Category:Gamearray manipulation: Difference between revisions
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A gamearray is a [[Scripting|CON]] version of the [[Wikipedia:Array|array data type]] common in programming languages. In a practical sense, a gamearray works like a global [[gamevar]]s which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded. | A gamearray is a [[Scripting|CON]] version of the [[Wikipedia:Array|array data type]] common in programming languages. In a practical sense, a gamearray works like a global [[gamevar]]s which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded. | ||
The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from [[gamevar]]s. Values can | The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from [[gamevar]]s. Values can be set with [[setarray]] or [[setarraysequence]]. | ||
WARNING: As of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use [[setvarvar]] to copy the value to a [[gamevar]]. | WARNING: As of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use [[setvarvar]] to copy the value to a [[gamevar]]. | ||
[[Category:Gamevar manipulation]] | [[Category:Gamevar manipulation]] |
Revision as of 05:15, 11 February 2020
gamearray <name> <size>
A gamearray is a CON version of the array data type common in programming languages. In a practical sense, a gamearray works like a global gamevars which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded.
The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from gamevars. Values can be set with setarray or setarraysequence.
WARNING: As of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use setvarvar to copy the value to a gamevar.
Pages in category "Gamearray manipulation"
The following 11 pages are in this category, out of 11 total.