Pre-defined gamevars: Difference between revisions
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==Weapon Properties== | |||
The weapon properties come in the format WEAPON'''x'''_FIELD, where '''x''' is the [[curr_weapon|weapon ID number]] and FIELD is the property that needs modification. | |||
{|border="1" style="font-size:75%;" | {|border="1" style="font-size:75%;" | ||
! !! Mighty Foot !! Pistol !! Shotgun !! Chaingun !! RPG !! Pipebomb !! Shrinker !! Devastator !! Tripbomb !! Freezer !! Detonator !! Expander | ! WEAPONx_ !! Mighty Foot !! Pistol !! Shotgun !! Chaingun !! RPG !! Pipebomb !! Shrinker !! Devastator !! Tripbomb !! Freezer !! Detonator !! Expander | ||
|- align="right" | |- align="right" | ||
|align="left"|[[WEAPONx_WORKSLIKE]] | |align="left"|[[WEAPONx_WORKSLIKE|WORKSLIKE]] | ||
|0 | |0 | ||
|1 | |1 | ||
Line 59: | Line 49: | ||
|11 | |11 | ||
|- align="right" | |- align="right" | ||
|align="left"|[[WEAPONx_CLIP]] | |align="left"|[[WEAPONx_CLIP|CLIP]] | ||
|0 | |0 | ||
|12 | |12 | ||
Line 73: | Line 63: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_RELOAD]] | |align="left"|[[WEAPONx_RELOAD|RELOAD]] | ||
|0 | |0 | ||
|27 | |27 | ||
Line 87: | Line 77: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_FIREDELAY]] | |align="left"|[[WEAPONx_FIREDELAY|FIREDELAY]] | ||
|7 | |7 | ||
|2 | |2 | ||
Line 101: | Line 91: | ||
|3 | |3 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_TOTALTIME]] | |align="left"|[[WEAPONx_TOTALTIME|TOTALTIME]] | ||
|14 | |14 | ||
|5 | |5 | ||
Line 115: | Line 105: | ||
|5 | |5 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_HOLDDELAY]] | |align="left"|[[WEAPONx_HOLDDELAY|HOLDDELAY]] | ||
|0 | |0 | ||
|0 | |0 | ||
Line 129: | Line 119: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
| align="left" rowspan="2" | [[WEAPONx_FLAGS]] | | align="left" rowspan="2" | [[WEAPONx_FLAGS|FLAGS]] | ||
| 292 | | 292 | ||
| 32768 | | 32768 | ||
Line 156: | Line 146: | ||
| valign="top" | Glows | | valign="top" | Glows | ||
|- | |- | ||
|[[WEAPONx_SHOOTS]] | |[[WEAPONx_SHOOTS|SHOOTS]] | ||
|KNEE | |KNEE | ||
|SHOTSPARK1 | |SHOTSPARK1 | ||
Line 170: | Line 160: | ||
|GROWSPARK | |GROWSPARK | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_SPAWNTIME]] | |align="left"|[[WEAPONx_SPAWNTIME|SPAWNTIME]] | ||
|0 | |0 | ||
|2 | |2 | ||
Line 184: | Line 174: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_SPAWN]] | |align="left"|[[WEAPONx_SPAWN|SPAWN]] | ||
|0 | |0 | ||
|align="left"|SHELL | |align="left"|SHELL | ||
Line 198: | Line 188: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_SHOTSPERBURST]] | |align="left"|[[WEAPONx_SHOTSPERBURST|SHOTSPERBURST]] | ||
|0 | |0 | ||
|0 | |0 | ||
Line 212: | Line 202: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_INITIALSOUND]] | |align="left"|[[WEAPONx_INITIALSOUND|INITIALSOUND]] | ||
|0 | |0 | ||
|0 | |0 | ||
Line 226: | Line 216: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_FIRESOUND]] | |align="left"|[[WEAPONx_FIRESOUND|FIRESOUND]] | ||
|0 | |0 | ||
|align="left"|PISTOL_FIRE | |align="left"|PISTOL_FIRE | ||
Line 240: | Line 230: | ||
