Category:All commands: Difference between revisions
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*[[includedefault]] | *[[includedefault]] | ||
*[[define]] | *[[define]] | ||
*// single-line | *// single-line comment | ||
*/* block comment */ | */* block comment */ | ||
*whitespace characters: <code>( ) ; ,</code> | *whitespace characters: <code>( ) ; ,</code> | ||
==Meta-Settings== | ==Meta-Settings== | ||
<!-- These deal with matters outside the game world. --> | |||
*[[dynamicremap]] | *[[dynamicremap]] | ||
*[[dynamicsoundremap]] | |||
*[[setcfgname]] | *[[setcfgname]] | ||
*[[setdefname]] | *[[setdefname]] | ||
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*[[definegamefuncname]] | *[[definegamefuncname]] | ||
*[[definegametype]] | *[[definegametype]] | ||
*[[definevolumename]] | |||
*[[definevolumeflags]] | |||
*[[definelevelname]] | *[[definelevelname]] | ||
*[[defineskillname]] | *[[defineskillname]] | ||
*[[ | *[[undefinevolume]] | ||
*[[undefinelevel]] | |||
*[[undefineskill]] | |||
===If=== | ===If=== | ||
*[[ifrespawn]] | *[[ifrespawn]] | ||
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*[[ifserver]] | *[[ifserver]] | ||
==Global Settings== | ==Global Settings== | ||
<!-- These deal with matters inside the game world. --> | |||
*[[gamestartup]] | *[[gamestartup]] | ||
*[[spritenopal]] | *[[spritenopal]] | ||
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===Procedural=== | ===Procedural=== | ||
*[[onevent]] | *[[onevent]] | ||
*[[appendevent]] | |||
*[[endevent]] | *[[endevent]] | ||
===Subroutines=== | ===Subroutines=== | ||
*[[state]] | *[[state]] | ||
*[[defstate]] | |||
*[[ends]] | *[[ends]] | ||
*[[prependstate]] | |||
*[[appendstate]] | |||
==Flow Control== | ==Flow Control== | ||
===If Components=== | |||
*[[nullop]] | *[[nullop]] | ||
*[[else]] | *[[else]] | ||
===Switch=== | |||
*[[switch]] | *[[switch]] | ||
*[[endswitch]] | *[[endswitch]] | ||
*[[case]] | *[[case]] | ||
*[[default]] | *[[default]] | ||
===Termination=== | |||
*[[break]] | *[[break]] | ||
*[[continue]] | |||
*[[exit]] | |||
*[[return]] | |||
*[[terminate]] | |||
===Jump=== | |||
:''Note: Jumping commands are deprecated and will not be supported by Lunatic. Use [[#Loops|loops]] instead.'' | |||
*[[getcurraddress]] | *[[getcurraddress]] | ||
*[[jump]] | *[[jump]] | ||
===Loops=== | ===Loops=== | ||
*[[whilevarl]] | |||
*[[whilevarvarl]] | |||
*[[whilevare]] | |||
*[[whilevarn]] | *[[whilevarn]] | ||
*[[whilevarvarn]] | *[[whilevarvarn]] | ||
:''It is also possible to loop by calling a state from within itself.'' | |||
==Game Variables== | ==Game Variables== | ||
*[[gamevar]] | *[[gamevar]] | ||
*[[gamearray]] | |||
===Gamevar Operators=== | ===Gamevar Operators=== | ||
*[[setvar]] | *[[setvar]] | ||
*[[setvarvar]] | *[[setvarvar]] | ||
*[[setarray]] | |||
*[[addvar]] | *[[addvar]] | ||
*[[addvarvar]] | *[[addvarvar]] | ||
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*[[getangle]] | *[[getangle]] | ||
*[[getincangle]] | *[[getincangle]] | ||
=== | ===Array Operations=== | ||
*[[getarraysize]] | *[[getarraysize]] | ||
*[[getarraysequence]] | |||
*[[resizearray]] | *[[resizearray]] | ||
*[[copy]] | *[[copy]] | ||
*[[setarray]] | |||
*[[setarraysequence]] | |||
===Data Saving=== | |||
*[[readgamevar]] | |||
*[[savegamevar]] | |||
*[[readarrayfromfile]] | |||
*[[writearraytofile]] | |||
==Structure Access== | ==Structure Access== | ||
*[[getactor]] | *[[getactor]] | ||
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*[[setwall]] | *[[setwall]] | ||
==Actors== | ==Actors== | ||
=== | ===Structures=== | ||
