Event list: Difference between revisions

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CAPIR only for standalone builds
EVENT_POSTLOADGAME does not exist. Its functionality is performed by EVENT_LOADGAME.
Line 39: Line 39:
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_POSTLOADGAME]]<sup>[1]</sup>
*[[EVENT_POSTSAVEGAME]]
*[[EVENT_POSTSAVEGAME]]
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>

Revision as of 04:29, 23 February 2020

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set
[4] lunatic (lua) build only
[5] eduke32 standalone build only

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Global events

Player controlling events

Input controlling/activated events