|align="left"|EXPANDERSHOOT | |align="left"|EXPANDERSHOOT | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_SOUND2TIME]] | |align="left"|[[WEAPONx_SOUND2TIME|SOUND2TIME]] | ||
|0 | |0 | ||
|0 | |0 | ||
Line 254: | Line 244: | ||
|0 | |0 | ||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_SOUND2SOUND]] | |align="left"|[[WEAPONx_SOUND2SOUND|SOUND2SOUND]] | ||
|0 | |0 | ||
|0 | |0 | ||
Line 267: | Line 257: | ||
|0 | |0 | ||
|0 | |0 | ||
|- | |- align="center" | ||
|[[WEAPONx_RELOADSOUND1]] | |align="left"|[[WEAPONx_RELOADSOUND1|RELOADSOUND1]] | ||
|EJECT_CLIP | |EJECT_CLIP | ||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|EJECT_CLIP | |EJECT_CLIP | ||
| | |- align="center" | ||
|align="left"|[[WEAPONx_RELOADSOUND2|RELOADSOUND2]] | |||
| | |||
|[[WEAPONx_RELOADSOUND2]] | |||
|INSERT_CLIP | |INSERT_CLIP | ||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|== | |||
|INSERT_CLIP | |INSERT_CLIP | ||
| | |- ALIGN="RIGHT" | ||
|align="left"|[[WEAPONx_FLASHCOLOR|FLASHCOLOR]] | |||
| | |||
|[[WEAPONx_FLASHCOLOR]] | |||
|0 | |0 | ||
|24575 | |24575 |
Revision as of 17:03, 8 July 2012
Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.
|
Weapon Properties
The weapon properties come in the format WEAPONx_FIELD, where x is the weapon ID number and FIELD is the property that needs modification.
WEAPONx_ | Mighty Foot | Pistol | Shotgun | Chaingun | RPG | Pipebomb | Shrinker | Devastator | Tripbomb | Freezer | Detonator | Expander |
---|---|---|---|---|---|---|---|---|---|---|---|---|
WORKSLIKE | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
CLIP | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOAD | 0 | 27 | 13 | 0 | 0 | 30 | 0 | 0 | 16 | 0 | 10 | 0 |
FIREDELAY | 7 | 2 | 4 | 3 | 4 | 6 | 10 | 3 | 3 | 3 | 2 | 3 |
TOTALTIME | 14 | 5 | 30 | 12 | 20 | 19 | 12 | 6 | 16 | 5 | 10 | 5 |
HOLDDELAY | 0 | 0 | 0 | 3 | 0 | 12 | 0 | 5 | 7 | 0 | 0 | 0 |
FLAGS | 292 | 32768 | 1024 | 73812 | 0 | 512 | 2 | 72 | 3072 | 65536 | 384 | 2 |
Novisible Randomrestart Automatic |
Reload_Timing | Checkatreload | Automatic Fireeverythird Ammopershot Spawntype3 Reset |
None | Throwit | Glows | Fireeveryother Ammopershot |
Standstill Checkatreload |
Reset | Bomb_Trigger Novisible |
Glows | |
SHOOTS | KNEE | SHOTSPARK1 | SHOTGUN | CHAINGUN | RPG | HEAVYHBOMB | SHRINKER | RPG | HANDHOLDINGLASER | FREEZEBLAST | 0 | GROWSPARK |
SPAWNTIME | 0 | 2 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SPAWN | 0 | SHELL | SHOTGUNSHELL | SHELL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SHOTSPERBURST | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
INITIALSOUND | 0 | 0 | 0 | 0 | 0 | 0 | SHRINKER_FIRE | CAT_FIRE | 0 | CAT_FIRE | 0 | 0 |
FIRESOUND | 0 | PISTOL_FIRE | SHOTGUN_FIRE | CHAINGUN_FIRE | 0 | 0 | 0 | 0 | 0 | CAT_FIRE | 0 | EXPANDERSHOOT |
SOUND2TIME | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SOUND2SOUND | 0 | 0 | SHOTGUN_COCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOADSOUND1 | EJECT_CLIP | == | == | == | == | == | == | == | == | == | == | EJECT_CLIP |
RELOADSOUND2 | INSERT_CLIP | == | == | == | == | == | == | == | == | == | == | INSERT_CLIP |
FLASHCOLOR | 0 | 24575 | 24575 | 24575 | 24575 | 0 | 8454016 | 24575 | 0 | 16744576 | 0 | 24575 |