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Line 292: |
Line 292: |
| |24575 | | |24575 |
| |} | | |} |
|
| |
| var WEAPON0_WORKSLIKE 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_FIREDELAY 7 GAMEVAR_PERPLAYER
| |
| var WEAPON0_TOTALTIME 14 GAMEVAR_PERPLAYER
| |
| var WEAPON0_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_FLAGS 292 GAMEVAR_PERPLAYER
| |
| var WEAPON0_SHOOTS KNEE GAMEVAR_PERPLAYER
| |
| var WEAPON0_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON0_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON0_SELECTSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON0_FLASHCOLOR 0 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON1_WORKSLIKE 1 GAMEVAR_PERPLAYER
| |
| var WEAPON1_CLIP 12 GAMEVAR_PERPLAYER
| |
| var WEAPON1_RELOAD 27 GAMEVAR_PERPLAYER
| |
| var WEAPON1_FIREDELAY 2 GAMEVAR_PERPLAYER
| |
| var WEAPON1_TOTALTIME 5 GAMEVAR_PERPLAYER
| |
| var WEAPON1_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON1_FLAGS 32768 GAMEVAR_PERPLAYER
| |
| var WEAPON1_SHOOTS SHOTSPARK1 GAMEVAR_PERPLAYER
| |
| var WEAPON1_SPAWNTIME 2 GAMEVAR_PERPLAYER
| |
| var WEAPON1_SPAWN SHELL GAMEVAR_PERPLAYER
| |
| var WEAPON1_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON1_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON1_FIRESOUND PISTOL_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON1_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON1_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON1_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON1_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON1_SELECTSOUND INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON1_FLASHCOLOR 24575 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON2_WORKSLIKE 2 GAMEVAR_PERPLAYER
| |
| var WEAPON2_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON2_RELOAD 13 GAMEVAR_PERPLAYER
| |
| var WEAPON2_FIREDELAY 4 GAMEVAR_PERPLAYER
| |
| var WEAPON2_TOTALTIME 30 GAMEVAR_PERPLAYER
| |
| var WEAPON2_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON2_FLAGS 1024 GAMEVAR_PERPLAYER
| |
| var WEAPON2_SHOOTS SHOTGUN GAMEVAR_PERPLAYER
| |
| var WEAPON2_SPAWNTIME 24 GAMEVAR_PERPLAYER
| |
| var WEAPON2_SPAWN SHOTGUNSHELL GAMEVAR_PERPLAYER
| |
| var WEAPON2_SHOTSPERBURST 7 GAMEVAR_PERPLAYER
| |
| var WEAPON2_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON2_FIRESOUND SHOTGUN_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON2_SOUND2TIME 15 GAMEVAR_PERPLAYER
| |
| var WEAPON2_SOUND2SOUND SHOTGUN_COCK GAMEVAR_PERPLAYER
| |
| var WEAPON2_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON2_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON2_SELECTSOUND SHOTGUN_COCK GAMEVAR_PERPLAYER
| |
| var WEAPON2_FLASHCOLOR 24575 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON3_WORKSLIKE 3 GAMEVAR_PERPLAYER
| |
| var WEAPON3_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON3_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON3_FIREDELAY 3 GAMEVAR_PERPLAYER
| |
| var WEAPON3_TOTALTIME 12 GAMEVAR_PERPLAYER
| |
| var WEAPON3_HOLDDELAY 3 GAMEVAR_PERPLAYER
| |
| var WEAPON3_FLAGS 73812 GAMEVAR_PERPLAYER
| |
| var WEAPON3_SHOOTS CHAINGUN GAMEVAR_PERPLAYER
| |
| var WEAPON3_SPAWNTIME 1 GAMEVAR_PERPLAYER
| |
| var WEAPON3_SPAWN SHELL GAMEVAR_PERPLAYER
| |
| var WEAPON3_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON3_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON3_FIRESOUND CHAINGUN_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON3_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON3_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON3_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON3_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON3_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER
| |
| var WEAPON3_FLASHCOLOR 24575 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON4_WORKSLIKE 4 GAMEVAR_PERPLAYER
| |
| var WEAPON4_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_FIREDELAY 4 GAMEVAR_PERPLAYER
| |
| var WEAPON4_TOTALTIME 20 GAMEVAR_PERPLAYER
| |
| var WEAPON4_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_FLAGS 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_SHOOTS RPG GAMEVAR_PERPLAYER
| |
| var WEAPON4_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON4_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON4_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON4_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER
| |
| var WEAPON4_FLASHCOLOR 24575 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON5_WORKSLIKE 5 GAMEVAR_PERPLAYER
| |
| var WEAPON5_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_RELOAD 30 GAMEVAR_PERPLAYER
| |
| var WEAPON5_FIREDELAY 6 GAMEVAR_PERPLAYER
| |
| var WEAPON5_TOTALTIME 19 GAMEVAR_PERPLAYER
| |
| var WEAPON5_HOLDDELAY 12 GAMEVAR_PERPLAYER
| |
| var WEAPON5_FLAGS 512 GAMEVAR_PERPLAYER
| |
| var WEAPON5_SHOOTS HEAVYHBOMB GAMEVAR_PERPLAYER
| |
| var WEAPON5_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON5_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON5_SELECTSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON5_FLASHCOLOR 0 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON6_WORKSLIKE 6 GAMEVAR_PERPLAYER
