Event list: Difference between revisions
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This is a list of every event in the current release of EDuke32. | This is a list of every event in the current release of EDuke32. | ||
All [[events]] are accessed using the [[onevent]] | All [[events]] are accessed using the [[onevent]] and [[appendevent]] commands. | ||
See also: [[:Category:Event manipulation|Event Manipulation]]. | |||
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | ||
<sup>[2]</sup> may recurse<br/> | <sup>[2]</sup> may recurse<br/> | ||
<sup>[3]</sup> no current player set<br/> | <sup>[3]</sup> no current player number set<br/> | ||
<sup>[4]</sup> | <sup>[4]</sup> no THISACTOR set<br/> | ||
<sup>[5]</sup> eduke32 standalone build only | <sup>[5]</sup> eduke32 standalone build only<br/> | ||
<sup>[6]</sup> executes at framerate | |||
|} | |} | ||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
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*[[EVENT_MAINMENUSCREEN]] | *[[EVENT_MAINMENUSCREEN]] | ||
*[[EVENT_NEWGAME]]<sup>[1]</sup> | *[[EVENT_NEWGAME]]<sup>[1]</sup> | ||
*[[EVENT_NEWGAMESCREEN]] | *[[EVENT_NEWGAMESCREEN]] | ||
*[[EVENT_POSTSAVEGAME]] | *[[EVENT_POSTSAVEGAME]] | ||
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*[[EVENT_VALIDATESTART]] | *[[EVENT_VALIDATESTART]] | ||
Unused | Screen drawing events (in-game) | ||
*[[EVENT_DISPLAYROOMS]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYROOMSEND]]<sup>[1][6]</sup> | |||
*[[EVENT_RESETGOTPICS]]<sup>[1][3][6]</sup> | |||
Screen drawing events (misc) | |||
*[[EVENT_DISPLAYEND]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYREST]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYSTART]]<sup>[1][6]</sup> | |||
*[[EVENT_UPDATESCREENAREA]]<sup>[6]</sup> | |||
Unused/Removed | |||
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> | *[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> | ||
*[[EVENT_ANIMATEALLSPRITES]]<sup>[1]</sup> | |||
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Screen drawing events (menus) | Screen drawing events (menus) | ||
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | *[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | ||
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup> | *[[EVENT_DISPLAYCURSOR]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup> | *[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup> | *[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup> | *[[EVENT_DISPLAYMENU]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup> | *[[EVENT_DISPLAYMENUREST]]<sup>[1][6]</sup> | ||
*[[EVENT_GETMENUTILE]]<sup>[1]</sup> | *[[EVENT_GETBONUSTILE]]<sup>[1][6]</sup> | ||
*[[EVENT_MENUCURSORLEFT]]<sup>[1]</sup> | *[[EVENT_GETMENUTILE]]<sup>[1][6]</sup> | ||
*[[EVENT_MENUCURSORRIGHT]]<sup>[1]</sup> | *[[EVENT_MENUCURSORLEFT]]<sup>[1][4][6]</sup> | ||
*[[EVENT_MENUCURSORSHADE]]<sup>[1]</sup> | *[[EVENT_MENUCURSORRIGHT]]<sup>[1][4][6]</sup> | ||
*[[EVENT_MENUSHADESELECTED]]<sup>[1]</sup> | *[[EVENT_MENUCURSORSHADE]]<sup>[1][4][6]</sup> | ||
*[[EVENT_MENUSHADESELECTED]]<sup>[1][4][6]</sup> | |||
*[[EVENT_NEWGAMECUSTOM]]<sup>[1][4]</sup> | |||
Screen drawing events (special screens and cutscenes) | Screen drawing events (special screens and cutscenes) | ||
*[[EVENT_CUTSCENE]]<sup>[1]</sup> | *[[EVENT_CUTSCENE]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup> | *[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> | *[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> | ||
