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Combined display of all available logs of EDukeWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:53, 5 July 2025 Oasiz talk contribs created page Updatesectorneighborz (Redirected page to Updatesector) Tag: New redirect
- 15:53, 5 July 2025 Oasiz talk contribs created page Updatesectorneighbor (Redirected page to Updatesector) Tag: New redirect
- 12:29, 5 July 2025 Oasiz talk contribs created page Ifplaybackon (Created page with "'''ifplaybackon''' This is a dummy command intended for World Tour compatibility. The use is to determine if the replay feature is enabled or not. With EDuke32 this will always return "false" Category:EDuke32_specific_commands")
- 12:19, 5 July 2025 Oasiz talk contribs created page Preloadtrackslotforswap (Created page with "'''preloadtrackslotforswap''' <volume> <level> '''! THIS COMMAND DOES NOT FUNCTION !''' Code for this was added on r6623 and presumably intended to allow pre-caching of data for an eventual swaptrackslot command.")
- 12:15, 5 July 2025 Oasiz talk contribs created page Undefinevolume (Created page with "'''undefinevolume''' <volume> This removes all of the level entries under a <volume>, along with par & designer time definitions and the volume name definition itself. Category:EDuke32_specific_commands Category:Game manipulation")
- 12:13, 5 July 2025 Oasiz talk contribs created page Undefinelevel (Created page with "'''undefinelevel''' <volume> <level> This removes the <level> entry from <volume>, along with par & designer time definitions. Category:EDuke32_specific_commands Category:Game manipulation")
- 12:02, 5 July 2025 Oasiz talk contribs created page Swaptrackslot (Created page with "'''setmusicposition''' <volume> <level> Swaps current track with another one while attempting to keep the seek position. This is a helper function that does getmusicposition -> starttrack -> setmusicposition in one go Category:EDuke32 specific commands Category:Sound manipulation")
- 11:58, 5 July 2025 Oasiz talk contribs created page Starttrackslot (Redirected page to Starttrack) Tag: New redirect
- 09:47, 5 July 2025 Oasiz talk contribs created page Spawnwallstainedglass (Created page with "'''spawnwallstainedglass''' <sprite id> <wall id> <glass count> Calls the "spawn random glass" function, seen when the player shoots at the stained glass seen in E1L3 or the flashing statue in E3L1 This works by spawning GLASSPIECES randomly for the amount set in glass count for the wall segment.<br> The pieces will fall down in relation to where the light was shot from, typically facing the player and roughly from the height the bullet hit it. Contrary to the name, i...")
- 09:41, 5 July 2025 Oasiz talk contribs created page Spawnwallglass (Created page with "'''spawnwallglass''' <sprite id> <wall id> <glass count> Calls the glass spawning function commonly seen when a player shoots a wall light. This works by spawning GLASSPIECES randomly for the amount set in glass count for the wall segment.<br> The pieces will fall down in relation to where the light was shot from, typically facing the player and roughly from the height the bullet hit it. See also: spawnceilingglass spawnwallstainedglass Category:EDuke32_spe...")
- 09:26, 5 July 2025 Oasiz talk contribs created page Spawnceilingglass (Created page with "'''spawnceilingglass''' <sprite id> <sector id> <glass count> Calls the glass spawning function commonly seen when a player shoots a ceiling light. This works by iterating through the sector's walls and spawning GLASSPIECES for the amount set in glass count (+1) for each of the wall segments at a random location along the line.<br> The height for each piece is randomized inside a 5120 Z unit window, starting from the ceiling of the light sector. See also: spawnwallg...")
