Event list: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Doom64hunter (talk | contribs) m Add framerate-dependent indicator -- i.e. events that are executed at the rate the screen updates. |
||
Line 10: | Line 10: | ||
<sup>[3]</sup> no current player number set<br/> | <sup>[3]</sup> no current player number set<br/> | ||
<sup>[4]</sup> no THISACTOR set<br/> | <sup>[4]</sup> no THISACTOR set<br/> | ||
<sup>[5]</sup> eduke32 standalone build only | <sup>[5]</sup> eduke32 standalone build only<br/> | ||
<sup>[6]</sup> framerate-dependent | |||
|} | |} | ||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
Line 47: | Line 48: | ||
Screen drawing events (menus) | Screen drawing events (menus) | ||
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | *[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | ||
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup> | *[[EVENT_DISPLAYCURSOR]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup> | *[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup> | *[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup> | *[[EVENT_DISPLAYMENU]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup> | *[[EVENT_DISPLAYMENUREST]]<sup>[1][6]</sup> | ||
*[[EVENT_GETMENUTILE]]<sup>[1]</sup> | *[[EVENT_GETMENUTILE]]<sup>[1][6]</sup> | ||
*[[EVENT_MENUCURSORLEFT]]<sup>[1][4]</sup> | *[[EVENT_MENUCURSORLEFT]]<sup>[1][4][6]</sup> | ||
*[[EVENT_MENUCURSORRIGHT]]<sup>[1][4]</sup> | *[[EVENT_MENUCURSORRIGHT]]<sup>[1][4][6]</sup> | ||
*[[EVENT_MENUCURSORSHADE]]<sup>[1][4]</sup> | *[[EVENT_MENUCURSORSHADE]]<sup>[1][4][6]</sup> | ||
*[[EVENT_MENUSHADESELECTED]]<sup>[1][4]</sup> | *[[EVENT_MENUSHADESELECTED]]<sup>[1][4][6]</sup> | ||
*[[EVENT_NEWGAMECUSTOM]]<sup>[1][4]</sup> | *[[EVENT_NEWGAMECUSTOM]]<sup>[1][4]</sup> | ||
Screen drawing events (special screens and cutscenes) | Screen drawing events (special screens and cutscenes) | ||
*[[EVENT_CUTSCENE]]<sup>[1]</sup> | *[[EVENT_CUTSCENE]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup> | *[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> | *[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> | ||
*[[EVENT_GETLOADTILE]]<sup>[1]</sup> | *[[EVENT_GETLOADTILE]]<sup>[1]</sup> | ||
*[[EVENT_LOGO]]<sup>[1]</sup> | *[[EVENT_LOGO]]<sup>[1][6]</sup> | ||
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup> | *[[EVENT_PRECUTSCENE]]<sup>[1]</sup> | ||
*[[EVENT_SCREEN]]<sup>[1][2]</sup> | *[[EVENT_SCREEN]]<sup>[1][2][6]</sup> | ||
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup> | *[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup> | ||
Screen drawing events (HUD) | Screen drawing events (HUD) | ||
*[[EVENT_DISPLAYBORDER]]<sup>[1]</sup> | *[[EVENT_DISPLAYBORDER]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup> | *[[EVENT_DISPLAYCROSSHAIR]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup> | *[[EVENT_DISPLAYLEVELSTATS]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1]</sup> | *[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYPOINTER]]<sup>[1]</sup> | *[[EVENT_DISPLAYPOINTER]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup> | *[[EVENT_DISPLAYSBAR]]<sup>[1][6]</sup> | ||
Screen drawing events (player body) | Screen drawing events (player body) | ||
*[[EVENT_DISPLAYACCESS]]<sup>[1]</sup> | *[[EVENT_DISPLAYACCESS]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup> | *[[EVENT_DISPLAYCAMERAOSD]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYFIST]]<sup>[1]</sup> | *[[EVENT_DISPLAYFIST]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYKNEE]]<sup>[1]</sup> | *[[EVENT_DISPLAYKNEE]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1]</sup> | *[[EVENT_DISPLAYKNUCKLES]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1]</sup> | *[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSCUBA]]<sup>[1]</sup> | *[[EVENT_DISPLAYSCUBA]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSPIT]]<sup>[1]</sup> | *[[EVENT_DISPLAYSPIT]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYTIP]]<sup>[1]</sup> | *[[EVENT_DISPLAYTIP]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup> | *[[EVENT_DISPLAYWEAPON]]<sup>[1][6]</sup> | ||
*[[EVENT_DRAWWEAPON]]<sup>[1]</sup> | *[[EVENT_DRAWWEAPON]]<sup>[1][6]</sup> | ||
Screen drawing events (in-game) | Screen drawing events (in-game) | ||
*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMS]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup> | ||
*[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup> | *[[EVENT_DISPLAYROOMSEND]]<sup>[1][6]</sup> | ||
*[[EVENT_RESETGOTPICS]]<sup>[1][3]</sup> | *[[EVENT_RESETGOTPICS]]<sup>[1][3][6]</sup> | ||
Screen drawing events (misc) | Screen drawing events (misc) | ||
*[[EVENT_DISPLAYEND]]<sup>[1]</sup> | *[[EVENT_DISPLAYEND]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYREST]]<sup>[1]</sup> | *[[EVENT_DISPLAYREST]]<sup>[1][6]</sup> | ||
*[[EVENT_DISPLAYSTART]]<sup>[1]</sup> | *[[EVENT_DISPLAYSTART]]<sup>[1][6]</sup> | ||
*[[EVENT_UPDATESCREENAREA]] | *[[EVENT_UPDATESCREENAREA]]<sup>[6]</sup> | ||
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | | width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | ||
Actor controlling events | Actor controlling events | ||
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | *[[EVENT_ANIMATESPRITES]]<sup>[1][6]</sup> | ||
*[[EVENT_EGS]]<sup>[2]</sup> | *[[EVENT_EGS]]<sup>[2]</sup> | ||
*[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
Line 142: | Line 143: | ||
*[[EVENT_GETSHOTRANGE]] | *[[EVENT_GETSHOTRANGE]] | ||
*[[EVENT_INCURDAMAGE]] | *[[EVENT_INCURDAMAGE]] | ||
*[[EVENT_POSTUPDATEANGLES]] | *[[EVENT_POSTUPDATEANGLES]]<sup>[6]</sup> | ||
*[[EVENT_PREUPDATEANGLES]] | *[[EVENT_PREUPDATEANGLES]]<sup>[6]</sup> | ||
*[[EVENT_RESETINVENTORY]] | *[[EVENT_RESETINVENTORY]] | ||
*[[EVENT_RESETPLAYER]] | *[[EVENT_RESETPLAYER]] |
Revision as of 07:25, 27 November 2021
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |
[1] Unsynchronized events |