Tutorials: Difference between revisions
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Hendricks266 (talk | contribs) How to display negative numbers with the digital font |
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* [[How_to_Make_the_Player_Swim_Like_Modern_FPS|Make the player swim like in a modern FPS]] | * [[How_to_Make_the_Player_Swim_Like_Modern_FPS|Make the player swim like in a modern FPS]] | ||
* [[How_to_Make_the_Screen_Tilt_While_Using_Jetpack|Make the screen tilt while using jetpack]] | * [[How_to_Make_the_Screen_Tilt_While_Using_Jetpack|Make the screen tilt while using jetpack]] | ||
* [[How to display negative numbers with the digital font|Display negative numbers with the digital font]] | |||
* [[Improve The Third Person View with Zoom|Improve the third person view with zoom]] | * [[Improve The Third Person View with Zoom|Improve the third person view with zoom]] | ||
* [[Limit_the_height_of_the_player%27s_jump|Limit/extend the player's jumping height]] | * [[Limit_the_height_of_the_player%27s_jump|Limit/extend the player's jumping height]] |
Revision as of 14:10, 6 August 2009
These are a few basic tutorials which show off some things made possible by EDuke32's enhanced scripting system. Want more examples? Download one of the many existing EDuke32 mods, open up the CON files and dig in!
- Artificial Intelligence 101
- Prevent players/actors from inflicting self-damage
- Change the loading screen background
- Make an in-game clock
- Make a sprint key
- Make a working keypad
- Make controllable security cameras
- Make models pitch on sloped surfaces
- Make actors shoot different types of RPGs
- Make the player swim like in a modern FPS
- Make the screen tilt while using jetpack
- Display negative numbers with the digital font
- Improve the third person view with zoom
- Limit/extend the player's jumping height
- Make an actor aim vertically at another
- Make the night vision goggles light up darkened areas
- Make one actor face another
- Prevent damage/death from long falls
- Control rain on a fine scale
- Make a health bar
- These are a series of tutorials that explain fix bugs that exist in the original .CON code.