Event list: Difference between revisions
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Doom64hunter (talk | contribs) Added missing events |
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | ||
<sup>[2]</sup> may recurse<br/> | <sup>[2]</sup> may recurse<br/> | ||
<sup>[3]</sup> no current player set | <sup>[3]</sup> no current player set<br/> | ||
<sup>[4]</sup> lunatic (lua) build only | |||
|} | |} | ||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
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Misc events | Misc events | ||
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup> | *[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup> | ||
*[[EVENT_CAPIR]]<sup>[1][3]</sup> | |||
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | *[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | ||
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | *[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | ||
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*[[EVENT_EXITPROGRAMSCREEN]] | *[[EVENT_EXITPROGRAMSCREEN]] | ||
*[[EVENT_INIT]]<sup>[1][3]</sup> | *[[EVENT_INIT]]<sup>[1][3]</sup> | ||
*[[EVENT_INITCOMPLETE]]<sup>[1][3]</sup> | |||
*[[EVENT_LOADGAME]]<sup>[1]</sup> | *[[EVENT_LOADGAME]]<sup>[1]</sup> | ||
*[[EVENT_MAINMENUSCREEN]] | *[[EVENT_MAINMENUSCREEN]] | ||
*[[EVENT_NEWGAME]]<sup>[1]</sup> | *[[EVENT_NEWGAME]]<sup>[1]</sup> | ||
*[[EVENT_NEWGAMECUSTOM]]<sup>[1]</sup> | |||
*[[EVENT_NEWGAMESCREEN]] | *[[EVENT_NEWGAMESCREEN]] | ||
*[[EVENT_OPENMENUSOUND]] | *[[EVENT_OPENMENUSOUND]] | ||
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*[[EVENT_SOUND]]<sup>[1][2]</sup> | *[[EVENT_SOUND]]<sup>[1][2]</sup> | ||
*[[EVENT_UPDATESCREENAREA]] | *[[EVENT_UPDATESCREENAREA]] | ||
*[[EVENT_VALIDATESTART]] | |||
Unused | Unused | ||
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*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMS]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup> | ||
*[[EVENT_RESETGOTPICS]]<sup>[1][3]</sup> | |||
Screen drawing events (misc) | Screen drawing events (misc) | ||
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Actor controlling events | Actor controlling events | ||
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | *[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | ||
*[[EVENT_ANIMATEALLSPRITES]]<sup>[1][4]</sup> | |||
*[[EVENT_EGS]]<sup>[2]</sup> | *[[EVENT_EGS]]<sup>[2]</sup> | ||
*[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
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*[[EVENT_AIMDOWN]] | *[[EVENT_AIMDOWN]] | ||
*[[EVENT_AIMUP]] | *[[EVENT_AIMUP]] | ||
*[[EVENT_ALTFIRE]] | |||
*[[EVENT_ALTWEAPON]] | *[[EVENT_ALTWEAPON]] | ||
*[[EVENT_CROUCH]] | *[[EVENT_CROUCH]] |
Revision as of 01:07, 9 February 2020
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |
[1] Unsynchronized events |