Event list: Difference between revisions

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m Add framerate-dependent indicator -- i.e. events that are executed at the rate the screen updates.
mNo edit summary
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*[[EVENT_DISPLAYMENUREST]]<sup>[1][6]</sup>
*[[EVENT_DISPLAYMENUREST]]<sup>[1][6]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1][6]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1][6]</sup>
*[[EVENT_GETBONUSTILE]]<sup>[1][6]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1][4][6]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1][4][6]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1][4][6]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1][4][6]</sup>

Revision as of 07:26, 30 January 2022

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player number set
[4] no THISACTOR set
[5] eduke32 standalone build only
[6] framerate-dependent

Misc events

Unused/Removed

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events