Pre-defined gamevars: Difference between revisions
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Each [[gamevar]] below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also [[Constantly_updated_gamevars|constantly updated gamevars]]. | Each [[gamevar]] below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also [[Constantly_updated_gamevars|constantly updated gamevars]]. | ||
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*gamevar [[WEAPONx_WORKSLIKE|WEAPON0_WORKSLIKE]] 0 1 | *gamevar [[WEAPONx_WORKSLIKE|WEAPON0_WORKSLIKE]] 0 1 | ||
*gamevar [[WEAPONx_CLIP|WEAPON0_CLIP]] 0 1 | *gamevar [[WEAPONx_CLIP|WEAPON0_CLIP]] 0 1 | ||
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*gamevar WEAPON11_RELOADSOUND1 4 1 | *gamevar WEAPON11_RELOADSOUND1 4 1 | ||
*gamevar WEAPON11_RELOADSOUND2 5 1 | *gamevar WEAPON11_RELOADSOUND2 5 1 | ||
The WEAPONx_ [[gamevar|gamevars]] are weapon flags. Here is the default list of what the "x" stands for: | |||
<ins>'''0:'''</ins> Mighty Foot<br/> | |||
<ins>'''1:'''</ins> Pistol<br/> | |||
<ins>'''2:'''</ins> Shotgun<br/> | |||
<ins>'''3:'''</ins> Chaingun Cannon - Ripper<br/> | |||
<ins>'''4:'''</ins> RPG<br/> | |||
<ins>'''5:'''</ins> Pipebomb<br/> | |||
<ins>'''6:'''</ins> Shrinker<br/> | |||
<ins>'''7:'''</ins> Devastator<br/> | |||
<ins>'''8:'''</ins> Laser Tripbomb<br/> | |||
<ins>'''9:'''</ins> Freezethrower - Freezer<br/> | |||
<ins>'''10:'''</ins> Pipebomb Detonator '''(NOTE: It is advised that you do not alter the values for this.)'''<br/> | |||
<ins>'''11:'''</ins> Expander | |||
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*gamevar [[GRENADE_LIFETIME]] 120 1 | *gamevar [[GRENADE_LIFETIME]] 120 1 | ||
*gamevar [[GRENADE_LIFETIME_VAR]] 30 1 | *gamevar [[GRENADE_LIFETIME_VAR]] 30 1 | ||
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*gamevar [[TRIPBOMB_CONTROL]] 1 1 | *gamevar [[TRIPBOMB_CONTROL]] 1 1 | ||
*gamevar [[PIPEBOMB_CONTROL]] 1 1 | *gamevar [[PIPEBOMB_CONTROL]] 1 1 | ||
*gamevar [[ | *gamevar [[LOGO_FLAGS]] 255 0 | ||
*gamevar [[PLR_MORALE]] -1 1 | |||
*gamevar [[MENU_TILE]] 0 0 | |||
*gamevar [[ | |||
*gamevar [[ | |||
*gamevar [[WEAPON]] 0 0 // (read only) | *gamevar [[WEAPON]] 0 0 // (read only) | ||
*gamevar [[WORKSLIKE]] 0 0 // (read only) | *gamevar [[WORKSLIKE]] 0 0 // (read only) | ||
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*gamevar [[HITAG]] 0 0 // (read only) | *gamevar [[HITAG]] 0 0 // (read only) | ||
*gamevar [[TEXTURE]] 0 0 // (read only) | *gamevar [[TEXTURE]] 0 0 // (read only) | ||
*gamevar [[ | *gamevar [[THISACTOR]] 0 0 // (read only) | ||
Those are defined as direct pointers to internal variables in the game. They should be at [[constantly updated gamevars]]. It will stay here too because it have been here for long time. | |||
*gamevar [[RESPAWN_MONSTERS]] 0 0 | |||
*gamevar [[RESPAWN_ITEMS]] 0 0 | |||
*gamevar [[RESPAWN_INVENTORY]] 0 0 | |||
*gamevar [[MONSTERS_OFF]] 0 0 | |||
*gamevar [[MARKER]] 0 0 | |||
*gamevar [[FFIRE]] 0 0 | |||
*gamevar [[LEVEL]] 0 0 // (read only) | |||
*gamevar [[VOLUME]] 0 0 // (read only) | |||
*gamevar [[COOP]] 0 0 | |||
*gamevar [[MULTIMODE]] 0 0 | |||
[[Category:Gamevar manipulation]] | [[Category:Gamevar manipulation]] |
Revision as of 04:47, 9 December 2007
Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.
The WEAPONx_ gamevars are weapon flags. Here is the default list of what the "x" stands for: 0: Mighty Foot |
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