Event list: Difference between revisions
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Doom64hunter (talk | contribs) m Add framerate-dependent indicator -- i.e. events that are executed at the rate the screen updates. |
Doom64hunter (talk | contribs) Add EVENT_PREACTORDAMAGE, EVENT_PREWEAPONSHOOT, EVENT_POSTWEAPONSHOOT |
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This is a list of every event in the current release of EDuke32. | This is a list of every event in the current release of EDuke32. | ||
All [[events]] are accessed using the [[onevent]] | All [[events]] are accessed using the [[onevent]] and [[appendevent]] commands. | ||
See also: [[:Category:Event manipulation|Event Manipulation]]. | |||
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | ||
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<sup>[4]</sup> no THISACTOR set<br/> | <sup>[4]</sup> no THISACTOR set<br/> | ||
<sup>[5]</sup> eduke32 standalone build only<br/> | <sup>[5]</sup> eduke32 standalone build only<br/> | ||
<sup>[6]</sup> framerate | <sup>[6]</sup> executes at framerate | ||
|} | |} | ||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
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*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup> | *[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup> | ||
*[[EVENT_VALIDATESTART]] | *[[EVENT_VALIDATESTART]] | ||
Screen drawing events (in-game) | |||
*[[EVENT_DISPLAYROOMS]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYROOMSEND]]<sup>[1][6]</sup> | |||
*[[EVENT_RESETGOTPICS]]<sup>[1][3][6]</sup> | |||
Screen drawing events (misc) | |||
*[[EVENT_DISPLAYEND]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYREST]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYSTART]]<sup>[1][6]</sup> | |||
*[[EVENT_UPDATESCREENAREA]]<sup>[6]</sup> | |||
Unused/Removed | Unused/Removed | ||
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*[[EVENT_DISPLAYMENU]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYMENU]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYMENUREST]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYMENUREST]]<sup>[1][6]</sup> | ||
*[[EVENT_GETBONUSTILE]]<sup>[1][6]</sup> | |||
*[[EVENT_GETMENUTILE]]<sup>[1][6]</sup> | *[[EVENT_GETMENUTILE]]<sup>[1][6]</sup> | ||
*[[EVENT_MENUCURSORLEFT]]<sup>[1][4][6]</sup> | *[[EVENT_MENUCURSORLEFT]]<sup>[1][4][6]</sup> | ||
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*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYCROSSHAIR]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYLEVELSTATS]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1][6]</sup> | |||
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYPOINTER]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYPOINTER]]<sup>[1][6]</sup> | ||
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*[[EVENT_DISPLAYKNEE]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYKNEE]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYKNUCKLES]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSCUBA]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYSCUBA]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSPIT]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYSPIT]]<sup>[1][6]</sup> | ||
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*[[EVENT_DISPLAYWEAPON]]<sup>[1][6]</sup> | *[[EVENT_DISPLAYWEAPON]]<sup>[1][6]</sup> | ||
*[[EVENT_DRAWWEAPON]]<sup>[1][6]</sup> | *[[EVENT_DRAWWEAPON]]<sup>[1][6]</sup> | ||
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*[[EVENT_KILLIT]]<sup>[2]</sup> | *[[EVENT_KILLIT]]<sup>[2]</sup> | ||
*[[EVENT_LOADACTOR]]<sup>[3]</sup> | *[[EVENT_LOADACTOR]]<sup>[3]</sup> | ||
*[[EVENT_PREACTORDAMAGE]] | |||
*[[EVENT_PREGAME]] | *[[EVENT_PREGAME]] | ||
*[[EVENT_RECOGSOUND]] | *[[EVENT_RECOGSOUND]] | ||
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*[[EVENT_MOVEFORWARD]] | *[[EVENT_MOVEFORWARD]] | ||
*[[EVENT_NEXTWEAPON]] | *[[EVENT_NEXTWEAPON]] | ||
*[[EVENT_POSTWEAPONSHOOT]] | |||
*[[EVENT_PRESSEDFIRE]] | *[[EVENT_PRESSEDFIRE]] | ||
*[[EVENT_PREVIOUSWEAPON]] | *[[EVENT_PREVIOUSWEAPON]] | ||
*[[EVENT_PREWEAPONSHOOT]] | |||
*[[EVENT_PROCESSINPUT]] | *[[EVENT_PROCESSINPUT]] | ||
*[[EVENT_QUICKKICK]] | *[[EVENT_QUICKKICK]] |
Latest revision as of 09:06, 7 January 2024
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. All events are accessed using the onevent and appendevent commands. See also: Event Manipulation. |
[1] Unsynchronized events |