- 09:10, 5 July 2025 Oasiz talk contribs created page Showviewq16unbiased (Redirected page to Showview) Tag: New redirect
- 09:10, 5 July 2025 Oasiz talk contribs created page Showviewq16 (Redirected page to Showview) Tag: New redirect
- 08:39, 5 July 2025 Oasiz talk contribs created page Getngcflags (Created page with "'''getngcflags''' <const/var> <idx1> [<idx2>...] Gets the flags for the newgamechoices entries at the specified indices. The index list is variable-sized, up to a maximum of 3. This can be used to enable/disable the MEF_Hidden and MEF_Locked state. Supersedes the userdef struct members: `m_newgamecustomopen` and `m_newgamecustomsubopen`. See also: setngcflags Category:EDuke32_specific_commands Category:Userdef structure manipulation")
- 08:38, 5 July 2025 Oasiz talk contribs created page Setngcflags (Created page with "'''setngcflags''' <const/var> <idx1> [<idx2>...] Gets/sets the flags for the newgamechoices entries at the specified indices. The index list is variable-sized, up to a maximum of 3. This can be used to enable/disable the MEF_Hidden and MEF_Locked state. Supersedes the userdef struct members: `m_newgamecustomopen` and `m_newgamecustomsubopen`. See also: getngcflags Category:EDuke32_specific_commands Category:Userdef structure manipulation")
- 08:23, 5 July 2025 Oasiz talk contribs created page Movesector (Created page with "'''movesector''' <sprite ID> A function commonly called by the game code for moving sectors in X and Y axes (but not Z) during events such as earthquakes, rotating sectors, swinging doors and escalators. The sprite ID and it's xvel and yvel will determine the new x-y and the rotation angle can be accessed through EVENT_MOVESECTOR. Source code says that sprite's T1, T2 and T3 are used, where T2 is originIdx, T3 for rotateAngle but nothing for T1.")
- 08:08, 5 July 2025 Oasiz talk contribs created page Sectclearinterpolation (Created page with "'''sectclearinterpolation''' <sectnum> This will remove interpolation from the sector's movement, reverting the updates to the native 30Hz rate. Useful for few edge cases where removing hardcoded or otherwise CON enabled interpolation is desirable, such as instant snap movements from explosions A good example would be creating the illusion of continuous motion like with escalator effect, which currently looks broken as the released version incorrectly applies interpol...")
- 07:55, 5 July 2025 Oasiz talk contribs created page Settiledata (Created page with "'''settiledata'''[<id>].<tiledata member> Allows quick access to tiledata[] struct members. Example: gettiledata[THISACTOR].gameflags temp or temp SFLAG_BADGUYSTAYPUT settiledata[THISACTOR].gameflags temp See also: gettiledata Category:EDuke32 specific commands Category:Structure_access")
- 07:54, 5 July 2025 Oasiz talk contribs created page Gettiledata (Created page with "'''gettiledata'''[<id>].<tiledata member> Allows quick access to tiledata[] struct members. Example: gettiledata[THISACTOR].gameflags temp or temp SFLAG_BADGUYSTAYPUT settiledata[THISACTOR].gameflags temp See also: settiledata Category:EDuke32 specific commands Category:Structure_access")
- 07:40, 5 July 2025 Oasiz talk contribs created page Swaparrays (Created page with "'''swaparrays''' <array name #1> <array name #2> Swaps the contents and sizing of two existing gamearray entries. Category:EDuke32 specific commands Category:Gamearray manipulation")
- 14:07, 3 July 2025 Oasiz talk contribs created page EVENT OPERATEACTIVATORS (Created page with "{{EventTable|1=EVENT_OPERATEACTIVATORS|2=player who operated|3=current sprite|4=1 value}} '''EVENT_OPERATEACTIVATORS''' is a Game Event. This event is triggered for each STAT_ACTIVATOR sprite with a matching lotag when OperateActivators() is called. In practice, this applies to Buttons, Touchplates, two-way trains and the CON command Operateactivators THISACTOR will be set to the current matching [[statnum|STAT_ACTIVATOR]...")
- 09:50, 2 July 2025 Hendricks266 talk contribs changed group membership for Oasiz: granted check user
- 17:36, 1 July 2025 User account Oasiz talk contribs was created by Hendricks266 talk contribs and password was sent by email
- 17:19, 6 June 2025 Fox talk contribs created page Actors undefined scaling (Created page with "Some actors in Duke Nukem 3D have undefined scaling, which can cause a variety of issues. Most enemies in the game are hard-coded to have the xrepeat/yrepeat forced when the map is loaded. However, there are some exceptions for this. Additionally, some level editors may also force the scaling of sprites with a specific tilenum. == Hard-coded actors == The xrepeat/yrepeat values for the RECON (Recon Patrol Vehicle) and EGG (Protozoid Slimer Egg) are not set anywhere....")
