Event list: Difference between revisions

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Added missing events
CAPIR only for standalone builds
Line 9: Line 9:
<sup>[2]</sup> may recurse<br/>
<sup>[2]</sup> may recurse<br/>
<sup>[3]</sup> no current player set<br/>
<sup>[3]</sup> no current player set<br/>
<sup>[4]</sup> lunatic (lua) build only
<sup>[4]</sup> lunatic (lua) build only<br/>
<sup>[5]</sup> eduke32 standalone build only
|}
|}
{| cellpadding="0" cellspacing="0" border="0" width="100%"
{| cellpadding="0" cellspacing="0" border="0" width="100%"
Line 15: Line 16:
Misc events
Misc events
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_CAPIR]]<sup>[1][3]</sup>
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>

Revision as of 01:09, 9 February 2020

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set
[4] lunatic (lua) build only
[5] eduke32 standalone build only

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Global events

Player controlling events

Input controlling/activated events