Event list: Difference between revisions
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{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
| width=" | | width="25%" valign="top" style="border-right: none; padding: 0.6em;" | | ||
Misc events | Misc events | ||
*[[EVENT_INIT]]<sup>[1][3]</sup> | *[[EVENT_INIT]]<sup>[1][3]</sup> | ||
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*[[EVENT_LOADGAME]]<sup>[1]</sup> | *[[EVENT_LOADGAME]]<sup>[1]</sup> | ||
*[[EVENT_SAVEGAME]]<sup>[1]</sup> | *[[EVENT_SAVEGAME]]<sup>[1]</sup> | ||
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup> | *[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup> | ||
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | *[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | ||
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*[[EVENT_SOUND]]<sup>[1][2]</sup> | *[[EVENT_SOUND]]<sup>[1][2]</sup> | ||
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | *[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | ||
*[[EVENT_SKIPCUTSCENE]] | |||
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | |||
Screen drawing events (menus) | |||
*[[EVENT_GETMENUTILE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup> | |||
Screen drawing events (special screens and cutscenes) | |||
*[[EVENT_GETLOADTILE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup> | |||
*[[EVENT_LOGO]]<sup>[1]</sup> | |||
*[[EVENT_CUTSCENE]]<sup>[1][2]</sup> | *[[EVENT_CUTSCENE]]<sup>[1][2]</sup> | ||
*[[EVENT_PRECUTSCENE]] | *[[EVENT_PRECUTSCENE]] | ||
Screen drawing events ( | Screen drawing events (HUD) | ||
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup> | *[[EVENT_DISPLAYSBAR]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup> | *[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup> | |||
Screen drawing events (player body) | |||
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYFIST]]<sup>[1]</sup> | *[[EVENT_DISPLAYFIST]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYKNEE]]<sup>[1]</sup> | *[[EVENT_DISPLAYKNEE]]<sup>[1]</sup> | ||
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*[[EVENT_DRAWWEAPON]]<sup>[1]</sup> | *[[EVENT_DRAWWEAPON]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYSPIT]]<sup>[1]</sup> | *[[EVENT_DISPLAYSPIT]]<sup>[1]</sup> | ||
Screen drawing events ( | Screen drawing events (in-game) | ||
*[[ | *[[EVENT_DISPLAYROOMS]]<sup>[1]</sup> | ||
*[[ | *[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup> | ||
Screen drawing events ( | Screen drawing events (misc) | ||
*[[ | *[[EVENT_DISPLAYSTART]]<sup>[1]</sup> | ||
*[[ | *[[EVENT_DISPLAYREST]]<sup>[1]</sup> | ||
| width=" | | width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | ||
Actor controlling events | Actor controlling events | ||
*[[EVENT_LOADACTOR]]<sup>[3]</sup> | *[[EVENT_LOADACTOR]]<sup>[3]</sup> | ||
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*[[EVENT_PREWORLD]] | *[[EVENT_PREWORLD]] | ||
*[[EVENT_WORLD]] | *[[EVENT_WORLD]] | ||
*[[EVENT_MOVESECTOR]] | |||
*[[EVENT_MOVEEFFECTORS]] | |||
*[[EVENT_DAMAGEHPLANE]] | |||
Player controlling events | Player controlling events | ||
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*[[EVENT_RESETWEAPONS]] | *[[EVENT_RESETWEAPONS]] | ||
*[[EVENT_RESETINVENTORY]] | *[[EVENT_RESETINVENTORY]] | ||
*[[EVENT_INCURDAMAGE]] | *[[EVENT_INCURDAMAGE]] | ||
*[[EVENT_DOFIRE]] | *[[EVENT_DOFIRE]] | ||
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*[[EVENT_CHECKFLOORDAMAGE]] | *[[EVENT_CHECKFLOORDAMAGE]] | ||
| width=" | | width="25%" valign="top" style="border-left: none; padding: 0.6em;" | | ||
Input controlling/activated events | Input controlling/activated events | ||
*[[EVENT_AIMDOWN]] | *[[EVENT_AIMDOWN]] | ||
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*[[EVENT_WEAPKEY9]] | *[[EVENT_WEAPKEY9]] | ||
*[[EVENT_WEAPKEY10]] | *[[EVENT_WEAPKEY10]] | ||
Unused | |||
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> | |||
|} | |} | ||
[[Category:Event manipulation]] | [[Category:Event manipulation]] | ||
[[Category:Scripting documentation]] | [[Category:Scripting documentation]] |
Revision as of 20:29, 8 December 2017
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |
[1] Unsynchronized events |