERPLAYER var WEAPON9_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON9_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON9_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON9_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER var WEAPON9_FIRESOUND CAT_FIRE GAMEVAR_PERPLAYER var WEAPON9_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON9_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON9_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON9_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON9_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON9_FLASHCOLOR 16744576 GAMEVAR_PERPLAYER var WEAPON10_WORKSLIKE 10 GAMEVAR_PERPLAYER var WEAPON10_CLIP 0 GAMEVAR_PERPLAYER var WEAPON10_RELOAD 10 GAMEVAR_PERPLAYER var WEAPON10_FIREDELAY 2 GAMEVAR_PERPLAYER var WEAPON10_TOTALTIME 10 GAMEVAR_PERPLAYER var WEAPON10_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON10_FLAGS 384 GAMEVAR_PERPLAYER var WEAPON10_SHOOTS 0 GAMEVAR_PERPLAYER var WEAPON10_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON10_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON10_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON10_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON10_FIRESOUND 0 GAMEVAR_PERPLAYER var WEAPON10_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON10_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON10_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON10_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON10_SELECTSOUND 0 GAMEVAR_PERPLAYER var WEAPON10_FLASHCOLOR 0 GAMEVAR_PERPLAYER var WEAPON11_WORKSLIKE 11 GAMEVAR_PERPLAYER var WEAPON11_CLIP 0 GAMEVAR_PERPLAYER var WEAPON11_RELOAD 0 GAMEVAR_PERPLAYER var WEAPON11_FIREDELAY 3 GAMEVAR_PERPLAYER var WEAPON11_TOTALTIME 5 GAMEVAR_PERPLAYER var WEAPON11_HOLDDELAY 0 GAMEVAR_PERPLAYER var WEAPON11_FLAGS 2 GAMEVAR_PERPLAYER var WEAPON11_SHOOTS GROWSPARK GAMEVAR_PERPLAYER var WEAPON11_SPAWNTIME 0 GAMEVAR_PERPLAYER var WEAPON11_SPAWN 0 GAMEVAR_PERPLAYER var WEAPON11_SHOTSPERBURST 0 GAMEVAR_PERPLAYER var WEAPON11_INITIALSOUND 0 GAMEVAR_PERPLAYER var WEAPON11_FIRESOUND EXPANDERSHOOT GAMEVAR_PERPLAYER var WEAPON11_SOUND2TIME 0 GAMEVAR_PERPLAYER var WEAPON11_SOUND2SOUND 0 GAMEVAR_PERPLAYER var WEAPON11_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER var WEAPON11_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER var WEAPON11_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER var WEAPON11_FLASHCOLOR 24575 GAMEVAR_PERPLAYER |