Members of the wall structure: Difference between revisions

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Walls are the secondary building blocks of [[sector]]s.  They connect [[point]]s.
Syntax:
<get/set>wall[<wall id>].<member> <gamevar>
<get/set> - getwall to set the gamevar <gamevar> to the value of <member>. setwall to set the value of <member> to the gamevar <gamevar>.
Here is the list of members of the wall struct:
*[[x]]
*[[x]]
*[[y]]
*[[y]]
*[[point2]]
*[[point2]]
*[[blend]]
*[[nextwall]]
*[[nextwall]]
*[[nextsector]]
*[[nextsector]]
*[[cstat(wall)|cstat]]
*[[cstat_(wall)|cstat]]
*[[picnum]]
*[[picnum]]
*[[overpicnum]]
*[[overpicnum]]
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*[[hitag]]
*[[hitag]]
*[[extra]]
*[[extra]]
*[[ang_(wall)|ang]]


[[Category:Structure access]]
[[Category:Sector manipulation]]
[[Category:Sector manipulation]]
[[Category:Structure member documentation]]
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Latest revision as of 00:22, 7 January 2024