Pre-defined gamevars: Difference between revisions
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|[[WEAPONx_FLAGS]] | |[[WEAPONx_FLAGS]] | ||
|Novisible<Br>Randomrestart<Br>Automatic | | valign="top" | 292 | ||
|Reload_Timing | |||
|Checkatreload | Novisible<Br>Randomrestart<Br>Automatic | ||
|Automatic<Br>Fireeverythird<Br>Ammopershot<Br>Spawntype3<Br>Reset | | valign="top" |32768 | ||
|None | |||
|Throwit | Reload_Timing | ||
|Glows | | valign="top" |1024 | ||
|Fireeveryother<Br>Ammopershot | |||
|Standstill<Br>Checkatreload | Checkatreload | ||
|Reset | | valign="top" |73812 | ||
|Bomb_Trigger<Br>Novisible | |||
|Glows | Automatic<Br>Fireeverythird<Br>Ammopershot<Br>Spawntype3<Br>Reset | ||
| valign="top" |0 | |||
None | |||
| valign="top" |512 | |||
Throwit | |||
| valign="top" |2 | |||
Glows | |||
| valign="top" |72 | |||
Fireeveryother<Br>Ammopershot | |||
| valign="top" |3072 | |||
Standstill<Br>Checkatreload | |||
| valign="top" |65536 | |||
Reset | |||
| valign="top" |384 | |||
Bomb_Trigger<Br>Novisible | |||
| valign="top" |2 | |||
Glows | |||
|- | |- | ||
|[[WEAPONx_SHOOTS]] | |[[WEAPONx_SHOOTS]] |
Revision as of 02:42, 11 June 2011
Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.
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The WEAPONx_foobar are weapon properties. Here is the default list of what the x stands for:
0: Mighty Foot
1: Pistol
2: Shotgun
3: Chaingun Cannon - Ripper
4: RPG
5: Pipebomb
6: Shrinker
7: Devastator
8: Laser Tripbomb
9: Freezethrower - Freezer
10: Pipebomb Detonator
11: Expander
Mighty Foot | Pistol | Shotgun | Chaingun | RPG | Pipebomb | Shrinker | Devastator | Tripbomb | Freezer | Detonator | Expander | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
WEAPONx_WORKSLIKE | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
WEAPONx_CLIP | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
WEAPONx_RELOAD | 0 | 27 | 13 | 0 | 0 | 30 | 0 | 0 | 16 | 0 | 10 | 0 |
WEAPONx_FIREDELAY | 7 | 2 | 4 | 3 | 4 | 6 | 10 | 3 | 3 | 3 | 2 | 3 |
WEAPONx_TOTALTIME | 14 | 5 | 30 | 12 | 20 | 19 | 12 | 6 | 16 | 5 | 10 | 5 |
WEAPONx_HOLDDELAY | 0 | 0 | 0 | 3 | 0 | 12 | 0 | 5 | 7 | 0 | 0 | 0 |
WEAPONx_FLAGS | 292
Novisible |
32768
Reload_Timing |
1024
Checkatreload |
73812
Automatic |
0
None |
512
Throwit |
2
Glows |
72
Fireeveryother |
3072
Standstill |
65536
Reset |
384
Bomb_Trigger |
2
Glows |
WEAPONx_SHOOTS | KNEE | SHOTSPARK1 | SHOTGUN | CHAINGUN | RPG | HEAVYHBOMB | SHRINKER | RPG | HANDHOLDINGLASER | FREEZEBLAST | 0 | GROWSPARK |
WEAPONx_SPAWNTIME | 0 | 2 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
WEAPONx_SPAWN | 0 | SHELL | SHOTGUNSHELL | SHELL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
WEAPONx_SHOTSPERBURST | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
WEAPONx_INITIALSOUND | 0 | 0 | 0 | 0 | 0 | 0 | SHRINKER_FIRE | CAT_FIRE | 0 | CAT_FIRE | 0 | 0 |
WEAPONx_FIRESOUND | 0 | PISTOL_FIRE | SHOTGUN_FIRE | CHAINGUN_FIRE | 0 | 0 | 0 | 0 | 0 | CAT_FIRE | 0 | EXPANDERSHOOT |
WEAPONx_SOUND2TIME | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
WEAPONx_SOUND2SOUND | 0 | 0 | SHOTGUN_COCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
WEAPONx_RELOADSOUND1 | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP |
WEAPONx_RELOADSOUND2 | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP |
WEAPONx_FLASHCOLOR | 0 | 24575 | 24575 | 24575 | 24575 | 0 | 8454016 | 24575 | 0 | 16744576 | 0 | 24575 |