*[[EVENT_GETLOADTILE]]<sup>[1]</sup> | *[[EVENT_GETLOADTILE]]<sup>[1]</sup> | ||
*[[EVENT_LOGO]]<sup>[1]</sup> | *[[EVENT_LOGO]]<sup>[1][6]</sup> | ||
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup> | *[[EVENT_PRECUTSCENE]]<sup>[1]</sup> | ||
*[[EVENT_SCREEN]]<sup>[1][2]</sup> | *[[EVENT_SCREEN]]<sup>[1][2][6]</sup> | ||
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup> | *[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup> | ||
Screen drawing events (HUD) | Screen drawing events (HUD) | ||
*[[EVENT_DISPLAYBORDER]]<sup>[1]</sup> | *[[EVENT_DISPLAYBORDER]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup> | *[[EVENT_DISPLAYCROSSHAIR]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup> | *[[EVENT_DISPLAYLEVELSTATS]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1]</sup> | *[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYPOINTER]]<sup>[1]</sup> | *[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup> | *[[EVENT_DISPLAYPOINTER]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSBAR]]<sup>[1][6]</sup> | |||
Screen drawing events (player body) | Screen drawing events (player body) | ||
*[[EVENT_DISPLAYACCESS]]<sup>[1]</sup> | *[[EVENT_DISPLAYACCESS]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1] | *[[EVENT_DISPLAYCAMERAOSD]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYFIST]]<sup>[1][6]</sup> | |||
*[[ | *[[EVENT_DISPLAYKNEE]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1][6]</sup> | |||
*[[ | *[[EVENT_DISPLAYSCUBA]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSPIT]]<sup>[1][6]</sup> | |||
*[[ | *[[EVENT_DISPLAYTIP]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYWEAPON]]<sup>[1][6]</sup> | |||
*[[ | *[[EVENT_DRAWWEAPON]]<sup>[1][6]</sup> | ||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
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Actor controlling events | Actor controlling events | ||
*[[EVENT_ANIMATESPRITES]]<sup>[1] | *[[EVENT_ANIMATESPRITES]]<sup>[1][6]</sup> | ||
*[[EVENT_EGS]]<sup>[2]</sup> | *[[EVENT_EGS]]<sup>[2]</sup> | ||
*[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
*[[EVENT_KILLIT]]<sup>[2]</sup> | *[[EVENT_KILLIT]]<sup>[2]</sup> | ||
*[[EVENT_LOADACTOR]]<sup>[3]</sup> | *[[EVENT_LOADACTOR]]<sup>[3]</sup> | ||
*[[EVENT_PREACTORDAMAGE]] | |||
*[[EVENT_PREGAME]] | *[[EVENT_PREGAME]] | ||
*[[EVENT_RECOGSOUND]] | *[[EVENT_RECOGSOUND]] | ||
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*[[EVENT_GETSHOTRANGE]] | *[[EVENT_GETSHOTRANGE]] | ||
*[[EVENT_INCURDAMAGE]] | *[[EVENT_INCURDAMAGE]] | ||
*[[EVENT_POSTUPDATEANGLES]]<sup>[6]</sup> | |||
*[[EVENT_PREUPDATEANGLES]]<sup>[6]</sup> | |||
*[[EVENT_RESETINVENTORY]] | *[[EVENT_RESETINVENTORY]] | ||
*[[EVENT_RESETPLAYER]] | *[[EVENT_RESETPLAYER]] | ||
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*[[EVENT_MOVEFORWARD]] | *[[EVENT_MOVEFORWARD]] | ||
*[[EVENT_NEXTWEAPON]] | *[[EVENT_NEXTWEAPON]] | ||
*[[EVENT_POSTWEAPONSHOOT]] | |||
*[[EVENT_PRESSEDFIRE]] | *[[EVENT_PRESSEDFIRE]] | ||
*[[EVENT_PREVIOUSWEAPON]] | *[[EVENT_PREVIOUSWEAPON]] | ||
*[[EVENT_PREWEAPONSHOOT]] | |||
*[[EVENT_PROCESSINPUT]] | *[[EVENT_PROCESSINPUT]] | ||
*[[EVENT_QUICKKICK]] | *[[EVENT_QUICKKICK]] |
Latest revision as of 09:06, 7 January 2024
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. All events are accessed using the onevent and appendevent commands. See also: Event Manipulation. |
[1] Unsynchronized events |