| |
| var WEAPON6_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_FIREDELAY 10 GAMEVAR_PERPLAYER
| |
| var WEAPON6_TOTALTIME 12 GAMEVAR_PERPLAYER
| |
| var WEAPON6_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_FLAGS 2 GAMEVAR_PERPLAYER
| |
| var WEAPON6_SHOOTS SHRINKER GAMEVAR_PERPLAYER
| |
| var WEAPON6_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_INITIALSOUND SHRINKER_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON6_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON6_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON6_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON6_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER
| |
| var WEAPON6_FLASHCOLOR 8454016 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON7_WORKSLIKE 7 GAMEVAR_PERPLAYER
| |
| var WEAPON7_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_FIREDELAY 3 GAMEVAR_PERPLAYER
| |
| var WEAPON7_TOTALTIME 6 GAMEVAR_PERPLAYER
| |
| var WEAPON7_HOLDDELAY 5 GAMEVAR_PERPLAYER
| |
| var WEAPON7_FLAGS 72 GAMEVAR_PERPLAYER
| |
| var WEAPON7_SHOOTS RPG GAMEVAR_PERPLAYER
| |
| var WEAPON7_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_SHOTSPERBURST 2 GAMEVAR_PERPLAYER
| |
| var WEAPON7_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON7_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON7_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON7_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON7_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER
| |
| var WEAPON7_FLASHCOLOR 24575 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON8_WORKSLIKE 8 GAMEVAR_PERPLAYER
| |
| var WEAPON8_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_RELOAD 16 GAMEVAR_PERPLAYER
| |
| var WEAPON8_FIREDELAY 3 GAMEVAR_PERPLAYER
| |
| var WEAPON8_TOTALTIME 16 GAMEVAR_PERPLAYER
| |
| var WEAPON8_HOLDDELAY 7 GAMEVAR_PERPLAYER
| |
| var WEAPON8_FLAGS 3072 GAMEVAR_PERPLAYER
| |
| var WEAPON8_SHOOTS HANDHOLDINGLASER GAMEVAR_PERPLAYER
| |
| var WEAPON8_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON8_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON8_SELECTSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON8_FLASHCOLOR 0 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON9_WORKSLIKE 9 GAMEVAR_PERPLAYER
| |
| var WEAPON9_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_FIREDELAY 3 GAMEVAR_PERPLAYER
| |
| var WEAPON9_TOTALTIME 5 GAMEVAR_PERPLAYER
| |
| var WEAPON9_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_FLAGS 65536 GAMEVAR_PERPLAYER
| |
| var WEAPON9_SHOOTS FREEZEBLAST GAMEVAR_PERPLAYER
| |
| var WEAPON9_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_INITIALSOUND CAT_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON9_FIRESOUND CAT_FIRE GAMEVAR_PERPLAYER
| |
| var WEAPON9_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON9_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON9_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON9_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER
| |
| var WEAPON9_FLASHCOLOR 16744576 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON10_WORKSLIKE 10 GAMEVAR_PERPLAYER
| |
| var WEAPON10_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_RELOAD 10 GAMEVAR_PERPLAYER
| |
| var WEAPON10_FIREDELAY 2 GAMEVAR_PERPLAYER
| |
| var WEAPON10_TOTALTIME 10 GAMEVAR_PERPLAYER
| |
| var WEAPON10_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_FLAGS 384 GAMEVAR_PERPLAYER
| |
| var WEAPON10_SHOOTS 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_FIRESOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON10_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON10_SELECTSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON10_FLASHCOLOR 0 GAMEVAR_PERPLAYER
| |
|
| |
| var WEAPON11_WORKSLIKE 11 GAMEVAR_PERPLAYER
| |
| var WEAPON11_CLIP 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_RELOAD 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_FIREDELAY 3 GAMEVAR_PERPLAYER
| |
| var WEAPON11_TOTALTIME 5 GAMEVAR_PERPLAYER
| |
| var WEAPON11_HOLDDELAY 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_FLAGS 2 GAMEVAR_PERPLAYER
| |
| var WEAPON11_SHOOTS GROWSPARK GAMEVAR_PERPLAYER
| |
| var WEAPON11_SPAWNTIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_SPAWN 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_SHOTSPERBURST 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_INITIALSOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_FIRESOUND EXPANDERSHOOT GAMEVAR_PERPLAYER
| |
| var WEAPON11_SOUND2TIME 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_SOUND2SOUND 0 GAMEVAR_PERPLAYER
| |
| var WEAPON11_RELOADSOUND1 EJECT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON11_RELOADSOUND2 INSERT_CLIP GAMEVAR_PERPLAYER
| |
| var WEAPON11_SELECTSOUND SELECT_WEAPON GAMEVAR_PERPLAYER
| |
| var WEAPON11_FLASHCOLOR 24575 GAMEVAR_PERPLAYER
| |
|
| |
|
| [[Category:Gamevar manipulation]] | | [[Category:Gamevar manipulation]] |
| [[Category:Scripting documentation]] | | [[Category:Scripting documentation]] |