- 07:04, 3 January 2025 Sangman talk contribs created page Sectsetinterpolation (recreate cause I needed it)
- 21:26, 24 August 2024 Mblackwell talk contribs created page Category:System gamearrays (Redirected page to System gamearrays) Tag: New redirect
- 21:26, 24 August 2024 Mblackwell talk contribs created page Show2dsector (Created page with "'''show2dsector[sectnum]''' This gamearray determines which sectors are visible on the 2D automap. Sectnum range is 0 to MAXSECTORS. Results are boolean 0 or 1. A sector is visible on the mapwhen the value of show2dsector[sectnum] is 1. Category:Gamearray manipulation Category:System gamearrays")
- 19:46, 1 February 2024 Fox talk contribs created page Category:Broken (Created page with "Broken")
- 19:46, 1 February 2024 Fox talk contribs created page Template:Broken (Created page with "{| width="80%" style="background-color: #fee7e6; border: 1px solid #dd3333; padding: 5px 10px 5px 10px; margin-left: auto; margin-right: auto;" |- | width="1%" style="padding: 10px;" | left|45px | align="center" | <span style="font-size: 120%;">'''This feature is currently broken.'''</span><br /><span style="font-size: 90%;">It's recommend not to use this feature at the moment.</span> |} <noinclude>Category:Warnings</noinclude> <includeonly>Ca...")
- 19:45, 1 February 2024 Fox talk contribs created page File:Warning2.png (Category:Icons)
- 19:45, 1 February 2024 Fox talk contribs uploaded File:Warning2.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Warning.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Warning.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Tools.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Tools.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Search question.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Search question.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Search.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Search.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Question.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Question.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Lightbulb.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Lightbulb.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Info.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Info.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Deleted.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Deleted.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs created page File:Cut.png (Category:Icons)
- 19:44, 1 February 2024 Fox talk contribs uploaded File:Cut.png (Category:Icons)
- 19:19, 1 February 2024 Fox talk contribs created page Category:Icons (Created page with "Icons")
- 10:52, 7 January 2024 Doom64hunter talk contribs created page Prependstate (Created page with "'''prependstate''' allows appending additional code to the beginning of an existing state. It is essentially the analog to onevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also appendstate. Category:EDuke32 specific commands")
- 10:51, 7 January 2024 Doom64hunter talk contribs created page Appendstate (Created page with "'''appendstate''' allows appending additional code to the end of an existing state. It is essentially the analog to appendevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also prependstate. Category:EDuke32 specific commands")
- 10:40, 7 January 2024 Doom64hunter talk contribs created page EVENT POSTWEAPONSHOOT (Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe...")
- 10:37, 7 January 2024 Doom64hunter talk contribs created page EVENT PREWEAPONSHOOT (Created page with "{{EventTable|1=EVENT_PREWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_PREWEAPONSHOOT is a game event. This event is called when the player fires a projectile, just before the projectile has been spawned. See also EVENT_POSTWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: Setting this to any non-zero value prevents spawning the projectile that is b...")
- 10:23, 7 January 2024 Doom64hunter talk contribs created page EVENT PREACTORDAMAGE (Created page with "{{EventTable|1=EVENT_PREACTORDAMAGE|2=closest player to sprite|3=sprite being damaged|4=1 value}} '''EVENT_PREACTORDAMAGE''' is a Game Event. This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra. RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to...")
- 09:58, 7 January 2024 Doom64hunter talk contribs created page Grpinfo (Created page with "<span {{code}}>'''grpinfo''' { [...]}</span> Grpinfo is a special token that declares a custom game GRP. If defined properly, the corresponding package can be selected and loaded in the eduke32 startup window. Unlike other DEF tokens, each grpinfo token must be defined in a separate file, corresponding to the game package to be loaded by eduke32. == Tokens == <span {{code}}> '''name''' <name> </span> Required token. Defines the title of the GRP file that will be dis...")
