Pre-defined gamevars: Difference between revisions

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==Weapon Properties==
The weapon properties come in the format WEAPON'''x'''_FIELD, where '''x''' is the [[curr_weapon|weapon ID number]] and FIELD is the property that needs modification.


The WEAPON'''x'''_foobar are weapon properties. Here is the default list of what the '''x''' stands for:<br/>
'''0:''' Mighty Foot<br/>
'''1:''' Pistol<br/>
'''2:''' Shotgun<br/>
'''3:''' Chaingun Cannon - Ripper<br/>
'''4:''' RPG<br/>
'''5:''' Pipebomb<br/>
'''6:''' Shrinker<br/>
'''7:''' Devastator<br/>
'''8:''' Laser Tripbomb<br/>
'''9:''' Freezethrower - Freezer<br/>
'''10:''' Pipebomb Detonator<br/>
'''11:''' Expander
{|border="1" style="font-size:75%;"
{|border="1" style="font-size:75%;"
! !! Mighty Foot !! Pistol !! Shotgun !! Chaingun !! RPG !! Pipebomb !! Shrinker !! Devastator !! Tripbomb !! Freezer !! Detonator !! Expander
! WEAPONx_ !! Mighty Foot !! Pistol !! Shotgun !! Chaingun !! RPG !! Pipebomb !! Shrinker !! Devastator !! Tripbomb !! Freezer !! Detonator !! Expander
|- align="right"
|- align="right"
|align="left"|[[WEAPONx_WORKSLIKE]]
|align="left"|[[WEAPONx_WORKSLIKE|WORKSLIKE]]
|0
|0
|1
|1
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|11
|11
|- align="right"
|- align="right"
|align="left"|[[WEAPONx_CLIP]]
|align="left"|[[WEAPONx_CLIP|CLIP]]
|0
|0
|12
|12
Line 73: Line 63:
|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_RELOAD]]
|align="left"|[[WEAPONx_RELOAD|RELOAD]]
|0
|0
|27
|27
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_FIREDELAY]]
|align="left"|[[WEAPONx_FIREDELAY|FIREDELAY]]
|7
|7
|2
|2
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|3
|3
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_TOTALTIME]]
|align="left"|[[WEAPONx_TOTALTIME|TOTALTIME]]
|14
|14
|5
|5
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|5
|5
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_HOLDDELAY]]
|align="left"|[[WEAPONx_HOLDDELAY|HOLDDELAY]]
|0
|0
|0
|0
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
| align="left" rowspan="2" | [[WEAPONx_FLAGS]]
| align="left" rowspan="2" | [[WEAPONx_FLAGS|FLAGS]]
| 292
| 292
| 32768
| 32768
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| valign="top" | Glows
| valign="top" | Glows
|-
|-
|[[WEAPONx_SHOOTS]]
|[[WEAPONx_SHOOTS|SHOOTS]]
|KNEE
|KNEE
|SHOTSPARK1
|SHOTSPARK1
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|GROWSPARK
|GROWSPARK
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_SPAWNTIME]]
|align="left"|[[WEAPONx_SPAWNTIME|SPAWNTIME]]
|0
|0
|2
|2
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_SPAWN]]
|align="left"|[[WEAPONx_SPAWN|SPAWN]]
|0
|0
|align="left"|SHELL
|align="left"|SHELL
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_SHOTSPERBURST]]
|align="left"|[[WEAPONx_SHOTSPERBURST|SHOTSPERBURST]]
|0
|0
|0
|0
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_INITIALSOUND]]
|align="left"|[[WEAPONx_INITIALSOUND|INITIALSOUND]]
|0
|0
|0
|0
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_FIRESOUND]]
|align="left"|[[WEAPONx_FIRESOUND|FIRESOUND]]
|0
|0
|align="left"|PISTOL_FIRE
|align="left"|PISTOL_FIRE
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|align="left"|EXPANDERSHOOT
|align="left"|EXPANDERSHOOT
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_SOUND2TIME]]
|align="left"|[[WEAPONx_SOUND2TIME|SOUND2TIME]]
|0
|0
|0
|0
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|0
|0
|- ALIGN="RIGHT"
|- ALIGN="RIGHT"
|align="left"|[[WEAPONx_SOUND2SOUND]]
|align="left"|[[WEAPONx_SOUND2SOUND|SOUND2SOUND]]
|0
|0
|0
|0
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|0
|0
|0
|0
|-
|- align="center"
|[[WEAPONx_RELOADSOUND1]]
|align="left"|[[WEAPONx_RELOADSOUND1|RELOADSOUND1]]
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|==
|==
|==
|==
|==
|==
|==
|==
|==
|==
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|- align="center"
|EJECT_CLIP
|align="left"|[[WEAPONx_RELOADSOUND2|RELOADSOUND2]]
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|EJECT_CLIP
|-
|[[WEAPONx_RELOADSOUND2]]
|INSERT_CLIP
|INSERT_CLIP
|==
|==
|==
|==
|==
|==
|==
|==
|==
|==
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|- ALIGN="RIGHT"
|INSERT_CLIP
|align="left"|[[WEAPONx_FLASHCOLOR|FLASHCOLOR]]
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|INSERT_CLIP
|-
|[[WEAPONx_FLASHCOLOR]]
|0
|0
|24575
|24575

