Pre-defined gamevars

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Revision as of 09:33, 21 April 2008 by Hunter byte (talk | contribs) (Removed some gamevars(they are constantly updated), added a table.)
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Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.


The WEAPONx_ gamevars are weapon properties. Here is the default values for weapons.

Kick Pistol Shotgun Chaingun Rpg Pipebomb Shrinker Devastator Tripbomb Freezer Detonator Expander
WEAPONx_WORKSLIKE 0 1 2 3 4 5 6 7 8 9 10 12
WEAPONx_CLIP 0 12 0 0 0 0 0 0 0 0 0 0
WEAPONx_RELOAD 0 27 13 0 0 30 0 0 16 0 10 0
WEAPONx_FIREDELAY 7 2 4 3 4 6 10 3 3 3 2 3
WEAPONx_TOTALTIME 14 5 30 12 20 19 12 6 16 5 10 5
WEAPONx_HOLDDELAY 0 0 0 3 0 12 0 5 7 0 0 0
WEAPONx_FLAGS Novisible
Randomrestart
Automatic
Reload_Timing Checkatreload Automatic
Fireeverythird
Ammopershot
Spawntype3
Reset
0 Throwit Glows Fireeveryother
Ammopershot
Standstill
Checkatreload
Reset Bomb_Trigger
Novisible
Glows
WEAPONx_SHOOTS KNEE SHOTSPARK1 SHOTGUN CHAINGUN RPG HEAVYHBOMB SHRINKER RPG HANDHOLDINGLASER FREEZEBLAST 0 GROWSPARK
WEAPONx_SPAWNTIME 0 2 24 1 0 0 0 0 0 0 0 0
WEAPONx_SPAWN 0 SHELL SHOTGUNSHELL SHELL 0 0 0 0 0 0 0 0
WEAPONx_SHOTSPERBURST 0 0 7 0 0 0 0 2 0 0 0 0
WEAPONx_INITIALSOUND 0 0 0 0 0 0 SHRINKER_FIRE CAT_FIRE 0 CAT_FIRE 0 0
WEAPONx_FIRESOUND 0 PISTOL_FIRE SHOTGUN_FIRE CHAINGUN_FIRE 0 0 0 0 0 CAT_FIRE 0 EXPANDERSHOOT
WEAPONx_SOUND2TIME 0 0 15 0 0 0 0 0 0 0 0 0
WEAPONx_SOUND2SOUND 0 0 SHOTGUN_COCK 0 0 0 0 0 0 0 0 0
WEAPONx_RELOADSOUND1 EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP EJECT_CLIP
WEAPONx_RELOADSOUND2 INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP INSERT_CLIP