- 09:57, 7 January 2024 Doom64hunter talk contribs created page Template:Grpinfo flags (Created page with "<noinclude>{{Template}}</noinclude> The following values are game flags to be used within the grpinfo definition. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 1 || GAMEFLAG_DUKE || Enables Duke3D-specific behavior in the engine. |- | Yes || 2 || GAMEFLAG_NAM || Enables NAM-specific behavior in the engine, e.g. cheat names. |- | Yes || 4 || GAMEFLAG_NAPALM || Enables NAPALM-specific behavior in the engine, e.g. differences in default RTS fil...")
- 09:57, 7 January 2024 Doom64hunter talk contribs created page Template:Predefined grpinfo crc32 (Created page with "<noinclude>{{Template}}</noinclude> The following values are predefined CRC32 values in eduke32, that can be used within the grpinfo definition for the dependency token. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 0x982AFE4A || DUKEWT_CRC || Duke Nukem 3D: Atomic Edition (World Tour) |- | Yes || 0xFD3DCFF1 || DUKE15_CRC || Duke Nukem 3D: Atomic Edition (1.5) |- | Yes || 0xF514A6AC || DUKEPP_CRC || Duke Nukem 3D: Plutonium Pak |- | Yes || 0x...")
- 05:24, 7 January 2024 Doom64hunter talk contribs created page Terminate (Created page with "The '''terminate''' command is used to exit the current state early, without propagating down the entire call chain. By contrast, the return command propagates along a call chain of states and completely terminates the execution of the innermost event or actor code. For clarity, this should be used instead of the break command. == Examples == When the following code snippet is run, quote 125 ("SPAWNED HEAVYHBOMB") and quote 126 ("RAN EVENT_EGS") a...")
- 05:11, 7 January 2024 Doom64hunter talk contribs created page Exit (Created page with "The '''exit''' command breaks out of a loop, in the way one would normally from "break" commands in other languages. It should not be used outside of loops. It should be used instead of break if the intention is to actually leave the loop early. See also continue, return and terminate. == Example == set j 0 whilen j 3 { add j 1 userquote 500 exit userquote 400 } Makes quote 500 be displayed exactly once...")
- 05:04, 7 January 2024 Doom64hunter talk contribs created page Continue (Created page with "The '''continue''' command jumps execution back to the start of a loop. It should not be used outside of a loop. It is essentially the same as a break statement. Note that as of versions from August 24th 2023, eduke32 will produce a warning when using a break inside a loop. See also exit, return and terminate. Category:EDuke32 specific commands Category:Event manipulation")
- 04:46, 7 January 2024 Doom64hunter talk contribs created page Whilevarvare (Redirected page to Whilevare) Tag: New redirect
- 04:45, 7 January 2024 Doom64hunter talk contribs created page Whilee (Redirected page to Whilevare) Tag: New redirect
- 04:44, 7 January 2024 Doom64hunter talk contribs created page Whilevare (Add whilevare)
- 01:22, 7 January 2024 Doom64hunter talk contribs created page Ang (wall) (New struct member added with commit 621fb47a)
- 17:53, 11 January 2023 Hendricks266 talk contribs blocked Mari60Z320 talk contribs with an expiration time of indefinite (account creation disabled, email disabled, cannot edit own talk page) (Spamming links to external sites)
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- 03:09, 1 October 2022 StrikerTheHedgefox talk contribs created page File:Netduke32.png (NetDuke32's logo.)
- 03:09, 1 October 2022 StrikerTheHedgefox talk contribs uploaded File:Netduke32.png (NetDuke32's logo.)
- 01:29, 30 July 2022 Doom64hunter talk contribs created page Undefineskill (Created page with "'''undefineskill''' <skill> This removes the skill with index <skill> from the menu selection. All other skills are unaffected. If all skills are undefined, the skill menu is skipped, and default_skill will be used instead. '''Note:''' Prior to r9571, undefining a skill also removed all skills with index greater than the specified skill. Category:EDuke32 specific commands Category:Game manipulation")