Full command list: Difference between revisions
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*[[case]] | *[[case]] | ||
*[[checkactivatormotion]] | *[[checkactivatormotion]] | ||
*[[checkavailweapon]] | |||
*[[clipdist]] | *[[clipdist]] | ||
*[[cos]] | *[[cos]] | ||
Line 153: | Line 154: | ||
*[[money]] | *[[money]] | ||
*[[move]] | *[[move]] | ||
*[[movesprite]] | |||
*[[mulscale]] | *[[mulscale]] | ||
*[[mulvar]] | *[[mulvar]] | ||
Line 210: | Line 212: | ||
*[[sound]] | *[[sound]] | ||
*[[soundonce]] | *[[soundonce]] | ||
*[[soundoncevar]] | |||
*[[soundvar]] | *[[soundvar]] | ||
*[[spawn]] | *[[spawn]] | ||
Line 219: | Line 222: | ||
*[[spriteshadow]] | *[[spriteshadow]] | ||
*[[sqrt]] | *[[sqrt]] | ||
*[[ssp]] | |||
*[[startlevel]] | *[[startlevel]] | ||
*[[starttrack]] | *[[starttrack]] | ||
*[[state]] | *[[state]] | ||
*[[stopallsounds]] | |||
*[[stopsound]] | *[[stopsound]] | ||
*[[stopsoundvar]] | |||
*[[strength]] | *[[strength]] | ||
*[[subvar]] | *[[subvar]] | ||
*[[subvarvar]] | *[[subvarvar]] | ||
*[[switch]] | *[[switch]] | ||
*[[time]] | |||
*[[tip]] | *[[tip]] | ||
*[[tossweapon]] | *[[tossweapon]] | ||
*[[txdist]] | *[[txdist]] | ||
*[[updatesector]] | *[[updatesector]] | ||
*[[updatesectorz]] | |||
*[[useractor]] | *[[useractor]] | ||
*[[wackplayer]] | *[[wackplayer]] |
Revision as of 15:49, 31 May 2005
This is a list of every CON primitive in the current release of EDuke32.
- action
- activatebysector
- actor
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- andvar
- andvarvar
- angoff
- angoffvar
- betaname
- break
- cactor
- case
- checkactivatormotion
- checkavailweapon
- clipdist
- cos
- count
- cstat
- cstator
- debris
- debug
- default
- define
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumename
- digitalnumber
- displayrand
- dist
- divvar
- divvarvar
- else
- enda
- endevent
- endofgame
- ends
- endswitch
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- fall
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findotherplayer
- findplayer
- flash
- gamestartup
- gametext
- gamevar
- getactor
- getactorangle
- getactorvar
- getangle
- getangletotarget
- getlastpal
- getplayer
- getplayerangle
- getplayervar
- getsector
- gettextureceiling
- gettexturefloor
- getuserdef
- getwall
- globalsound
- gmaxammo
- guts
- hitradius
- hitscan
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifai
- ifangdiffl
- ifawayfromwall
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifcount
- ifdead
- iffloordistl
- ifgapzl
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifmove
- ifmultiplayer
- ifnosounds
- ifnotmoving
- ifonwater
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifrespawn
- ifrnd
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvarand
- ifvare
- ifvarg
- ifvarl
- ifvarn
- ifvarvarand
- ifvarvare
- ifvarvarg
- ifvarvarl
- ifvarvarn
- ifwasweapon
- include
- insertspriteq
- killit
- ldist
- lockplayer
- lotsofglass
- mikesnd
- minitext
- modvar
- modvarvar
- money
- move
- movesprite
- mulscale
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- nullop
- onevent
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- orvar
- orvarvar
- palfrom
- paper
- pkick
- pstomp
- qspawn
- qspawnvar
- quote
- randvar
- randvarvar
- resetactioncount
- resetcount
- resetplayer
- respawnhitag
- rotatesprite
- sectgethitag
- sectgetlotag
- setactor
- setactorangle
- setactorvar
- setaspect
- setplayer
- setplayerangle
- setplayervar
- setprojectile
- setsector
- setuserdef
- setvar
- setvarvar
- setwall
- shiftvarl
- shiftvarr
- shoot
- shootvar
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- soundoncevar
- soundvar
- spawn
- spgethitag
- spgetlotag
- spritenoshade
- spritenvg
- spritepal
- spriteshadow
- sqrt
- ssp
- startlevel
- starttrack
- state
- stopallsounds
- stopsound
- stopsoundvar
- strength
- subvar
- subvarvar
- switch
- time
- tip
- tossweapon
- txdist
- updatesector
- updatesectorz
- useractor
- wackplayer
- whilevarn
- whilevarvarn
- xorvar
- xorvarvar
- zshoot