Revision as of 17:03, 8 July 2012

Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.

Weapon Properties

The weapon properties come in the format WEAPONx_FIELD, where x is the weapon ID number and FIELD is the property that needs modification.

WEAPONx_ Mighty Foot Pistol Shotgun Chaingun RPG Pipebomb Shrinker Devastator Tripbomb Freezer Detonator Expander
WORKSLIKE 0 1 2 3 4 5 6 7 8 9 10 11
CLIP 0 12 0 0 0 0 0 0 0 0 0 0
RELOAD 0 27 13 0 0 30 0 0 16 0 10 0
FIREDELAY 7 2 4 3 4 6 10 3 3 3 2 3
TOTALTIME 14 5 30 12 20 19 12 6 16 5 10 5
HOLDDELAY 0 0 0 3 0 12 0 5 7 0 0 0
FLAGS 292 32768 1024 73812 0 512 2 72 3072 65536 384 2
Novisible
Randomrestart
Automatic
Reload_Timing Checkatreload Automatic
Fireeverythird
Ammopershot
Spawntype3
Reset
None Throwit Glows Fireeveryother
Ammopershot
Standstill
Checkatreload
Reset Bomb_Trigger
Novisible
Glows
SHOOTS KNEE SHOTSPARK1 SHOTGUN CHAINGUN RPG HEAVYHBOMB SHRINKER RPG HANDHOLDINGLASER FREEZEBLAST 0 GROWSPARK
SPAWNTIME 0 2 24 1 0 0 0 0 0 0 0 0
SPAWN 0 SHELL SHOTGUNSHELL SHELL 0 0 0 0 0 0 0 0
SHOTSPERBURST 0 0 7 0 0 0 0 2 0 0 0 0
INITIALSOUND 0 0 0 0 0 0 SHRINKER_FIRE CAT_FIRE 0 CAT_FIRE 0 0
FIRESOUND 0 PISTOL_FIRE SHOTGUN_FIRE CHAINGUN_FIRE 0 0 0 0 0 CAT_FIRE 0 EXPANDERSHOOT
SOUND2TIME 0 0 15 0 0 0 0 0 0 0 0 0
SOUND2SOUND 0 0 SHOTGUN_COCK 0 0 0 0 0 0 0 0 0
RELOADSOUND1 EJECT_CLIP == == == == == == == == == == EJECT_CLIP
RELOADSOUND2 INSERT_CLIP == == == == == == == == == == INSERT_CLIP
FLASHCOLOR 0 24575 24575 24575 24575 0 8454016 24575 0 16744576 0 24575