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- <span {{code}}>'''tint''' { [...] }</span> The palette number the tint applies to. ...1 KB (162 words) - 04:43, 23 February 2020
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- ..., and <blue> are numbers in the range 0 to 255 which specify the color the tint should look like. <flags> specifies any processing effects to use. {{Template:Tint}} ...406 bytes (56 words) - 04:07, 29 August 2020
- <span {{code}}>'''tint''' { [...] }</span> The palette number the tint applies to. ...1 KB (162 words) - 04:43, 23 February 2020
- * [[cachesize (DEF)|cachesize]] * [[define (DEF)|define]] ...3 KB (230 words) - 07:05, 7 January 2024
- ...apster32]], in conjunction with '''spritecol''' that works similarly to '''tint''' and '''definetint'''. <colornum> is a unique identifier, similar to [[de See also [[spritecol (DEF)|spritecol]]. ...794 bytes (122 words) - 06:43, 23 February 2020
- *no support for glblend def tokens ...mapping shader conflicts with filtering, normal/specular mapping, and some tint effects ...2 KB (291 words) - 13:04, 15 April 2018
- ...um>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction. [[Category:DEF commands]] ...3 KB (441 words) - 14:29, 3 April 2023
- ...s from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens ...from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens ...23 KB (2,975 words) - 17:39, 28 January 2016