Test
These are gamevars which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game.
Please note that the values of most of these variables will be different on each peer, so you must be careful for anything that could possibly have an effect on sync.
The "Current actor or player" group of variables point to the current actor/player. The other ones point to internal and usually global variables.
Do not attempt to redefine these unless you know what you are doing or you will have problems.
Map
- FFIRE
- LEVEL
- MARKER
- MONSTERS_OFF
- NUMSECTORS
- NUMWALLS
- Numsprites
- RESPAWN_INVENTORY
- RESPAWN_ITEMS
- RESPAWN_MONSTERS
- VOLUME
Multiplayer
Current actor or player
- ANGRANGE
- AUTOAIMANGLE
- GRENADE_LIFETIME
- GRENADE_LIFETIME_VAR
- HITAG
- LOTAG
- PIPEBOMB_CONTROL
- PLR_MORALE
- RETURN
- STICKYBOMB_LIFETIME
- STICKYBOMB_LIFETIME_VAR
- TEXTURE
- THISACTOR
- TRIPBOMB_CONTROL
- WEAPON
- WORKSLIKE
- ZRANGE
Screen drawing
- gs
- gun_pos
- looking_angSR1
- looking_arc
- viewingrange
- weapon_xoffset
- weaponcount
- windowx1
- windowx2
- windowy1
- windowy2
- xdim
- ydim
- yxaspect
Renderer
Misc
- CLIPMASK0
- CLIPMASK1
- LOGO_FLAGS
- MENU_TILE
- current_menu
- currentweapon
- display_mirror
- gametype_flags
- gravitationalconstant
- lastsavepos
- lastvisinc
- myconnectindex
- numplayers
- randomseed
- screenpeek
- totalclock
Camera
Player position
Player properties
- myang
- mycursectnum
- myhardlanding
- myhoriz
- myhorizoff
- myjumpingcounter
- myjumpingtoggle
- myonground
- myreturntocenter
- omyang
- omyhoriz
- omyhorizoff
Player weapons
- WEAPONx_WORKSLIKE
- WEAPONx_CLIP
- WEAPONx_RELOAD
- WEAPONx_FIREDELAY
- WEAPONx_TOTALTIME
- WEAPONx_HOLDDELAY
- WEAPONx_FLAGS
- WEAPONx_SPAWNTIME
- WEAPONx_SPAWN
- WEAPONx_SHOTSPERBURST
- WEAPONx_INITIALSOUND
- WEAPONx_FIRESOUND
- WEAPONx_SOUND2TIME
- WEAPONx_SOUND2SOUND
- WEAPONx_RELOADSOUND1
- WEAPONx_RELOADSOUND2
- WEAPONx_SELECTSOUND
- WEAPONx_FLASHCOLOR