*[[cactor]] <!-- picnum --> | |||
*[[cactor]] | *[[action]] <!-- htg_t 4 (2, 3) --> | ||
*[[action]] | *[[ai]] <!-- htg_t 5 (1?) --> | ||
*[[ai]] | *[[move]] <!-- htg_t 1 --> | ||
*[[move]] | *[[count]] <!-- htg_t 0 --> | ||
*[[count]] | *[[resetactioncount]] <!-- htg_t 2 --> | ||
*[[resetactioncount]] | *[[resetcount]] <!-- htg_t 0 --> | ||
*[[resetcount]] | *[[cstat]] <!-- cstat --> | ||
*[[cstat]] | *[[cstator]] <!-- cstat --> | ||
*[[cstator]] | *[[clipdist]] <!-- clipdist --> | ||
*[[clipdist]] | *[[sizeat]] <!-- [xy]repeat --> | ||
*[[sizeat]] | *[[sizeto]] <!-- [xy]repeat --> | ||
*[[sizeto]] | *[[strength]] <!-- extra --> | ||
*[[strength]] | *[[addstrength]] <!-- extra --> | ||
*[[addstrength]] | *[[spritepal]] <!-- pal --> | ||
*[[spritepal]] | *[[getlastpal]] <!-- httempang --> | ||
*[[getlastpal]] | *[[sleeptime]] <!-- httimetosleep --> | ||
*[[sleeptime]] | *[[spriteflags]] <!-- htflags --> | ||
*[[spriteflags]] | *[[angoff]] <!-- angoff --> | ||
*[[angoff]] | *[[angoffvar]] <!-- angoff --> | ||
*[[angoffvar]] | *[[changespritesect]] <!-- sectnum --> | ||
*[[ | *[[changespritestat]] <!-- statnum --> | ||
*[[ | *[[setsprite]] <!-- [xyz] --> | ||
*[[ | |||
====If==== | ====If==== | ||
*[[ifactor]] | *[[ifactor]] | ||
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*[[ifdead]] | *[[ifdead]] | ||
*[[ifactornotstayput]] | *[[ifactornotstayput]] | ||
=== | ===Commands=== | ||
*[[ | *[[fall]] | ||
*[[ | *[[insertspriteq]] | ||
*[[killit]] | |||
*[[movesprite]] | *[[movesprite]] | ||
*[[ssp]] | |||
*[[clipmove]] | *[[clipmove]] | ||
*[[clipmovenoslide]] | *[[clipmovenoslide]] | ||
===Measurements=== | ===Measurements=== | ||
*[[dist]] | *[[dist]] | ||
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*[[ifinspace]] | *[[ifinspace]] | ||
*[[ifinouterspace]] | *[[ifinouterspace]] | ||
*[[ifrnd]] <!-- This is here because it really only has a use in actor code. --> | |||
===Mapping Features=== | ===Mapping Features=== | ||
*[[mikesnd]] | *[[mikesnd]] | ||
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*[[ifcanshoottarget]] | *[[ifcanshoottarget]] | ||
*[[ifhitspace]] | *[[ifhitspace]] | ||
*[[getangletotarget]] | |||
===Spawning=== | ===Spawning=== | ||
*[[spawn]] | *[[spawn]] | ||
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*[[addphealth]] | *[[addphealth]] | ||
*[[tossweapon]] | *[[tossweapon]] | ||
*[[gmaxammo]] | *[[gmaxammo]] | ||
*[[smaxammo]] | *[[smaxammo]] | ||
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*[[checkavailweapon]] | *[[checkavailweapon]] | ||
*[[addkills]] | *[[addkills]] | ||
*[[lockplayer]] | |||
*[[resetplayer]] | |||
*[[resetplayerflags]] | |||
===If=== | ===If=== | ||
*[[ifgotweaponce]] | *[[ifgotweaponce]] | ||
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*[[ifphealthl]] | *[[ifphealthl]] | ||
*[[ifpinventory]] | *[[ifpinventory]] | ||
*[[ifplayersl]] | |||
==Sectors== | ==Sectors== | ||
===Operating=== | ===Operating=== | ||
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*[[operatesectors]] | *[[operatesectors]] | ||
*[[activatebysector]] | *[[activatebysector]] | ||
*[[activate]] | |||
===Manipulation=== | ===Manipulation=== | ||
*[[dragpoint]] | *[[dragpoint]] | ||
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*[[checkactivatormotion]] | *[[checkactivatormotion]] | ||
*[[rotatepoint]] | *[[rotatepoint]] | ||
*[[lineintersect]] | |||
*[[rayintersect]] | |||
*[[sectorofwall]] | |||
==Discovery== | ==Discovery== | ||
===Searching=== | ===Searching=== | ||
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*[[globalsound]] | *[[globalsound]] | ||
