Full command list: Difference between revisions
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This is a list of every CON primitive in EDuke32. | This is a list of every CON primitive in EDuke32. | ||
<div style="column-count:3;-moz-column-count:3;"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
*[[action]] | *[[action]] | ||
*[[activatebysector]] | *[[activatebysector]] |
Revision as of 01:30, 25 July 2010
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every CON primitive in EDuke32.
- action
- activatebysector
- activatecheat
- actor
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- andvar
- andvarvar
- angoff
- angoffvar
- betaname
- break
- cactor
- cansee
- canseespr
- case
- changespritesect
- changespritestat
- cheatkeys
- checkactivatormotion
- checkavailinven
- checkavailweapon
- clearmapstate
- clipdist
- cmenu
- copy
- cos
- count
- cstat
- cstator
- debris
- debug
- default
- define
- definecheat
- definegamefuncname
- definegametype
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumename
- digitalnumber
- digitalnumberz
- displayrand
- displayrandvar
- displayrandvarvar
- dist
- divvar
- divvarvar
- dragpoint
- dynamicremap
- else
- enda
- endevent
- endofgame
- ends
- endswitch
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- ezshoot
- ezshootvar
- fall
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findnearactorz
- findnearactorzvar
- findnearsprite
- findnearsprite3d
- findnearsprite3dvar
- findnearspritevar
- findnearspritez
- findnearspritezvar
- findotherplayer
- findplayer
- flash
- gamearray
- gamestartup
- gametext
- gametextz
- gamevar
- getactor
- getactorangle
- getactorvar
- getangle
- getangletotarget
- getarraysize
- getceilzofslope
- getcurraddress
- getflorzofslope
- getincangle
- getinput
- getkeyname
- getlastpal
- getplayer
- getplayerangle
- getplayervar
- getpname
- getprojectile
- getsector
- gettextureceiling
- gettexturefloor
- getthisprojectile
- getticks
- gettimedate
- gettspr
- getuserdef
- getwall
- getzrange
- globalsound
- globalsoundvar
- gmaxammo
- guniqhudid
- guts
- headspritesect
- headspritestat
- hitradius
- hitradiusvar
- hitscan
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifactorsound
- ifai
- ifangdiffl
- ifawayfromwall
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifclient
- ifcount
- ifdead
- iffloordistl
- ifgapzl
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifmove
- ifmultiplayer
- ifnosounds
- ifnotmoving
- ifonwater
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifrespawn
- ifrnd
- ifserver
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvarand
- ifvare
- ifvareither
- ifvarg
- ifvarl
- ifvarn
- ifvaror
- ifvarvarand
- ifvarvare
- ifvarvareither
- ifvarvarg
- ifvarvarl
- ifvarvarn
- ifvarvaror
- ifvarvarxor
- ifvarxor
- ifwasweapon
- include
- inittimer
- insertspriteq
- jump
- killit
- ldist
- loadmapstate
- lockplayer
- lotsofglass
- mikesnd
- minitext
- modvar
- modvarvar
- money
- move
- movesprite
- mulscale
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- neartag
- nextspritesect
- nextspritestat
- nullop
- onevent
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- orvar
- orvarvar
- palfrom
- paper
- pkick
- precache
- prevspritesect
- prevspritestat
- pstomp
- qgetsysstr
- qspawn
- qspawnvar
- qsprintf
- qstrcat
- qstrcpy
- qstrlen
- qstrncat
- qsubstr
- quake
- quote
- randvar
- randvarvar
- readarrayfromfile
- readgamevar
- redefinequote
- resetactioncount
- resetcount
- resetplayer
- resizearray
- respawnhitag
- return
- rotatepoint
- rotatesprite
- rotatesprite16
- save
- savegamevar
- savemapstate
- savenn
- scriptsize
- sectgethitag
- sectgetlotag
- sectorofwall
- setactor
- setactorangle
- setactorvar
- setarray
- setaspect
- setcfgname
- setdefname
- setgamename
- setgamepalette
- setinput
- setplayer
- setplayerangle
- setplayervar
- setprojectile
- setsector
- setsprite
- setthisprojectile
- settspr
- setuserdef
- setvar
- setvarvar
- setwall
- shiftvarl
- shiftvarr
- shoot
- shootvar
- showview
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- soundoncevar
- soundvar
- spawn
- spgethitag
- spgetlotag
- spriteflags
- spritenopal
- spritenoshade
- spritenvg
- spritepal
- spriteshadow
- sqrt
- ssp
- startlevel
- starttrack
- starttrackvar
- state
- stopactorsound
- stopallsounds
- stopsound
- stopsoundvar
- strength
- subvar
- subvarvar
- switch
- time
- tip
- tossweapon
- updatesector
- updatesectorz
- useractor
- userquote
- wackplayer
- whilevarn
- whilevarvarn
- writearraytofile
- xorvar
- xorvarvar
- zshoot
- zshootvar