Full command list: Difference between revisions

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Updated according to the latest available snapshot
Line 7: Line 7:
*[[action]]
*[[action]]
*[[activatebysector]]
*[[activatebysector]]
*[[activatecheat]]
*[[actor]]
*[[actor]]
*[[addammo]]
*[[addammo]]
Line 36: Line 37:
*[[checkavailinven]]
*[[checkavailinven]]
*[[checkavailweapon]]
*[[checkavailweapon]]
*[[clearmapstate]]
*[[clipdist]]
*[[clipdist]]
*[[cmenu]]
*[[cos]]
*[[cos]]
*[[count]]
*[[count]]
Line 124: Line 127:
*[[getthisprojectile]]
*[[getthisprojectile]]
*[[getticks]]
*[[getticks]]
*[[gettimedate]]
*[[gettspr]]
*[[getuserdef]]
*[[getuserdef]]
*[[getwall]]
*[[getwall]]
Line 194: Line 199:
*[[killit]]
*[[killit]]
*[[ldist]]
*[[ldist]]
*[[loadmapstate]]
*[[lockplayer]]
*[[lockplayer]]
*[[lotsofglass]]
*[[lotsofglass]]
Line 257: Line 263:
*[[save]]
*[[save]]
*[[savegamevar]]
*[[savegamevar]]
*[[savemapstate]]
*[[scriptsize]]
*[[sectgethitag]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[sectgetlotag]]
Line 264: Line 272:
*[[setarray]]
*[[setarray]]
*[[setaspect]]
*[[setaspect]]
*[[setcfgname]]
*[[setdefname]]
*[[setgamename]]
*[[setgamepalette]]
*[[setinput]]
*[[setinput]]
*[[setplayer]]
*[[setplayer]]
Line 272: Line 284:
*[[setsprite]]
*[[setsprite]]
*[[setthisprojectile]]
*[[setthisprojectile]]
*[[settspr]]
*[[setuserdef]]
*[[setuserdef]]
*[[setvar]]
*[[setvar]]

Revision as of 03:42, 22 August 2008

EDuke32 Scripting

This is a list of every CON primitive in EDuke32.