*[[globalsoundvar]] | *[[globalsoundvar]] | ||
*[[screensound]] | |||
*[[stopsound]] | *[[stopsound]] | ||
*[[stopsoundvar]] | *[[stopsoundvar]] | ||
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*[[ifnosounds]] | *[[ifnosounds]] | ||
*[[setactorsoundpitch]] | *[[setactorsoundpitch]] | ||
===Music=== | ===Music=== | ||
*[[music]] | *[[music]] | ||
*[[starttrack]] | *[[starttrack]] | ||
*[[starttrackvar]] | *[[starttrackvar]] | ||
*[[getmusicposition]] | |||
*[[setmusicposition]] | |||
==Quotes== | ==Quotes== | ||
*[[definequote]] | *[[definequote]] | ||
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*[[userquote]] | *[[userquote]] | ||
*[[qsprintf]] | *[[qsprintf]] | ||
*[[qstrcpy]] | |||
*[[qstrcat]] | *[[qstrcat]] | ||
*[[ | *[[qstrncat]] | ||
*[[qstrlen]] | *[[qstrlen]] | ||
*[[qsubstr]] | *[[qsubstr]] | ||
*[[qstrdim]] | |||
*[[qgetsysstr]] | *[[qgetsysstr]] | ||
*[[getpname]] | *[[getpname]] | ||
*[[getkeyname]] | *[[getkeyname]] | ||
==Cutscenes== | |||
*[[startcutscene]] | |||
*[[ifcutscene]] | |||
==Screen== | ==Screen== | ||
===Screen Manipulation=== | ===Screen Manipulation=== | ||
*[[palfrom]] | *[[palfrom]] | ||
*[[guniqhudid]] | *[[guniqhudid]] | ||
*[[setgamepalette]] | *[[setgamepalette]] | ||
*[[setaspect]] | *[[setaspect]] | ||
===Player Actions=== | ===Player Actions=== | ||
*[[wackplayer]] | |||
*[[quake]] | |||
*[[pkick]] | *[[pkick]] | ||
*[[pstomp]] | *[[pstomp]] | ||
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*[[rotatesprite]] | *[[rotatesprite]] | ||
*[[rotatesprite16]] | *[[rotatesprite16]] | ||
*[[rotatespritea]] | |||
*[[screentext]] | |||
*[[gametext]] | *[[gametext]] | ||
*[[gametextz]] | *[[gametextz]] | ||
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*[[digitalnumberz]] | *[[digitalnumberz]] | ||
*[[showview]] | *[[showview]] | ||
*[[showviewunbiased]] | |||
===Math=== | ===Math=== | ||
*[[displayrand]] | *[[displayrand]] | ||
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*[[inittimer]] | *[[inittimer]] | ||
*[[endofgame]] | *[[endofgame]] | ||
== | *[[endoflevel]] | ||
*[[cmenu]] | |||
==Game Saving== | |||
*[[save]] | *[[save]] | ||
*[[savenn]] | *[[savenn]] | ||
===Hub Maps=== | ===Hub Maps=== | ||
*[[loadmapstate]] | *[[loadmapstate]] | ||
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*[[addlog]] | *[[addlog]] | ||
*[[addlogvar]] | *[[addlogvar]] | ||
*[[echo]] | |||
*[[ | |||
==Deprecated== | ==Deprecated== | ||
*[[betaname]] | *[[betaname]] | ||
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*[[eventloadactor]] | *[[eventloadactor]] | ||
*[[time]] | *[[time]] | ||
*[[shadeto]] | |||
===Screen Drawing=== | ===Screen Drawing=== | ||
*[[myos]] | *[[myos]] | ||
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*[[setplayerangle]] | *[[setplayerangle]] | ||
[[Category: | [[Category:Scripting documentation]] |
Latest revision as of 09:02, 7 January 2024
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Preprocessor
- include
- includedefault
- define
- // single-line comment
- /* block comment */
- whitespace characters:
( ) ; ,
Meta-Settings
- dynamicremap
- dynamicsoundremap
- setcfgname
- setdefname
- setgamename
- precache
- scriptsize
- cheatkeys
- definecheat
- definegamefuncname
- definegametype
- definevolumename
- definevolumeflags
- definelevelname
- defineskillname
- undefinevolume
- undefinelevel
- undefineskill
If
Global Settings
Block Delimiting
Object-Oriented
Procedural
Subroutines
Flow Control
If Components
Switch
Termination
Jump
- Note: Jumping commands are deprecated and will not be supported by Lunatic. Use loops instead.
