Ifbulletnear: Difference between revisions
Jump to navigation
Jump to search
m Reverted edits by Ilovefoxes (Talk); changed back to last version by TX |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[If condition]] returning 'true' if a projectile | [[If condition]] returning 'true' if a projectile is near the [[actor]]. In the case of hitscan projectiles (such as SHOTSPARK1), it returns true if the point of impact is near the player. | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:If conditions]] | [[Category:If conditions]] |
Revision as of 09:36, 26 January 2008
If condition returning 'true' if a projectile is near the actor. In the case of hitscan projectiles (such as SHOTSPARK1), it returns true if the point of impact is near the player.