Full command list
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every CON primitive in the current development branch of EDuke32.
- action
- activatebysector
- actor
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- andvar
- andvarvar
- angoff
- angoffvar
- betaname
- break
- cactor
- cansee
- canseespr
- case
- changespritesect
- changespritestat
- cheatkeys
- checkactivatormotion
- checkavailinven
- checkavailweapon
- clipdist
- cos
- count
- cstat
- cstator
- debris
- debug
- default
- define
- definecheat
- definegamefuncname
- definegametype
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumename
- digitalnumber
- displayrand
- displayrandvar
- displayrandvarvar
- dist
- divvar
- divvarvar
- dragpoint
- dynamicremap
- dynquote
- else
- enda
- endevent
- endofgame
- ends
- endswitch
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- ezshoot
- fall
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findnearactorz
- findnearactorzvar
- findnearsprite
- findnearsprite3d
- findnearsprite3dvar
- findnearspritevar
- findnearspritez
- findnearspritezvar
- findotherplayer
- findplayer
- flash
- gamestartup
- gametext
- gamevar
- getactor
- getactorangle
- getactorvar
- getangle
- getangletotarget
- getceilzofslope
- getflorzofslope
- getinput
- getlastpal
- getplayer
- getplayerangle
- getplayervar
- getpname
- getprojectile
- getsector
- gettextureceiling
- gettexturefloor
- getthisprojectile
- getuserdef
- getwall
- getzrange
- globalsound
- globalsoundvar
- gmaxammo
- guniqhudid
- guts
- hitradius
- hitscan
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifai
- ifangdiffl
- ifawayfromwall
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifcount
- ifdead
- iffloordistl
- ifgapzl
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifmove
- ifmultiplayer
- ifnosounds
- ifnotmoving
- ifonwater
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifrespawn
- ifrnd
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvarand
- ifvare
- ifvarg
- ifvarl
- ifvarn
- ifvarvarand
- ifvarvare
- ifvarvarg
- ifvarvarl
- ifvarvarn
- ifwasweapon
- include
- insertspriteq
- killit
- ldist
- lockplayer
- lotsofglass
- mikesnd
- minitext
- modvar
- modvarvar
- money
- move
- movesprite
- mulscale
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- neartag
- nullop
- onevent
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- orvar
- orvarvar
- palfrom
- paper
- pkick
- precache
- projectile
- pstomp
- qspawn
- qspawnvar
- qstrcat
- qstrcpy
- quote
- randvar
- randvarvar
- readgamevar
- redefinequote
- resetactioncount
- resetcount
- resetplayer
- respawnhitag
- rotatepoint
- rotatesprite
- savegamevar
- sectgethitag
- sectgetlotag
- setactor
- setactorangle
- setactorvar
- setaspect
- setinput
- setplayer
- setplayerangle
- setplayervar
- setprojectile
- setsector
- setsprite
- setthisprojectile
- setuserdef
- setvar
- setvarvar
- setwall
- shiftvarl
- shiftvarr
- shoot
- shootvar
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- soundoncevar
- soundvar
- spawn
- spgethitag
- spgetlotag
- spriteflags
- spritenoshade
- spritenvg
- spritepal
- spriteshadow
- sqrt
- ssp
- startlevel
- starttrack
- state
- stopallsounds
- stopsound
- stopsoundvar
- strength
- subvar
- subvarvar
- switch
- tip
- tossweapon
- updatesector
- updatesectorz
- useractor
- userquote
- wackplayer
- whilevarn
- whilevarvarn
- xorvar
- xorvarvar
- zshoot