Loops
- It is also possible to loop by calling a state from within itself.
Game Variables
Gamevar Operators
- setvar
- setvarvar
- setarray
- addvar
- addvarvar
- subvar
- subvarvar
- mulvar
- mulvarvar
- divvar
- divvarvar
- modvar
- modvarvar
- andvar
- andvarvar
- orvar
- orvarvar
- xorvar
- xorvarvar
- randvar
- randvarvar
Gamevar Conditions
- ifvare
- ifvarn
- ifvarg
- ifvarl
- ifvarand
- ifvaror
- ifvarxor
- ifvareither
- ifvarvare
- ifvarvarn
- ifvarvarg
- ifvarvarl
- ifvarvarand
- ifvarvaror
- ifvarvarxor
- ifvarvareither
Math Operations
Array Operations
Data Saving
Structure Access
- getactor
- getactorvar
- getinput
- getplayer
- getplayervar
- getprojectile
- getsector
- getthisprojectile
- gettspr
- getuserdef
- getwall
- setactor
- setactorvar
- setinput
- setplayer
- setplayervar
- setprojectile
- setsector
- setthisprojectile
- settspr
- setuserdef
- setwall
Actors
Structures
- cactor
- action
- ai
- move
- count
- resetactioncount
- resetcount
- cstat
- cstator
- clipdist
- sizeat
- sizeto
- strength
- addstrength
- spritepal
- getlastpal
- sleeptime
- spriteflags
- angoff
- angoffvar
- changespritesect
- changespritestat
- setsprite
If
- ifactor
- ifaction
- ifactioncount
- ifai
- ifcount
- ifmove
- ifspawnedby
- ifspritepal
- ifstrength
- ifhitweapon
- ifwasweapon
- ifdead
- ifactornotstayput
Commands
Measurements
Surroundings
Commands
If
- ifawayfromwall
- ifbulletnear
- ifceilingdistl
- iffloordistl
- ifgapzl
- ifsquished
- ifnotmoving
- ifinwater
- ifonwater
- ifoutside
- ifinspace
- ifinouterspace
- ifrnd
Mapping Features
Player Interaction
Spawning
Materials
Projectiles
Player
Commands
- addammo
- addinventory
- addweapon
- addweaponvar
- addphealth
- tossweapon
- gmaxammo
- smaxammo
- checkavailinven
- checkavailweapon
- addkills
- lockplayer
- resetplayer
- resetplayerflags
If
Sectors
Operating
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- activatebysector
- activate
Manipulation
Analysis
- getceilzofslope
- getflorzofslope
- getzrange
- updatesector
- updatesectorz
- checkactivatormotion
- rotatepoint
- lineintersect
- rayintersect
- sectorofwall
Discovery
Searching
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findnearactorz
- findnearactorzvar
- findnearsprite
- findnearsprite3d
- findnearsprite3dvar
- findnearspritevar
- findnearspritez
- findnearspritezvar
- findotherplayer
- findplayer
- neartag
- hitscan
Sorting
Audio
Sounds
- definesound
- sound
- soundvar
- soundonce
- soundoncevar
- globalsound
- globalsoundvar
- screensound
- stopsound
- stopsoundvar
- stopactorsound
- stopallsounds
- ifsound
- ifactorsound
- ifnosounds
- setactorsoundpitch
Music
Quotes
- definequote
- redefinequote
- quote
- userquote
- qsprintf
- qstrcpy
- qstrcat
- qstrncat
- qstrlen
- qsubstr
- qstrdim
- qgetsysstr
- getpname
- getkeyname
Cutscenes
Screen
Screen Manipulation
Player Actions
Screen Drawing
- rotatesprite
- rotatesprite16
- rotatespritea
- screentext
- gametext
- gametextz
- minitext
- digitalnumber
- digitalnumberz
- showview
- showviewunbiased
Math
Time Access
Game-Changing
Game Saving
Hub Maps
Debug
Deprecated
Screen Drawing
Single-Use Structure Access
Subcategories
This category has the following 14 subcategories, out of 14 total.
D
- Duke3D 1.3/1.5 commands (110 P)
E
- EDuke commands (77 P)
- EDuke32 specific commands (254 P)
G
I
- If conditions (90 P)
P
S
- Screen drawing commands (22 P)
- Sound manipulation (24 P)
- String manipulation (18 P)