Pre-defined gamevars: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) →Weapon Properties: the "==" are for things that are the same, not for 0 |
Hendricks266 (talk | contribs) →Weapon Properties: colspan rocks |
||
Line 259: | Line 259: | ||
|- align="center" | |- align="center" | ||
!align="left"|[[WEAPONx_RELOADSOUND1|RELOADSOUND1]] | !align="left"|[[WEAPONx_RELOADSOUND1|RELOADSOUND1]] | ||
| | |colspan="12"|EJECT_CLIP | ||
|EJECT_CLIP | |||
|- align="center" | |- align="center" | ||
!align="left"|[[WEAPONx_RELOADSOUND2|RELOADSOUND2]] | !align="left"|[[WEAPONx_RELOADSOUND2|RELOADSOUND2]] | ||
| | |colspan="12"|INSERT_CLIP | ||
|INSERT_CLIP | |||
|- ALIGN="RIGHT" | |- ALIGN="RIGHT" | ||
!align="left"|[[WEAPONx_SELECTSOUND|SELECTSOUND]] | !align="left"|[[WEAPONx_SELECTSOUND|SELECTSOUND]] |
Revision as of 19:39, 3 April 2015
Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.
|
Weapon Properties
The weapon properties come in the format WEAPONx_FIELD, where x is the weapon ID number and FIELD is the property of the weapon that the gamevar refers to.
WEAPONx_ | Mighty Foot | Pistol | Shotgun | Chaingun | RPG | Pipebomb | Shrinker | Devastator | Tripbomb | Freezer | Detonator | Expander |
---|---|---|---|---|---|---|---|---|---|---|---|---|
WORKSLIKE | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
CLIP | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOAD | 0 | 27 | 13 | 0 | 0 | 30 | 0 | 0 | 16 | 0 | 10 | 0 |
FIREDELAY | 7 | 2 | 4 | 3 | 4 | 6 | 10 | 3 | 3 | 3 | 2 | 3 |
TOTALTIME | 14 | 5 | 30 | 12 | 20 | 19 | 12 | 6 | 16 | 5 | 10 | 5 |
HOLDDELAY | 0 | 0 | 0 | 3 | 0 | 12 | 0 | 5 | 7 | 0 | 0 | 0 |
FLAGS | 292 | 32768 | 1024 | 73812 | 0 | 512 | 2 | 72 | 3072 | 65536 | 384 | 2 |
No visible Random restart Automatic |
Reload timing |
Check at reload |
Automatic Fire every third Ammo per shot Spawn type 3 Reset |
None |
Throw it |
Glows |
Fire every other Ammo per shot |
Stand still Check at reload |
Reset |
Bomb trigger No visible |
Glows | |
SHOOTS | KNEE | SHOTSPARK1 | SHOTGUN | CHAINGUN | RPG | HEAVYHBOMB | SHRINKER | RPG | HANDHOLDINGLASER | FREEZEBLAST | 0 | GROWSPARK |
SPAWNTIME | 0 | 2 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SPAWN | 0 | SHELL | SHOTGUNSHELL | SHELL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SHOTSPERBURST | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
INITIALSOUND | 0 | 0 | 0 | 0 | 0 | 0 | SHRINKER_FIRE | CAT_FIRE | 0 | CAT_FIRE | 0 | 0 |
FIRESOUND | 0 | PISTOL_FIRE | SHOTGUN_FIRE | CHAINGUN_FIRE | 0 | 0 | 0 | 0 | 0 | CAT_FIRE | 0 | EXPANDERSHOOT |
SOUND2TIME | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SOUND2SOUND | 0 | 0 | SHOTGUN_COCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
RELOADSOUND1 | EJECT_CLIP | |||||||||||
RELOADSOUND2 | INSERT_CLIP | |||||||||||
SELECTSOUND | 0 | INSERT_CLIP | SHOTGUN_COCK | SELECT_WEAPON | SELECT_WEAPON | 0 | SELECT_WEAPON | SELECT_WEAPON | 0 | SELECT_WEAPON | 0 | SELECT_WEAPON |
FLASHCOLOR | 0 | 24575 | 24575 | 24575 | 24575 | 0 | 8454016 | 24575 | 0 | 16744576 | 0 | 24575 |