Event list: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
EVENT_POSTLOADGAME does not exist. Its functionality is performed by EVENT_LOADGAME.
m reshuffled
Line 17: Line 17:
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
Line 26: Line 25:
*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup>
*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup>
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup>
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup>
*[[EVENT_CONTINUELEVELMUSICSLOT]]
*[[EVENT_ENDLEVELSCREEN]]
*[[EVENT_ENDLEVELSCREEN]]
*[[EVENT_EXITGAMESCREEN]]
*[[EVENT_EXITGAMESCREEN]]
Line 37: Line 35:
*[[EVENT_NEWGAMECUSTOM]]<sup>[1]</sup>
*[[EVENT_NEWGAMECUSTOM]]<sup>[1]</sup>
*[[EVENT_NEWGAMESCREEN]]
*[[EVENT_NEWGAMESCREEN]]
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_POSTSAVEGAME]]
*[[EVENT_POSTSAVEGAME]]
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup>
*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup>
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup>
*[[EVENT_SOUND]]<sup>[1][2]</sup>
*[[EVENT_UPDATESCREENAREA]]
*[[EVENT_VALIDATESTART]]
*[[EVENT_VALIDATESTART]]


Line 53: Line 46:
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Screen drawing events (menus)
Screen drawing events (menus)
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup>
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup>
Line 72: Line 66:
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup>
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup>
*[[EVENT_SCREEN]]<sup>[1][2]</sup>
*[[EVENT_SCREEN]]<sup>[1][2]</sup>
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup>


Screen drawing events (HUD)
Screen drawing events (HUD)
Line 105: Line 100:
*[[EVENT_DISPLAYREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYSTART]]<sup>[1]</sup>
*[[EVENT_DISPLAYSTART]]<sup>[1]</sup>
*[[EVENT_UPDATESCREENAREA]]


| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Line 117: Line 113:
*[[EVENT_RECOGSOUND]]
*[[EVENT_RECOGSOUND]]
*[[EVENT_SPAWN]]<sup>[2]</sup>
*[[EVENT_SPAWN]]<sup>[2]</sup>
Sound-based events
*[[EVENT_CONTINUELEVELMUSICSLOT]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_SOUND]]<sup>[1][2]</sup>


Global events
Global events
Line 145: Line 147:


| width="25%" valign="top" style="border-left: none; padding: 0.6em;" |
| width="25%" valign="top" style="border-left: none; padding: 0.6em;" |
Input controlling/activated events
Player input-based events
*[[EVENT_AIMDOWN]]
*[[EVENT_AIMDOWN]]
*[[EVENT_AIMUP]]
*[[EVENT_AIMUP]]

Revision as of 13:41, 23 February 2020

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set
[4] lunatic (lua) build only
[5] eduke32 standalone build only

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events